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re: Anyone here ever play Dungeons and Dragons? (DnD)

Posted on 1/20/17 at 10:55 am to
Posted by ZappBrannigan
Member since Jun 2015
7692 posts
Posted on 1/20/17 at 10:55 am to
Your character dies is the most likely.

You can also retire him if you get bored with concept or quit. I prefer to work with players on the bored. So if you like the paladin and it doesn't play right, sit down and rebuild him with your GM.

You can retire him for completing his goal and earning his hopefully happy ending or jump to the next adventure.

Up to you.

One campaign I got involved in revolved around the concept of everyone was satisfied with their characters ending from last campaign except one guy.

20 years later ( game time) new threat arises. One guy gathers a new band. The vet players gave their old characters to GM as npcs and quest givers. It was basically like Star Wars without spaceships and obi-wan being a beer swilling noble barbarian savage.




Posted by CBandits82
Lurker since May 2008
Member since May 2012
54066 posts
Posted on 1/20/17 at 11:59 am to
What are some things you can do outside of dungeons?

Besides buying armor/weapons and such, drinking at taverns....

How much time did your group play outside of dungeon crawling?
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 1/20/17 at 12:02 pm to
quote:


What are some things you can do outside of dungeons?
well, there's dragons

honestly the structure of your campaign is up to the DM. My DM has written entire sessions where we don't even enter a dungeon or even fight a battle.
Posted by ZappBrannigan
Member since Jun 2015
7692 posts
Posted on 1/20/17 at 12:34 pm to
There's all sorts of things to do. Set up political intrigue, murder mysteries, accidently start wars with fey folk. It's really up to the GM and players and figuring out what sort of sessions they like.

One of my GMs in training is running a murder mystery. We really only get in combat when the murdermaus kills random guards. Or the occasional set piece. The rest is negotiation, interrogation, and putting together the evidence as we go from crime scene to crime scene.

I've also betrayed the murdermaus in a coded message to our employer. Basically pinning all the arson and stabbing on him to give the rest of the party an out and because he's the most likely to evade and escape capture. Ahhh pragmatism.

One of my players has a fortune teller that can approximate the future. So he'll predict something and if it is true it's slightly changed. Like telling another player "I'm sorry about your brother"

Then a courrier after hearing the players name will approach "are you name? I have a letter from your aunt, sorry about your cousin, these were his final words."

And it lets em roleplay for a good bit with minimal effort from me and a massive hint of his final words to you were "Throw the salt."

If you're wondering I had them fighting giant leeches falling off of flesh golems latter on.

When they retreated into and sealed the basement a nearby barrel of salt proved their salvation as the leeches dropped in.



Posted by CBandits82
Lurker since May 2008
Member since May 2012
54066 posts
Posted on 1/20/17 at 1:20 pm to
Nice.

As far as Dragons, explain this aspect of the game.

Are they boss fights typically?

Can I train one and fly that bastard everywhere, including the entire party?

Are there friendly dragons in any campaigns?

Posted by ZappBrannigan
Member since Jun 2015
7692 posts
Posted on 1/20/17 at 2:23 pm to
Dragons are well, dragons.

They range from malevolent to apathetic to benevolent.

Older dragons are a step or two down from gods.

Younger ones range from really tough encounters to boss fights.

DnD and Pathfinder present dragons as intelligent beings so training them as mounts is out the question asking for a lift is not.

But it's nothing for a GM to say naw just lizards with wings, good luck taming.

Posted by CGSC Lobotomy
Member since Sep 2011
79992 posts
Posted on 1/20/17 at 3:45 pm to
You forgot that Gold and Silver Dragons like to walk among the humanoid races as one of them. (they have the ability to polymorph into humanoid form)
Posted by ZappBrannigan
Member since Jun 2015
7692 posts
Posted on 1/20/17 at 4:28 pm to
I think all dragons get that. The big rule of thumb is chromatic (fancified for colored, get your fill that word still flies down there) and metallic are universally chaotic and universally lawful if going by the bestiary.

Always awkward when the bard lays the dragon. Always.
Posted by Master Guilbeau
Member since Jan 2013
1120 posts
Posted on 2/9/17 at 11:05 am to
Im about to start DMing the 5e starter set on Roll20 if anyone's interested. Its free. Probably play on Monday evenings and any other times we can squeeze in. I have 2 players already. Looking for 1,maybe 2 more.
Posted by AshLSU
Member since Nov 2015
12868 posts
Posted on 2/9/17 at 5:31 pm to
quote:

But it's nothing for a GM to say naw just lizards with wings, good luck taming.


Green, black, and white dragons aren't much more than this.
Posted by GatorReb
Dallas GA
Member since Feb 2009
9280 posts
Posted on 2/9/17 at 8:33 pm to
I've never played. Have wanted to ever since I have listened to a pod cast where they play.

It's the guys that do My Brother My Brother and me.

Basically it's 3 brothers and their dad playing. None of them have every played and they do a campaign. But they fully commit to role playing it and it is fricking hilarious.
Posted by CPT Tiger
My own personal Hell
Member since Oct 2009
1321 posts
Posted on 2/10/17 at 7:52 pm to
It has probably been 25 years since I have played and you guys make me want to start again......
Posted by Freauxzen
Utah
Member since Feb 2006
37250 posts
Posted on 2/10/17 at 7:55 pm to
This thread makes me sad

I don't know people that play, and I'd love to give it a shot.
Posted by AshLSU
Member since Nov 2015
12868 posts
Posted on 2/11/17 at 12:34 am to
I knew a guy who would run campaigns just for himself. That's how much he loved D&D. And he actually didn't fudge shite as the DM to help his character out.
Posted by St Augustine
The Pauper of the Surf
Member since Mar 2006
64147 posts
Posted on 2/11/17 at 1:09 pm to
I played 20+ years ago with my brother and friend. We definitely half assed a lot of stuff and probably cheated a bit but we had fun. I wouldn't say we role played, just kind of played it as a board game. My brother and I were basically 2 beastly fighters who essentially attacked everything and usually won since we fudged our strength. We met our end when we said frick it and attacked the tarasque (spelling?) which was one of the most powerful monsters in all of D and D. We played mainly forgotten realms and went all William Wallace like in the zenterum (spelling again). Good times.
This post was edited on 2/11/17 at 1:14 pm
Posted by AshLSU
Member since Nov 2015
12868 posts
Posted on 2/12/17 at 6:01 am to
quote:

We met our end when we said frick it and attacked the tarasque (spelling?) which was one of the most powerful monsters in all of D and D.


