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re: GRIME - Metroidvania Souls-like
Posted on 8/11/24 at 1:53 pm to jefforize
Posted on 8/11/24 at 1:53 pm to jefforize
quote:
Feels like this could be the gold standard to me for metroidvanias. Really enjoying the combat and jump puzzles. And the consumables Strength build with unformed slab and boulder head set for health. The high risk high reward absorb system is fun as well.
Really glad you’re enjoying it. And if you haven’t looked into the skewer trait, I would suggest it. Makes red attacks less annoying by rewarding perfect dodges.
Posted on 8/14/24 at 6:18 pm to Joshjrn
Got through vulture. Backtracked a bit and picked up some goodies with my new ability. Feasters lair was pretty fun, love the environmental challenges
How’s ng+?
How’s ng+?
Posted on 8/14/24 at 8:44 pm to jefforize
Vulture is a pretty solid skill check, so very well done.
Actually really enjoying it. There are a couple of quality of life improvements that make replays a bit less of a chore, like beacons being activated by default (you still have map fog, but it clears as you move) and bosses being premarked on the map. While the unknown danger element is important on a first playthrough, it's been really pleasant being able to move through the map more methodically being you have all abilities unlocked from the start.
It's also cool that the devs made a few changes to NPC interactions to reflect that you've already experienced the game once. They are minor, but still appreciated.
As for difficulty, it's certainly ramped up, but I'm not finding it to be unreasonable. Fights are a bit more frenetic, but I've first tried several bosses and took out a few more in just two or three tries after getting snuck with an unexpected new move.
The NG+ exclusive boss, on the other hand... is a lot
I think I tried it about a dozen times before setting it down for the night. Though, to be honest, I might come back for it. Not that it's too hard, but I think it's going to be so much harder than every other fight that the others might feel a bit anticlimactic by comparison.
But anyway, like I said, having a lot of fun with it. Understanding the mechanics to the point that everything, from navigation to puzzles to fights, all comes down to execution, which feels really good when things are clicking.
Actually really enjoying it. There are a couple of quality of life improvements that make replays a bit less of a chore, like beacons being activated by default (you still have map fog, but it clears as you move) and bosses being premarked on the map. While the unknown danger element is important on a first playthrough, it's been really pleasant being able to move through the map more methodically being you have all abilities unlocked from the start.
It's also cool that the devs made a few changes to NPC interactions to reflect that you've already experienced the game once. They are minor, but still appreciated.
As for difficulty, it's certainly ramped up, but I'm not finding it to be unreasonable. Fights are a bit more frenetic, but I've first tried several bosses and took out a few more in just two or three tries after getting snuck with an unexpected new move.
The NG+ exclusive boss, on the other hand... is a lot

