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re: EA named the worst company in America...again
Posted on 4/9/13 at 2:28 pm to The Sad Banana
Posted on 4/9/13 at 2:28 pm to The Sad Banana
yeah, ill give ea credit for BF3. Even a blind squirrel finds a nut every once in a while
quote:
EA Digital Illusions Creative Entertainment AB (shortened as EA DICE or just DICE) is a Swedish video game developer, wholly owned by Electronic Arts. The company is best known for video games such as the Battlefield series series and Mirror's Edge.
This post was edited on 4/9/13 at 2:30 pm
Posted on 4/9/13 at 2:29 pm to jefforize
quote:
well its an EA product,
so
100% chance it plays EXACTLY like its predecessors
For their non-sports titles, stagnation is not usually the problem. "Streamlining" is usually the problem. They remove "complexity" (otherwise known as effort) and release what amounts to a caricature of its predecessor.
They do this because they think that interesting mechanics are too clunky for the average, stupid consumer.
Posted on 4/9/13 at 2:33 pm to Muppet
quote:
They do this because they think that interesting mechanics are too clunky for the average, stupid consumer
sadly, they are probably right.
Posted on 4/9/13 at 2:33 pm to jefforize
But is DICE EA? Or does EA just own DICE?
Posted on 4/9/13 at 2:37 pm to The Sad Banana
quote:
EA just own DICE?
just as EA owns Maxis. they own the studio and the head of the studio reports directly to EA
Posted on 4/9/13 at 2:41 pm to The Sad Banana
well to be fair, if im going to rip EA to shreds for Biowares latest abortions
then i got to give em credit for DICE's good work.
dice sold out to ea. It is what it is. Theyve been in bed together long enough by now that there is no point differentiating between them
then i got to give em credit for DICE's good work.
dice sold out to ea. It is what it is. Theyve been in bed together long enough by now that there is no point differentiating between them
Posted on 4/9/13 at 2:44 pm to jefforize
id imagine the relationship is something like this:
dice: "hey we have all these great ideas for new games. 18 months to develop. 6 months of QA"
ea: "can you cut corners, take out anything that requires testing or effort, make it a 6 month dev cycle, and we will market the frick out of it and u still get paid, sons"
dice: "ok!"
ea: "word"
rinse and repeat for each studio
dice: "hey we have all these great ideas for new games. 18 months to develop. 6 months of QA"
ea: "can you cut corners, take out anything that requires testing or effort, make it a 6 month dev cycle, and we will market the frick out of it and u still get paid, sons"
dice: "ok!"
ea: "word"
rinse and repeat for each studio
Posted on 4/9/13 at 2:46 pm to jefforize
I think DICE cares about their games, though.
Posted on 4/9/13 at 2:50 pm to jefforize
quote:
dice: "hey we have all these great ideas for new games. 18 months to develop. 6 months of QA"
ea: "can you cut corners, take out anything that requires testing or effort, make it a 6 month dev cycle, and we will market the frick out of it and u still get paid, sons"
dice: "ok!"
ea: "word"
rinse and repeat for each studio
100% convinced this happened with SimCity and the glassbox engine
Maxis: we want to rewrite the game engine from the ground up, its going to take 2 years but we will be able to simulate every agent independently using multiple threads
EA: here is the code database for all our IP, splice together something in 8 months.
Maxis: but thatll run on just a single thread!
EA: DO IT NOW BITCH
Maxis: yes sir please dont hit me
Posted on 4/9/13 at 2:53 pm to jefforize
quote:
As a gamer, I hate ea
As a business man, I see what EAs business model is and they are still in business and own a frickton of the market and have legions of fans...they are doin something right
Posted on 4/9/13 at 3:15 pm to jefforize
I wanted to go back to what you said earlier in the thread about price point. You may be able to purchase $3 Indie titles on Steam, but those games are value purchases. Nobody expects that 2-hour-long time killer with essentially one mode of play to be on par with a $60 mainstream release.
Some Indie games have launched at steeper prices (still short of $60), and you wouldn't compare them to mainstream releases either.
I actually don't think hours of gameplay is the most important distinction. Some Indie games offer a lot of replayability because of the fact that an initial playthrough is so short. Features aren't it either, because there are just as many "big titles" that lack variance. Immersion is the key factor for me.
A fleshed out environment that allows me to completely suspend my disbelief is what I feel is missing from the Indie experience. The consistent "arcade" feel makes this difficult. And when I pay $60 for a game, I expect immersion. Because of this, I don't often pay full price for major releases - I feel that very few games get this right.
So while I don't get immersion from those lower-budget games, I don't expect it either. And I'm not going to look at Super Meat Boy, then Bioshock Infinite, and wonder why they didn't launch at the same price.
Some Indie games have launched at steeper prices (still short of $60), and you wouldn't compare them to mainstream releases either.
I actually don't think hours of gameplay is the most important distinction. Some Indie games offer a lot of replayability because of the fact that an initial playthrough is so short. Features aren't it either, because there are just as many "big titles" that lack variance. Immersion is the key factor for me.