If you see the terasque, you run.
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30858 posts
Posted on 2/13/17 at 2:35 pm to
The best tips I can give:

* Get an experienced DM if at all possible
* Speak with experienced DMs
* Don't give out exp based on the books - level up the players as you see fit
* Expect the game to get boring around 10-12th level. While the game allows for WAY more than that, nearly all of them tend to get to a point where neither the DM nor the players have much interest anymore
* Encourage the players to write backgrounds for their characters. The more invested they are, the better.
* Get into a regular schedule - don't let it go too long between gaming sessions
* Even if the rules don't explicitly state you can do something, don't presume you can't. Ask.
* Modules are a good way to get a feel for the rules, while pre-written Campaigns (like Pathfinder's Rise of the Runelords) are good if your DM doesn't have time to write. Just remember the characters are pretty much just there for the duration of that campaign.
* If you're the DM - keep track of the time (ICly).
Posted by skrayper
21-0 Asterisk Drive
Member since Nov 2012
30858 posts
Posted on 2/13/17 at 2:40 pm to
quote:

DnD and Pathfinder present dragons as intelligent beings so training them as mounts is out the question asking for a lift is not.


Training them is out, but a mutual partnership between knight and dragon is the cornerstone for a lot of heroic fantasy (see the entire Dragonlance series).

That said, dragons trump player characters by a large margin (unless you limit it to younger dragons who are just large enough to be ridden), so their power can easily destabilize party balance. You'd have to do some house rules for a possible dragon-sub-species that had a lot of limits on their power.
Posted by baytiger
Boston
Member since Dec 2007
46978 posts
Posted on 2/13/17 at 3:11 pm to
quote:


That said, dragons trump player characters by a large margin (unless you limit it to younger dragons who are just large enough to be ridden), so their power can easily destabilize party balance. You'd have to do some house rules for a possible dragon-sub-species that had a lot of limits on their power.
5e has a dragonborn race that's pretty balanced

not even as overpowered as 3.5e humans
Posted by Scanlon Shorthalt
Member since Jan 2017
287 posts
Posted on 2/14/17 at 2:01 pm to
I'm late to the party here but thought I'd chime in anyway.

I started playing D&D back in middle school in the late 70's. We played AD&D (so like version 1.5).

I grew up in Central and played with my friends from the neighborhood (Biltmore) and friends from school. Lots and lots of great times. Being raised Catholic, I DID have to convince my parents that we weren't trying to raise a demon or worship the devil. Such naive times....

Anyway, I stopped playing sometime in college and hadn't thought about it again after video games like Everquest, World of Warcraft, and others came out.

But about 2 years ago I was talking with a coworker about fantasy novels and he mentioned that he grew up playing D&D and was looking to get some friends from work in to it. I decided I had the spare time and we started playing again. We played AD&D because that's the system we knew, and he had all the books, dice, miniatures, etc.

About 6 months ago I took over as DM and switched everyone over to 5e. I REALLY like 5th edition, I think they've taken the best parts of all previous editions, corrected flaws, simplified where necessary, and balanced things out a lot.

Along with all of the good advice already covered here, I'll add these resources I use a LOT:

First and foremost, my favorite D&D thing in the world is the online streaming show Critical Role on the Twitch Channel "Geek and Sundry".

It's a group of professional voice actors who are real life friends. About three years ago they decided to play a game of D&D for one of the group's birthday party (he had played as a kid). They had so much fun that they continued to play. About two years ago they mentioned it to Felicia Day who was just starting Geek and Sundry. She asked them to let her make their weekly game a show. They didn't think it would be popular (who wants to watch a bunch of nerdy arse voice actors sitting around playing Dungeons and Dragons?". Two years later it's gotten a HUGE following and is incredibly fun to watch.

Because they're all actors, they REALLY role play well. And the DM, Matt Mercer, is a goddamn genius. I highly recommend you checking it out. All of the episodes are on youtube and the Geek and Sundry site. (I'd link but I am blocked at work).

Also, Reddit has a couple of really good sites:
Critical Role

DnD

For DMs

This is already long, but I'll add a few tips:

- Role playing feels weird at first, but it can really enhance the immersion, drink a few beers, drop your inhibitions, pretend you're acting in a play, and go for it.

- Read the Player's Handbook. This version (5e) is the best all in one resource I've seen yet. Know your character class and what you can do. Get used to the math and rules.

- Know what pluses and minuses you get for your race.

- BE CREATIVE. A good DM wants their players to take the story and run with it. Don't sit there waiting to be told a story. BE THE STORY. You're getting to live in his world, but it's still your adventure.

Lastly to answer a couple of questions:
- Monsters are now ranked by CR (Challenge Rating). So a monster with a CR or 6 means that 4 level 6 characters would be challenged but could probably take it down.
- Paladins are a cool class, easier to play than they used to be. You will still possibly find yourself at odds with your party if they're a bunch of Murder Hobos.

TLDR: D&D is a cool nerd game and I'm a nerd but I don't care.
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