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re: I beat the Vice City mission "Demolition Man" with just a keyboard. AMA

Posted on 2/19/19 at 4:10 pm to
Posted by brucevilanch
Fort Worth, Tejas
Member since May 2011
24414 posts
Posted on 2/19/19 at 4:10 pm to
I've only tried Fullscreen
Posted by Tactical1
Denham Springs
Member since May 2010
27130 posts
Posted on 2/19/19 at 9:43 pm to
I did it on mobile.
Posted by TigerstuckinMS
Member since Nov 2005
33687 posts
Posted on 2/19/19 at 10:46 pm to
quote:

What have you sissies accomplished lately?

I slept with a woman.
Posted by Pectus
Internet
Member since Apr 2010
67302 posts
Posted on 2/19/19 at 11:02 pm to
Do you miss our Minecraft server?
Posted by bluebarracuda
Member since Oct 2011
19157 posts
Posted on 2/19/19 at 11:05 pm to
You missed it tonight. Sweats gonna get banned for TKing a random 4th we had
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 8:27 am to
It was an accident.

Also it was one of the best nights of PUBG I've had since release. (until the car flipped into a tree and blew up)


Then PUBG patch notes come out and they ruined the game for me.
Posted by Mear
Member since Oct 2010
4843 posts
Posted on 2/20/19 at 8:44 am to
What!?!?

All I've ever wanted was two new vehicles on Vikendi!!!!!!
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 8:47 am to
Flare guns.

More lvl 3 helmets.

Its gotta be asia clamoring for that shite. So put it all in TPP and leave FPP alone.
Posted by Mear
Member since Oct 2010
4843 posts
Posted on 2/20/19 at 8:50 am to
They are probably the only people left playing this game, so it makes sense.
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 8:52 am to
I bow to your expertise on hanging on to dead games, your experience with Lawbreakers makes you the expert in the subject area.
Posted by Mear
Member since Oct 2010
4843 posts
Posted on 2/20/19 at 9:01 am to
RIP
Posted by bluebarracuda
Member since Oct 2011
19157 posts
Posted on 2/20/19 at 9:02 am to
quote:

Then PUBG patch notes come out and they ruined the game for me.



Can you quote them here? It's blocked at work for me
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 9:03 am to
Getting settled in up there?
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 9:16 am to
Added a new item, Flare Gun.
Flare Guns are now available in public matches and can be found as a rare item spawning in the world.
If you’re lucky enough to find a Flare Gun, fire it directly into the air after the initial blue zone has closed to call in a special care package.
When firing the Flare Gun inside the current safe zone, you’ll call in a special care package with lots of loot, or an armored UAZ when fired while outside the current safe zone.
Based on your feedback through our public Flare Gun tests, we’ve made changes to improve the gameplay experience with this item.
Flare Guns used in the early phase of the game often give a great advantage with little risk, therefore, the Flare Gun will only deliver a care package when used after the first blue zone phase.
A message will be shown on the UI when a nearby player successfully calls in a special care package with the Flare Gun and an icon indicating the location of the drop will be displayed on the map.
Calling in an armored UAZ will not display a message on the UI, or be indicated on the map.
The Flare Gun spawn rate is different on each map.
Please let us know your feedback and how the Flare Gun spices up the mid-game!


Gameplay
We have applied a new experimental mechanism to the test servers to test a solution to an issue related to rate of fire changing based on FPS. We appreciate all players who have given feedback regarding this issue. This won’t be applied to live servers in the next update, as we want to monitor player feedback to ensure this doesn’t negatively impact the player experience.
This will be only updated to the test server during Feb 19th – 26th PST.
This solution will be not updated with the live server update on Feb 26th PST.
We will be collecting player feedback and doing data analysis during the testing period, as we work towards applying this improvement to live servers in the future.
Improved reflective effects on the lens of scopes.
Added a visual lens to scopes to prevent players from seeing the empty inside of the scope in certain situations, improving the look and realism.
Vehicle tires will now be destroyed immediately when a vehicle explodes.
Modified conditions to prone, to prevent going prone on very rugged terrain.
While prone and moving into a position where the character shouldn’t be able to prone, the character will automatically change to crouched position.

Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 9:17 am to
UI/UX
Improved the preview feature in the store.
When using the preview feature, head, eyes, masks, and outer wear items will automatically unequip to prevent obstructing the view of the item being previewed.
When previewing head, eyes, masks, hair and makeup, the camera will zoom to better preview the items.
Crate and Set previews will now show the most recently selected item at the upper right corner
In Set item preview, characters will equip all of the items from the selected set.
Weapons/gear skins can now be previewed by themselves without the character by clicking the view detail button to the right side of the preview.
The emotes preview will play the emote automatically upon pressing preview. Emotes can be replayed using the play buttonat the left top corner of the screen. The play button cannot be pressed while the emote preview is being played.
The Key Guide page showing default key bindings on the loading screen will not appear if the player has customized their key bindings to prevent confusion.
Added Rich Presence for Steam and Discord clients (displayed on the friends list) which allows players to share their own and view their friends’ game status with detailed information.
You can check ‘Game State Status’, ‘Mode’, ‘Match Time Elapsed’.
For example: PLAYERUNKNOWN’S BATTLEGROUNDS – Playing, War Mode, 00:20 elapsed.