A fleshed out environment that allows me to completely suspend my disbelief is what I feel is missing from the Indie experience. The consistent "arcade" feel makes this difficult. And when I pay $60 for a game, I expect immersion. Because of this, I don't often pay full price for major releases - I feel that very few games get this right.
So while I don't get immersion from those lower-budget games, I don't expect it either. And I'm not going to look at Super Meat Boy, then Bioshock Infinite, and wonder why they didn't launch at the same price.
Posted on 4/9/13 at 3:16 pm to Lynyrd
If Comcast were to expand its market to other major US cities it would win this award, hands down. No words in any human language can approximate the level of my hatred for Comcast.
This post was edited on 4/9/13 at 3:17 pm
Posted on 4/9/13 at 3:19 pm to Meursault
i saw on reddit,
Comcast asked its employees to "affect" this Consumerist's voting poll so it wouldnt "win"
Consumerist saw too much traffic from comcast.net and emailed comcast, asking them to stop "gaming the system"
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
Comcast asked its employees to "affect" this Consumerist's voting poll so it wouldnt "win"
Consumerist saw too much traffic from comcast.net and emailed comcast, asking them to stop "gaming the system"
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
Posted on 4/9/13 at 3:24 pm to Devious
quote:
This is just stupid.
Nah, not really.
quote:
“EA has become a company that releases mediocre products created by faceless teams,” wrote Penny Arcade’s Ben Kuchera in a story about the WCIA finals. “There is no real vision at work, no grand design. Just the idea that free-to-play games and microtransactions are the wave of the future, or at least they better be, because none of the company’s $60 boxed releases are finding much success with either critics or gamers.”
quote:
Beyond any possible price-fixing or consumer chiseling, EA is making money by allowing advertisers into its games — even the ones that people pay a lot of money for. Most recently, people who purchased SimCity 5 were treated to their first piece of extra content — a de facto ad for the Nissan Leaf. So EA gets paid, while its customers get to download an interactive advertisement.
quote:
“Until EA stops sucking the blood out of games in order to make uninspiring sequels, or at least until they begin caring about how much gamers hate their lack of respect for our money and intelligence, this is going to continue,” writes Penny Arcade’s Kuchera. “We don’t hate them because we’re homophobes, we hate them because they destroy companies we love. We hate them because they release poor games. We hate them because they claim our hate doesn’t matter as long as we give them our money.”
quote:
And since Moore brought up Mass Effect 3, let’s take a brief look at that problematic title. Eager to cash in on a hugely successful franchise, EA rushed out the third and final installment of the series in 2012. Many users had spent years playing Mass Effect and developing a history and connections with other characters that carry through all three games, that is until the very end, which landed with a mammoth, unsatisfying thud for an awful lot of people who had paid nearly $200 (or more) for these games.
By all appearances, this wasn’t a case of a movie director having a different vision from his/her audience, or a novelist choosing to take a story off in an unexpected direction. For many people, it felt like having the plug pulled on a really good concert just as their favorite song was getting started, and it reeked of being a business decision on EA’s part, rather than a complete artistic disaster like, *cough* the finale of Lost.
We wonder how Moore would feel if he spent at least $180 on something that failed to deliver what it had been promising for years?
quote:
In coming out and responding to its previous win — and possible repeat victory — EA had the opportunity to show the gaming community the respect it deserves, but instead has insulted its intelligence by asking it to accept that its quite obvious faults are really just minor problems and that the actual source of trouble are faceless, homophobic hatemongers.
A sampling of gamers’ reactions to Moore’s post indicate to us that EA has only done itself a disservice by trying to pin its own high-profile problems on homophobia and whiny gamers. These people are EA’s customers.
LINK
LINK
The point of consumers voting EA the worst company in this poll is to try to convince EA that their strategy isn't working and to get them to actually put effort into the games they put out instead of going for the quick cash grab. Obviously it falls on deaf ears considering Peter Moore blamed it on homophobes and Madden fanboys instead of taking responsibility for fricking up franchises over the recent years, and they know the fanboys will still buy their products regardless. People just don't want to see them keep ruining great gaming series in favor of the almighty dollar.
Posted on 4/9/13 at 3:26 pm to Muppet
quote:
Muppet
Maybe it was more of a self revelation. I was once so entrenched in EA products, I was the one who actually beleived what i typed.
I did spend $60 on Infinite and regret nothing and have enjoyed every second. I agree with you, if i spend $60 id like an immersive experience.
Bioware used to be great at this. We all know what happened there, though
You are right, it isnt *completely* fair to compare Indie games to mass marketed "AAA" titles. Yet, they are both marketed to the same demographic (video game enthusiasts).
the expectations are different though, indeed.
I dont even have Origin installed (surprised? haha). Do they offer "indie" games? Or just EAs digital filth
Posted on 4/9/13 at 3:30 pm to tehchampion140
I'm not reading all that, but since you picked on Devious I like your post.
Posted on 4/9/13 at 3:32 pm to The Sad Banana
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