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re: Diablo III Reaper of Souls Disscussion Thread (Season Seven Starting 8/5)
Posted on 5/16/14 at 5:11 pm to Mizzoufan26
Posted on 5/16/14 at 5:11 pm to Mizzoufan26
i need a damn andy helm. spent so many shards. nada.
Posted on 5/16/14 at 5:29 pm to geauxtigers87
quote:
i need a damn andy helm. spent so many shards. nada.
Crazy, that's one of my most common items. They have so many different stats though it's hard to get one that works for you
Posted on 5/16/14 at 5:54 pm to Mizzoufan26
All I get are amulets. I have like 18 of them.
Posted on 5/16/14 at 6:18 pm to OneMoreTime
quote:
I've seen a lot more drop. Mostly plans
Uhh, yeah, nothing but plans for weapons that my character doesn't use. There's no way this is random. They're still fricking us.
Posted on 5/18/14 at 7:47 pm to geauxtigers87
After 6 IK set pieces dropping I finally get my first earthen might piece
T4 is snooze mode and T5 is easy.
Posted on 5/19/14 at 8:28 am to bmy
So I noticed this tooltip last night while loading a dungeon:
Monsters, Terrain, and Treasure all change each time you load the game (this isn't exactly what it said, but pretty close)
Does this lend more credibility to the theory that Legendary tables are set when you load a game?
Could explain why I find 2 of the same legendaries in one rift run, or why Kadala keeps handing out Andariel's visage to me instead of what i'm looking for.
eta: veiled jab at geauxtigers
Monsters, Terrain, and Treasure all change each time you load the game (this isn't exactly what it said, but pretty close)
Does this lend more credibility to the theory that Legendary tables are set when you load a game?
Could explain why I find 2 of the same legendaries in one rift run, or why Kadala keeps handing out Andariel's visage to me instead of what i'm looking for.
eta: veiled jab at geauxtigers
This post was edited on 5/19/14 at 8:30 am
Posted on 5/19/14 at 11:30 am to SidewalkDawg
You douche
I still can't get an andy helm to drop. Soo many shards
Posted on 5/21/14 at 7:17 pm to geauxtigers87
quote:
Hello folks, I come bearing exciting news. Due to the overwhelming popularity of our Anniversary buff we have decided to keep the increased Legendary drop rate once the Anniversary celebration ends. Once the buff is disabled tomorrow morning, you will find that the new base line drop rates for Legendary items will be the same as those you have all enjoyed for the last week. Happy hunting and link the loot!
FAPPPPPPPP
Posted on 5/21/14 at 10:10 pm to geauxtigers87
Oh... oh shite.... oh.... oh oh....
Posted on 5/22/14 at 7:18 am to geauxtigers87
quote:
Hello folks, I come bearing exciting news. Due to the overwhelming popularity of our Anniversary buff we have decided to keep the increased Legendary drop rate once the Anniversary celebration ends. Once the buff is disabled tomorrow morning, you will find that the new base line drop rates for Legendary items will be the same as those you have all enjoyed for the last week. Happy hunting and link the loot!
Those SOB's! They actually listened to the community for once.
Posted on 5/22/14 at 11:21 am to SidewalkDawg
nice.
warthunder tanks just went into open beta so my time has been spent there. happy to see i didnt miss the legendary rain.
warthunder tanks just went into open beta so my time has been spent there. happy to see i didnt miss the legendary rain.
Posted on 5/22/14 at 11:52 am to geauxtigers87
Posted on 5/22/14 at 2:04 pm to OneMoreTime
So glad they are keeping the buff, I'e been working out all day because of it:
Posted on 5/22/14 at 2:29 pm to SidewalkDawg
Finally got an Andys helm. Only took a week and a half of using every shard I got
Posted on 5/22/14 at 2:35 pm to geauxtigers87
quote:
Finally got an Andys helm.
was it at least decent?
Posted on 5/22/14 at 2:51 pm to SidewalkDawg
19% fire dmg 7% attack speed and 745 intel. had to roll a socket in though.
Posted on 6/10/14 at 8:05 am to geauxtigers87
Bump for Patch 2.0.6
NOTE: These are datamined patchnotes, may not be accurate.
I'm really not a big "they are making the game too easy" person, buuuuut......
NOTE: These are datamined patchnotes, may not be accurate.
quote:
Monk
Momentum (Passive)
Previously: Moving 25 yards increases your damage by 15% for 4 seconds
Now: Moving 30 yards increases your damage by 20% for 6 seconds
Fixed a bug where Pillar of the Ancients impeded player movement
Barbarian
Changed durations for leap and earthquake animations
Items
Increased the drop chances for following items. Their assigned rarity value has been increased from 50 to 100 (lower being rarer) – same value as the Blackthorne’s set items:
Classic class sets (Natalya, Immortal King’s, Tal Rasha’s, Inna’s, Zunimasa’s)
Expansion class sets (Raekor’s, Marauders, Firebird, Seven storms, Akkhan, Helltooth)
Expansion theme sets (Jade Harvester’s, Monkey King’s Garb (Sunwuko), Vyr’s, Shadow’s, Earth)
Expansion neutral sets (Invoker’s)
Drop rates for Istvan's Paired Blades and Bastions of Will have not been modified
Monkey King's Garb
4 set bonus:
Previously: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 100%weapon damage as Holy.
Now: Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for 1600% weapon damage as Holy.
Decoy taunt radius decreased from 20 to 15 meters
Decoy explosion delay decreased from 1 to 0.5 seconds
Raiment of a Thousand Storms
6 set bonus:
Previously: Whenever you teleport to an enemy, release Lightning at all nearby enemies for 100% weapon damage.
Now: Whenever you cast dashing strike, release Lightning at all nearby enemies for 3000% weapon damage.
Damage radius decreased from 20 to 15 meters
Crafting
Requirement for unique legendary crafting material (i.e. Essence of the Twin Seas) has been removed for crafted legendary / set items.
These crafting materials can be sold to vendors for 50,000 (yes 50K) gold each
Adjusted reagent requirements (set items require more Death’s Breaths; weapons no longer need Death’s Breath to craft)
Game mechanics
Plague
Now takes 6 seconds to fully stack
UI
Added elemental damage is now shown on skill tooltips
Blacksmith
Now only requires gold for training level 11 & 12
Jeweler
Now only requires gold for training level 12
I'm really not a big "they are making the game too easy" person, buuuuut......
This post was edited on 6/10/14 at 8:08 am
Posted on 6/10/14 at 8:15 am to SprintFun
I took a break from playing. Any word on ladders?
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