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re: GRIME - Metroidvania Souls-like

Posted on 8/11/24 at 1:53 pm to
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/11/24 at 1:53 pm to
quote:

Feels like this could be the gold standard to me for metroidvanias. Really enjoying the combat and jump puzzles. And the consumables Strength build with unformed slab and boulder head set for health. The high risk high reward absorb system is fun as well.

Really glad you’re enjoying it. And if you haven’t looked into the skewer trait, I would suggest it. Makes red attacks less annoying by rewarding perfect dodges.
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/14/24 at 6:18 pm to
Got through vulture. Backtracked a bit and picked up some goodies with my new ability. Feasters lair was pretty fun, love the environmental challenges

How’s ng+?
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/14/24 at 8:44 pm to
Vulture is a pretty solid skill check, so very well done.

Actually really enjoying it. There are a couple of quality of life improvements that make replays a bit less of a chore, like beacons being activated by default (you still have map fog, but it clears as you move) and bosses being premarked on the map. While the unknown danger element is important on a first playthrough, it's been really pleasant being able to move through the map more methodically being you have all abilities unlocked from the start.

It's also cool that the devs made a few changes to NPC interactions to reflect that you've already experienced the game once. They are minor, but still appreciated.

As for difficulty, it's certainly ramped up, but I'm not finding it to be unreasonable. Fights are a bit more frenetic, but I've first tried several bosses and took out a few more in just two or three tries after getting snuck with an unexpected new move.

The NG+ exclusive boss, on the other hand... is a lot

I think I tried it about a dozen times before setting it down for the night. Though, to be honest, I might come back for it. Not that it's too hard, but I think it's going to be so much harder than every other fight that the others might feel a bit anticlimactic by comparison.

But anyway, like I said, having a lot of fun with it. Understanding the mechanics to the point that everything, from navigation to puzzles to fights, all comes down to execution, which feels really good when things are clicking.
This post was edited on 8/14/24 at 8:45 pm
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/15/24 at 7:38 am to
Looking forward to it.

I did find “Desert Watcher” last night and got my arse handed to me.
Posted by CarolinaGamecock99
Member since Apr 2015
23653 posts
Posted on 8/15/24 at 7:56 am to
Nine Sols was the gold standard for Metroidvanias for me
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/15/24 at 9:03 am to
that one is on my short list. not sure i really vibe with the art style though. but i hear good things
Posted by CarolinaGamecock99
Member since Apr 2015
23653 posts
Posted on 8/15/24 at 9:36 am to
It’s incredible. One of my favorite games ever
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/15/24 at 10:37 am to
quote:

I did find “Desert Watcher” last night and got my arse handed to me.

I didn’t mention anything before, because you can respec whenever you want and didn’t want to yuck your yum, but as you progress, bosses tend to have faster move sets, which can become a bit problematic for a strength build. Now, this isn’t me telling you to abandon your play style and respec, but just something to consider if you find yourself getting frustrated.

Eta: Also make sure you’re not neglecting to upgrade your weapons. Like in Dark Souls, it’s more important than weapon scaling, as a rule.
This post was edited on 8/15/24 at 10:43 am
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/15/24 at 2:23 pm to
Definitely upgrading weapons

Definitely wasn’t ready for his smoke lol.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/15/24 at 2:25 pm to
Still using the Unformed Slab? And what traits have you been investing in?
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/15/24 at 3:07 pm to
Yeah, unformed slab and pillar slab, trying to decide which I like best.

My traits are scattered, trying to decide what I like. Using boulder head set for HP so I’m two points there.

One point in:

Frail arm (restore force on repel)
Wretch (damage increase at ardor levels)
Clawhound (leave echo when dashing for force regen)
Leaper (force regen speed)
Lurker (heal on absorb/repel)

I figure with enough str damage, force, and HP, I should be good for the early to mid game while I learn wtf is going on
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/15/24 at 3:31 pm to
I like those traits at this point in the game. You probably took wretch a bit earlier than useful, but it’s not a waste. Honestly, there are few traits that are awful investments with just one or two levels. The boost starts to trail off beyond that point, so try to avoid investing beyond that without really good reason.

As for the weapons, are you finding you’re struggling avoiding damage generally, or are you having a hard time finding attack windows large enough to utilize?
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/15/24 at 4:33 pm to
Agree on the wretch. Not useful for boss fights. Mainly a “win more” trait at the moment, to me

I like the range and the oomph of the unformed slab. The special is decent enough.

I did enjoy “juggling” prey with some dex fists early on (uppercut into two airborne hits). I may switch to obsidian fists for alt weapon.

Avoiding damage is the problem currently. Especially with 3 prey on screen. Just have to learn animations and have better force management.

Bosses are pretty fair. Desert watcher I’ll just have to come back to


This post was edited on 8/15/24 at 4:34 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/15/24 at 8:34 pm to
You’ll eventually find a trait that restores all of your lost ardor when you destroy your echo instead of just half. Wretch becomes more useful once you have that trait.
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/16/24 at 5:07 pm to
Carven palace is insane. Finally found a checkpoint up here and called it

I did get sprint from flower heart. Cleared yr den for a bunch of dex shite too.

Restoring all ardor when recovering my vessel is pretty clutch, great idea
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/16/24 at 5:28 pm to
Yeah, Carven Palace was clearly the original skill gate area in the base game. Yr and Garden are both DLC areas, so their difficulty is a bit more obvious. But Carven Palace boss and the boss of the next area are among the most unique I’ve ever faced, so I hope you enjoy.

Though speaking of DLC areas, if you’ve been enjoying the jump puzzles, boy do I have an end game treat for you

Eta: Don’t know how you’re handling spoilers, but happy to tell you which enemy gives the ardor restoration trait.
This post was edited on 8/16/24 at 5:34 pm
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/16/24 at 5:50 pm to
Shell lurker. I had acquired it previously, and spent the 3 hunt points when I logged in today

I have been enjoying the jump puzzles a lot.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/16/24 at 6:49 pm to
Very nice. And yeah, that should help some with wretch.

Let me know when you’ve maxed out your breath. You really shouldn’t subject yourself to the Abandoned Opus until you have
Posted by jefforize
Member since Feb 2008
45006 posts
Posted on 8/17/24 at 12:02 pm to
Shapely Fidus was an intense fight.
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
29859 posts
Posted on 8/17/24 at 12:07 pm to
quote:

Shapely Fidus was an intense fight.

Shapely is a very, very cool fight. Let me know when you’ve started in on the boss of the area you just unlocked. Very interesting.
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