Performance
Optimized character animations to improve performance.
Improved the game loading speed by optimizing the character loading process.
Improved FPS by optimizing the in-game foliage rendering process.
Optimized the hit criteria for Molotov when calculating character’s damage.
Optimized certain elements of the HUD UI which were causing decreased performance.
Skins & Items
Added a countdown timer to display time remaining to purchase East Erangel Police Crates individually, before they are moved to the pool of random crates on March 26 PST.
Custom match
System improvement: The result screen of a match has been separated from the session.
When a custom match finishes, players will now be able to review the results screen for 10 minutes. The next custom match can be launched 1 minute after the exiting the previous match.
Vikendi is now available in Esports Mode custom matches.
The number of vehicles in Esports mode has been increased in all maps.
Improved observer system animation when moving in to the safe area.

Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 9:17 am to
Bug fixes
World
Fixed an issue with buildings rendering late while freefalling on Vikendi
Fixed an issue where some buildings could not be seen at certain distances on Vikendi
Fixed an issue which prevented Dacia speed from being reduced when driving on snow.
Fixed some terrain/structure related bugs on Erangel and Miramar.
General
Fixed the issue where molotov’s flame sound could be heard over a 1km radius.
Fixed the issue of reticle brightness getting reset when switching scopes or picking up dropped weapons.
Fixed the issue of dead bodies making footstep sounds.
Fixed an issue which could cause grenades to deal damage through floors in certain buildings.
Fixed an issue which could cause grenades to deal damage through walls of certain buildings.
Fixed the issue which could cause the remaining number of rounds in a magazine to be displayed incorrectly when reloading.
Fixed an issue which in specific situations could allow players to move while floating in air by moving around tight terrain while prone.
Fixed an issue where the muzzle of an SMG would be cutoff on the inventory screen with 3D character render turned on.
Fixed the issue which prevented switching helmets, vests and weapons when the inventory is full.
Fixed the issue with the name of two skins being identical.
Fixed the issue where the S686 could sometimes be fired 3 times in a row due when a player had poor network connectivity.
Fixed the issue with characters attacking with fists instead of throwing throwables when a player had poor network connectivity.
Fixed the issue with loading screen image being cropped on 21:9 monitors.
Fixed the issue with Yes/No button in the team invite pop-up screen not functioning in certain situations.
Fixed the issue of the loading screen image occasionally remaining in the lobby.
Fixed the issue with moving to the mode selection screen instead of session list when entering or leaving a custom match session.
Fixed the issue where the minimap is not properly zoomed in while pressing N (default) during the death cam.
Fixed the issue in observer mode which showed characters moving in a landing animation incorrectly in certain situations.
Fixed the issue of parachute icon not shown properly when viewing a map in observer mode.
Fixed the issue where care package item list does not appear on care packages in the Vikendi cave.
Fixed the issue with character animation not being shown properly in certain situations while swimming
Fixed the issue of a character and its shadow not displaying some swimming animations in FPP mode.
Fixed the issue of being unable to switch weapons when pulling out the safety pin of a grenade.
Fixed the issue where a smoke grenade’s fuse starts to go off when touching the ground instead of when the pin is pulled out.
Fixed the issue of throwables becoming invisible after being thrown and switching to a different weapon.
Fixed the issue of interaction highlight and button being shown for destroyed motorbikes and scooters.
Fixed the issue of an abnormal character animation being shown when grabbing a Flare Gun in a specific position.
Fixed the issue of an animation being displayed backwards when the character is armed with melee weapons and walking backwards.
Fixed the issue of raining effects being shown indoors.
Fixed the issue of prone key acting as ‘toggle’ when it is set to ‘hold’.
Fixed the issue of care package being stuck in an abnormal motion when obstructed from landing.
Thank you for your continued support.
– The PUBG Team
Posted by bluebarracuda
Member since Oct 2011
19157 posts
Posted on 2/20/19 at 9:19 am to
frick that flare gun noise
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 9:22 am to
I knew that they fricked up the molly noises when they increased grenade noises. I have been hearing that shite
Posted by bluebarracuda
Member since Oct 2011
19157 posts
Posted on 2/20/19 at 9:26 am to
So the loud arse grenades is going to stay? It's not a bug?

Edit: All they needed to do was up the Erangel/Mirimar loot tables and fix Vikendi circles and I would have been ecstatic. Yet they do none of that
This post was edited on 2/20/19 at 9:47 am
Posted by RATeamWannabe
Baton Rouge
Member since Sep 2009
26018 posts
Posted on 2/20/19 at 10:36 am to
Guess so.


And yea. I dont know what the frick they are doing. I dont mind that stuff in TPP. Just don't think it works in FPP
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