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re: Call of Duty WWII: Official Thread (updated)
Posted on 11/14/17 at 8:57 am to Lazy But Talented
Posted on 11/14/17 at 8:57 am to Lazy But Talented
There are a lot of issues, lol. My main one is dumping a lot of time into a match only for nothing to get recorded. If they can work out all these kinks it's a really nice game, IMO. Much better than the past few installments of COD. But server issues are a big problem right now.
Posted on 11/14/17 at 9:17 am to SoFunnyItsNot
I've been convinced to buy the vortex control freaks. Hopefully they show up tomorrow instead of Thursday
Posted on 11/14/17 at 9:44 am to Parmen
The first MW had the perfect sized maps, IMO.
Posted on 11/14/17 at 11:16 am to WhoDatTigahsTampa
God damn the zombie mode is just flat out amazing. Being able to add attachments to the guns now and the new powers are super helpful.
And Holy frick the secret characters are hard as frick to unlock.
And Holy frick the secret characters are hard as frick to unlock.
Posted on 11/14/17 at 11:27 am to beerJeep
Hmm I'm not seeing a lot of these issues on Xbox at least. Been booted at the end of games a few times but everything records properly. Hit detection is definitely better than any of the Black Ops games. TTK seems to be in a good balance. Theres no doubt issues abound though.. I work in QA so some of them drive me nuts.
I have seen some weird hit detection with snipers, as it them getting a kill without even coming close to hitting the target, but that's probably due to netcode.
One thing to keep in mind is the game will always favor you if you're moving.
1. Unless you're playing in the same room there will always be some lag, meaning when you strafe around like a mad man you're hit box is not actually exactly in the spot your character is showing. This is why when you are being aggressive you can win a lot of gun fights vs people waiting, you're literally ahead of them, this is why sometimes it feels like you die instantly. So make the first move when it makes sense.
2. Aim assist works best in CoD when you are moving. There are two types of aim assist. Hop in a private match and you can test this for yourself. When you move the game will try to physically hold you on target.
I have seen some weird hit detection with snipers, as it them getting a kill without even coming close to hitting the target, but that's probably due to netcode.
One thing to keep in mind is the game will always favor you if you're moving.
1. Unless you're playing in the same room there will always be some lag, meaning when you strafe around like a mad man you're hit box is not actually exactly in the spot your character is showing. This is why when you are being aggressive you can win a lot of gun fights vs people waiting, you're literally ahead of them, this is why sometimes it feels like you die instantly. So make the first move when it makes sense.
2. Aim assist works best in CoD when you are moving. There are two types of aim assist. Hop in a private match and you can test this for yourself. When you move the game will try to physically hold you on target.
Posted on 11/14/17 at 11:48 am to beerJeep
Played Zombies last night for the first time and it’s intense as hell. I had no idea what I was doing half the time so I just followed the randoms around.
Posted on 11/14/17 at 12:05 pm to hg
Yeah the objectives are easy to follow. You can also get the world at war version of the ppsh in zombies. It's called the classic and it kicks fricking arse.
Posted on 11/14/17 at 12:46 pm to beerJeep
Yeah I am enjoying zombies a lot.
Posted on 11/14/17 at 3:47 pm to Cajun367
SO I'm gonna buy a physical copy of this thing later in the week, any specific version or edition I should get? A season pass/premium?
Posted on 11/14/17 at 4:01 pm to BobRoss
quote:plus 3 lanes and map control was a thing
The first MW had the perfect sized maps, IMO.
Posted on 11/14/17 at 8:44 pm to DTRooster
Just beat zombies. The last boss gives a new meaning to ugly.
Posted on 11/14/17 at 10:01 pm to DTRooster
Gustav Cannon is the only map I really hate. It's a snooze fest of sniping. Pretty poorly designed map IMO
Posted on 11/15/17 at 7:55 am to beerJeep
Can you play two player Zombies? Like the old Nazi Zombies?
Posted on 11/15/17 at 8:00 am to bluebarracuda
I just wish they had more maps in general. Hopefully they don't wait too long for the first release of the map packs.
Posted on 11/15/17 at 9:05 am to WhoDatTigahsTampa
Enjoying this game, but holy hell can it be frustrating connection wise. Getting hit markers all the time and dudes just don't die. Had to switch to hardcore for kills to actually start racking up.
Posted on 11/15/17 at 10:11 am to bamabenny
I'm trying like this game but the marshmellows constantly kills my vibe and find the campers on hardcore gets old on maps full of head glitches. played MWR last night and had fun
Posted on 11/15/17 at 10:20 am to DTRooster
quote:
head glitches
Don't understand peoples problem with this. You should always be aiming for the head anyway, so it shouldn't make a big difference. Plus there are so many head glitch spots on all these maps, you should be doing it too
Posted on 11/15/17 at 10:25 am to bluebarracuda
You are not gonna beat a head glitch in hardcore against anything but a noob. As for as doing it, playing like a bitch does nothing for me. I want my kills and I want them now, lol
This post was edited on 11/15/17 at 10:29 am
Posted on 11/15/17 at 10:43 am to DTRooster
quote:
You are not gonna beat a head glitch in hardcore against anything but a noob.
Learn the angles and head glitch spots better. I pre-fire head glitch spots all the time, most times no ones there, but they get fricked when they are there
Posted on 11/16/17 at 11:40 am to bluebarracuda
Finished the 200x equipment kills in a week challenge last night > epic supply drop
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