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re: Diablo III Reaper of Souls Disscussion Thread (Season Seven Starting 8/5)

Posted on 4/4/14 at 8:26 pm to
Posted by SprintFun
Columbus, OH
Member since Dec 2007
45838 posts
Posted on 4/4/14 at 8:26 pm to
LINK

According to this you can bribe Kadala for 75k for a better chance at a legendary. Legit?
Posted by OneMoreTime
Florida Gulf Coast Fan
Member since Dec 2008
61860 posts
Posted on 4/4/14 at 10:07 pm to
quote:

According to this you can bribe Kadala for 75k for a better chance at a legendary. Legit?

no way
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35497 posts
Posted on 4/4/14 at 10:25 pm to
For other struggling Demon Hunters, I'm rolling through Expert mode right now, I know a lot of you here are playing way higher than that, but anyway, what I've found has helped is I changed out pretty much all of my Dex gear for Resist/Armor/Vitality. My DPS is down to 120K, but my Toughness is at 5.6M (Resistances all at 800 - 900+) and my survivability is waaaay better. It's taking forever to beat down some of these bastards, but it's better than dying.
This post was edited on 4/4/14 at 10:30 pm
Posted by Cs
Member since Aug 2008
10675 posts
Posted on 4/5/14 at 2:43 am to
quote:

For other struggling Demon Hunters, I'm rolling through Expert mode right now, I know a lot of you here are playing way higher than that, but anyway, what I've found has helped is I changed out pretty much all of my Dex gear for Resist/Armor/Vitality. My DPS is down to 120K, but my Toughness is at 5.6M (Resistances all at 800 - 900+) and my survivability is waaaay better. It's taking forever to beat down some of these bastards, but it's better than dying.



You need to lower the difficulty. As a DH, mobility is of principal importance - you're not supposed to be getting hit frequently.

I certainly don't have the best gear, but I farm Torment I with relative ease with ~3.8 million toughness.

Lower the difficulty down to normal. Max out dexterity, crit chance, and critical damage bonus. Don't remove vault from your skill set.

Efficiency is key.
This post was edited on 4/5/14 at 2:44 am
Posted by DoUrden
UnderDark
Member since Oct 2011
25978 posts
Posted on 4/5/14 at 2:49 am to
Got my Crusader to 70 and working on DH now, as said normal difficulty is easy to level.
Posted by AUin02
Member since Jan 2012
4530 posts
Posted on 4/5/14 at 10:09 am to
I run T2 with between 2.4 mil tough and 3.3 mil depending on specs. I die when I either get lazy, or pull 3 elite packs down on my head with walls and arc sent. Frost arrow + the passive that immobilizes every 6th hit for big time CC will let you stay 1 step ahead. My DPS isn't awesome that way (crit for 2 to 4 mil vs 8 to 12 mil with cluster +loaded) but it can get the job done.

Tumble and Shadow Power are your friend along with semi intelligent positioning. Entangling shot is also good CC to keep the mobs at bay.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35497 posts
Posted on 4/5/14 at 4:29 pm to
quote:

You need to lower the difficulty. As a DH, mobility is of principal importance - you're not supposed to be getting hit frequently.

I certainly don't have the best gear, but I farm Torment I with relative ease with ~3.8 million toughness.

Lower the difficulty down to normal. Max out dexterity, crit chance, and critical damage bonus. Don't remove vault from your skill set.

I beat hard with stacking Dex and crit, but I found on Expert it's just too hard. Not get hit often? What about when there are fifty mobs on the screen and you're getting jailed and there are electric orbs floating around and another mob is transporting, etc, etc. Maybe y'all are somehow good enough to not get hit, but I find it impossible.

Thus, I tried another way...give up Dex in favor of Toughness. Now I'm progressing through Act V on Expert.
Posted by Cs
Member since Aug 2008
10675 posts
Posted on 4/5/14 at 5:03 pm to
quote:

I beat hard with stacking Dex and crit, but I found on Expert it's just too hard. Not get hit often? What about when there are fifty mobs on the screen and you're getting jailed and there are electric orbs floating around and another mob is transporting, etc, etc. Maybe y'all are somehow good enough to not get hit, but I find it impossible.

Thus, I tried another way...give up Dex in favor of Toughness. Now I'm progressing through Act V on Expert.



I'm not sure why you feel the need to play on expert. If you want a challenge, that's fine - but if you want to significantly increase the rate at which you acquire items, gold, and XP, you need to be efficient.


My Wizard has about 575k DPS, and yet I still farm on normal. I likely won't move to Torment I until I hit ~700k DPS. Monster health increases by 100% from normal to hard, and another 120% from hard to expert. The XP bonus increases by 75% from normal to hard, and another 25% from hard to expert. However, if you're spending ~5+ minutes taking down purple, yellow, and blue mobs, you're encumbering your overall rate of progression, even with the statistical bonuses.

By lowering the difficulty to normal, you'll get more drops, more gold, and will earn XP at a faster rate. There aren't any items that drop on hard, expert, or master that don't drop on normal difficulty. By doing this, you'll acquire the gear necessary to breeze through higher difficulties.

As mentioned, never remove vault from your skill set, and use the tumble rune if necessary. Consider using the preparation skill as well if you want virtually unlimited evasive potential during encounters.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35497 posts
Posted on 4/5/14 at 5:24 pm to
quote:

I'm not sure why you feel the need to play on expert. If you want a challenge, that's fine - but if you want to significantly increase the rate at which you acquire items, gold, and XP, you need to be efficient.