I think I tried it about a dozen times before setting it down for the night. Though, to be honest, I might come back for it. Not that it's too hard, but I think it's going to be so much harder than every other fight that the others might feel a bit anticlimactic by comparison.
But anyway, like I said, having a lot of fun with it. Understanding the mechanics to the point that everything, from navigation to puzzles to fights, all comes down to execution, which feels really good when things are clicking.
This post was edited on 8/14/24 at 8:45 pm
Posted on 8/15/24 at 7:38 am to Joshjrn
Looking forward to it.
I did find “Desert Watcher” last night and got my arse handed to me.
I did find “Desert Watcher” last night and got my arse handed to me.
Posted on 8/15/24 at 7:56 am to jefforize
Nine Sols was the gold standard for Metroidvanias for me
Posted on 8/15/24 at 9:03 am to CarolinaGamecock99
that one is on my short list. not sure i really vibe with the art style though. but i hear good things
Posted on 8/15/24 at 9:36 am to jefforize
It’s incredible. One of my favorite games ever
Posted on 8/15/24 at 10:37 am to jefforize
quote:
I did find “Desert Watcher” last night and got my arse handed to me.
I didn’t mention anything before, because you can respec whenever you want and didn’t want to yuck your yum, but as you progress, bosses tend to have faster move sets, which can become a bit problematic for a strength build. Now, this isn’t me telling you to abandon your play style and respec, but just something to consider if you find yourself getting frustrated.
Eta: Also make sure you’re not neglecting to upgrade your weapons. Like in Dark Souls, it’s more important than weapon scaling, as a rule.
This post was edited on 8/15/24 at 10:43 am
Posted on 8/15/24 at 2:23 pm to Joshjrn
Definitely upgrading weapons
Definitely wasn’t ready for his smoke lol.
Definitely wasn’t ready for his smoke lol.
Posted on 8/15/24 at 2:25 pm to jefforize
Still using the Unformed Slab? And what traits have you been investing in?
Posted on 8/15/24 at 3:07 pm to Joshjrn
Yeah, unformed slab and pillar slab, trying to decide which I like best.
My traits are scattered, trying to decide what I like. Using boulder head set for HP so I’m two points there.
One point in:
Frail arm (restore force on repel)
Wretch (damage increase at ardor levels)
Clawhound (leave echo when dashing for force regen)
Leaper (force regen speed)
Lurker (heal on absorb/repel)
I figure with enough str damage, force, and HP, I should be good for the early to mid game while I learn wtf is going on
My traits are scattered, trying to decide what I like. Using boulder head set for HP so I’m two points there.
One point in:
Frail arm (restore force on repel)
Wretch (damage increase at ardor levels)
Clawhound (leave echo when dashing for force regen)
Leaper (force regen speed)
Lurker (heal on absorb/repel)
I figure with enough str damage, force, and HP, I should be good for the early to mid game while I learn wtf is going on
Posted on 8/15/24 at 3:31 pm to jefforize
I like those traits at this point in the game. You probably took wretch a bit earlier than useful, but it’s not a waste. Honestly, there are few traits that are awful investments with just one or two levels. The boost starts to trail off beyond that point, so try to avoid investing beyond that without really good reason.
As for the weapons, are you finding you’re struggling avoiding damage generally, or are you having a hard time finding attack windows large enough to utilize?
As for the weapons, are you finding you’re struggling avoiding damage generally, or are you having a hard time finding attack windows large enough to utilize?
Posted on 8/15/24 at 4:33 pm to Joshjrn
Agree on the wretch. Not useful for boss fights. Mainly a “win more” trait at the moment, to me
I like the range and the oomph of the unformed slab. The special is decent enough.
I did enjoy “juggling” prey with some dex fists early on (uppercut into two airborne hits). I may switch to obsidian fists for alt weapon.
Avoiding damage is the problem currently. Especially with 3 prey on screen. Just have to learn animations and have better force management.
Bosses are pretty fair. Desert watcher I’ll just have to come back to
I like the range and the oomph of the unformed slab. The special is decent enough.
I did enjoy “juggling” prey with some dex fists early on (uppercut into two airborne hits). I may switch to obsidian fists for alt weapon.
Avoiding damage is the problem currently. Especially with 3 prey on screen. Just have to learn animations and have better force management.
Bosses are pretty fair. Desert watcher I’ll just have to come back to

This post was edited on 8/15/24 at 4:34 pm
Posted on 8/15/24 at 8:34 pm to jefforize
You’ll eventually find a trait that restores all of your lost ardor when you destroy your echo instead of just half. Wretch becomes more useful once you have that trait.
Posted on 8/16/24 at 5:07 pm to Joshjrn
Carven palace is insane. Finally found a checkpoint up here and called it
I did get sprint from flower heart. Cleared yr den for a bunch of dex shite too.
Restoring all ardor when recovering my vessel is pretty clutch, great idea
I did get sprint from flower heart. Cleared yr den for a bunch of dex shite too.
Restoring all ardor when recovering my vessel is pretty clutch, great idea
Posted on 8/16/24 at 5:28 pm to jefforize
Yeah, Carven Palace was clearly the original skill gate area in the base game. Yr and Garden are both DLC areas, so their difficulty is a bit more obvious. But Carven Palace boss and the boss of the next area are among the most unique I’ve ever faced, so I hope you enjoy.
Though speaking of DLC areas, if you’ve been enjoying the jump puzzles, boy do I have an end game treat for you
Eta: Don’t know how you’re handling spoilers, but happy to tell you which enemy gives the ardor restoration trait.
Though speaking of DLC areas, if you’ve been enjoying the jump puzzles, boy do I have an end game treat for you

Eta: Don’t know how you’re handling spoilers, but happy to tell you which enemy gives the ardor restoration trait.
This post was edited on 8/16/24 at 5:34 pm
Posted on 8/16/24 at 5:50 pm to Joshjrn
Shell lurker. I had acquired it previously, and spent the 3 hunt points when I logged in today
I have been enjoying the jump puzzles a lot.

I have been enjoying the jump puzzles a lot.
Posted on 8/16/24 at 6:49 pm to jefforize
Very nice. And yeah, that should help some with wretch.
Let me know when you’ve maxed out your breath. You really shouldn’t subject yourself to the Abandoned Opus until you have
Let me know when you’ve maxed out your breath. You really shouldn’t subject yourself to the Abandoned Opus until you have

Posted on 8/17/24 at 12:02 pm to Joshjrn
Shapely Fidus was an intense fight.
Posted on 8/17/24 at 12:07 pm to jefforize
quote:
Shapely Fidus was an intense fight.
Shapely is a very, very cool fight. Let me know when you’ve started in on the boss of the area you just unlocked. Very interesting.
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