My Wizard has about 575k DPS, and yet I still farm on normal. I likely won't move to Torment I until I hit ~700k DPS. Monster health increases by 100% from normal to hard, and another 120% from hard to expert. The XP bonus increases by 75% from normal to hard, and another 25% from hard to expert. However, if you're spending ~5+ minutes taking down purple, yellow, and blue mobs, you're encumbering your overall rate of progression, even with the statistical bonuses.

By lowering the difficulty to normal, you'll get more drops, more gold, and will earn XP at a faster rate. There aren't any items that drop on hard, expert, or master that don't drop on normal difficulty. By doing this, you'll acquire the gear necessary to breeze through higher difficulties.

As mentioned, never remove vault from your skill set, and use the tumble rune if necessary. Consider using the preparation skill as well if you want virtually unlimited evasive potential during encounters.

Are the drops not better? It seems like they are, at least a little. I never saw 2000+ dmg bows dropping before expert. Anyway, I just beat Malthaeal on Expert, had my Toughness close to 7 million and DPS about 140K.
Posted by Casty McBoozer
your mom's fat arse
Member since Sep 2005
35497 posts
Posted on 4/5/14 at 5:29 pm to
BTW, I'm not trying to argue, I'm getting a sense of how you guys are playing, and I'll certainly take them into consideration. I'm just offering up my experiences. It may very well be that by the time I start running Torment that toughness will be a waste of time and I'll have to go glass cannon like we tried back in Inferno...not that I ever acquired the gear to be able to make it, since regular mobs would one-shot me.
Posted by bmy
Nashville
Member since Oct 2007
48203 posts
Posted on 4/5/14 at 5:41 pm to


Posted by weedGOKU666
Member since Jan 2013
3746 posts
Posted on 4/5/14 at 5:57 pm to
quote:

Are the drops not better?


Game difficulty has no effect on the quality of item drops, just the quantity. The thing is, even if legendaries dropped twice as often on T1 as compared to normal, if the monsters have four times the health on T1 it's still more efficient to farm normal (I pulled these numbers out of my arse btw). Efficiency is the name of the game, and you really don't want to move up in difficulty until you're able to instantly melt normal packs and elite packs only take a 10 or so seconds.

Really, it's probably not worth running anything other than normal until you can quickly do T1. The difficulties in between don't provide enough incentive to try them out, and the only reason you'd move up to T1 is to have access to the Torment-only legendaries.

Bounties aren't really worth running on anything other than normal, either.
Posted by Paedin
Tampa, Florida
Member since Apr 2012
2310 posts
Posted on 4/5/14 at 6:55 pm to
Can I get a clan invite?

Paedin#1777
Posted by Cs
Member since Aug 2008
10675 posts
Posted on 4/5/14 at 7:41 pm to
quote:

Are the drops not better?


quote:


Game difficulty has no effect on the quality of item drops, just the quantity


The difficulty affects both the quality and the rate at which legendary items drop.

The rate at which legendary items drop is the same for normal, hard, expert, and master difficulties.

There are certain legendary items, however, which only drop in Torment. Additionally, Torment offers an increased drop rate for legendary items - Torment I is +15%, Torment II is +32%, Torment III is +52%, Torment IV is +75%, Torment V is 101%, and Torment VI is +131%. Note - these values are multiplicative, not additive.
This post was edited on 4/5/14 at 7:42 pm
Posted by weedGOKU666
Member since Jan 2013
3746 posts
Posted on 4/5/14 at 9:00 pm to
quote:

The difficulty affects both the quality and the rate at which legendary items drop.


Nope, only difference is that some legendaries can only drop on torment 1+ difficulty, which I mentioned.
Posted by Cs
Member since Aug 2008
10675 posts
Posted on 4/5/14 at 9:20 pm to
quote:

Nope, only difference is that some legendaries can only drop on torment 1+ difficulty, which I mentioned.


Incorrect. The drop rate of legendary items increases from Torment I - VI.

From a blue post -

quote:

So, the 25% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6.

This means if you're playing through a Rift in Normal-Master, you'll have a 25% bonus to Legendary drops. If you're playing through a Rift in Torment 1, you'll have a 43% bonus to Legendary drops (1.15 * 1.25 = 1.43). If you're playing through a Rift in Torment 2, you'll have a 65% bonus to Legendary drops (1.32* 1.25 = 1.65). And so on.



LINK

This post was in reference to a question as to whether the 25% increased drop rate for Nepahlim Rifts scales with the progressive legendary drop rates from Torment I-VI.

This post was edited on 4/5/14 at 9:24 pm
Posted by SprintFun
Columbus, OH
Member since Dec 2007
45838 posts
Posted on 4/5/14 at 10:39 pm to
Boom roasted.

Eclipsed 1.25mil damage. I feel like a baller now.
Posted by OneMoreTime
Florida Gulf Coast Fan
Member since Dec 2008
61860 posts
Posted on 4/5/14 at 10:52 pm to
I'm at about 850k, but that should boost up a bit when i reroll a couple things. 3 legs in a 10 min span earlier was pretty fun
Posted by bmy
Nashville
Member since Oct 2007
48203 posts
Posted on 4/5/14 at 11:15 pm to
quote:


Eclipsed 1.25mil damage. I feel like a baller now.


Torm I/II are absurdly easy with 1m+
Posted by weedGOKU666
Member since Jan 2013
3746 posts
Posted on 4/5/14 at 11:58 pm to
quote:

The drop rate of legendary items increases from Torment I - VI.


Oh I see where my post was confusing. I know the drop rate increases with the difficulty boost. The actual item quality does not, however, aside from the fact that only certain items can drop on torment+

My original post was in response to the guy asking if higher difficulties gave "better" items (ex: a 2k dps weapon dropping on master that would have been 1.9k dps on expert).
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