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re: Any of you guys getting The Division 2?

Posted on 4/7/19 at 10:32 pm to
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45086 posts
Posted on 4/7/19 at 10:32 pm to
I requested to join the TD group
Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/8/19 at 9:34 am to
quote:

Stronghold was a little longer, a few more mobs than we are used to. Overall very easy though


Agree here. Once you figure out the very simple mechanics in some of the fights, it is easy, but fun. Chem launcher solves this without needing to leave cover too :) Great for challenging mode.

I changed builds now that they screwed with large radius fire launcher. Went all explosion damage and my cluster seekers do 245k damage per mob hit on an 11 sec cool down. Paired with the oxidizer launcher to force guys out of cover or deny flanks or stack 3-4 on a single tank for stupid damage. I figure they will never really mess with skill cooldown or explosion damage stacking, so this build will always be viable in theory.


Sometimes will switch to the standard seeker and it does 430k damage, which is pretty nice for taking out a single elite once every 12-15 seconds in 4 man challenging, but normally the cluster is better because it hits so many mobs, I rarely start shooting an enemy that hasn't had a lot of his armor or health removed.

I have 30% bonus LMG damage and 30% damage to elites even with stacking the explosive damage perks, so my 497 M60 does 20k base damage with a 120 round mag. I do plenty damage with guns.

People saying skill builds don't work aren't building right IMO. It takes a lot of investment, but damn if it isn't effective or viable. I ran 5 challenge missions in a row last night, never had one team wipe and have to respawn.

Once my build gets fleshed out just a bit more, I'll start trying heroic difficulty. Currently 488 gear score.

The patched changed a lot, but the game is still really really fun.
This post was edited on 4/8/19 at 9:52 am
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45086 posts
Posted on 4/8/19 at 11:25 am to
quote:

People saying skill builds don't work aren't building right IMO. It takes a lot of investment, but damn if it isn't effective or viable. I ran 5 challenge missions in a row last night, never had one team wipe and have to respawn.


The abilities you can stack for weapon damage are much more efficient in terms of overall DPS.

There is no cool down on guns. No matter how low you get your cool down times, that is still time that is wasted that you could have been shooting with a build focused around weapon damage.

As of now, skill and hybrid builds are much less effective as they were pre-patch to weapon damage. To use the higher tier mods you pretty much still have to spec out in all SP gear, which means you’re sacrificing gun damage. So you’re basically loading up SP points solely to use mods that aren’t that great anymore since the actual SP figure doesn’t affect damage output.

I got to 501 GS over the weekend and my build is not perfect at all, but I’ve got damage to elites stacked up to 80%, with almost all my other gear focused on critical hit chance and overall weapon power. I mow through elites faster than I do red bar enemies now

For anyone worrying about gear score, don’t. Your perks and talents are much more important than gear score. Like I said above, I’m GS 501, but my mask is a 473 mask. I won’t stop using it though because it grants 41% DTE. The only items where gear score matters are weapons since base damage is dependent on GS.

Loot does not drop based off of what you have equipped either. It is based off of the highest scored loot in your possession/stash. So don’t be afraid to equip a lower GS item with better talents/perks.

Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/8/19 at 11:43 am to
quote:

The abilities you can stack for weapon damage are much more efficient in terms of overall DPS.


Agreed, and I didn't argue they weren't. But I don't find not using skills fun. The CC of clusters (popping them out of cover / stagger) and oxidizer (area denial, popping out of cover / interrupting abilities) are super useful as well in reducing damage incoming and increasing opportunities for teammates to damage enemies, increasing DPS.

quote:

No matter how low you get your cool down times, that is still time that is wasted that you could have been shooting with a build focused around weapon damage.


Guns don't CC. No matter how much damage you can do, your time is wasted while you wait for enemies to get out of cover. If I am not deploying a skill, I am constantly firing a 120 round M60 that does 20.2k base damage, plus my 30% DTE, plus the 35% damage and ROF from Frenzy after a reload. On the ropes also offers 25% gun damage when skills are on cooldowns.

I know it isn't optimal or most efficient, but is it effective? You bet your arse. Can I solo level 3 control points? Yep. Can I play in challenging with zero issues? Yessir. Am I utility asset to a team increasing overall effectiveness? uh-huh. Most importantly.... is it fun? Hell yes.

quote:

For anyone worrying about gear score, don’t. Your perks and talents are much more important than gear score. Like I said above, I’m GS 501, but my mask is a 473 mask. I won’t stop using it though because it grants 41% DTE. The only items where gear score matters are weapons since base damage is dependent on GS.


This 100%. My backpack is still 447. Gives 15% cooldown and 320+ Skill Power. I'm much more effective with it vs anything else I have looted.
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45086 posts
Posted on 4/8/19 at 11:58 am to
quote:

Agreed, and I didn't argue they weren't. But I don't find not using skills fun.


For sure, I just wanted to make that known. And I agree 100% that skills are what make the game fun. I hope they somehow can fix it from where it is now.

With games like this I am OCD in regards to min/maxing my stats lol, so I will almost always play the meta. Obviously if you have a few guys focusing on weapon damage somebody whose build is built around skills will be a huge plus to your group.

quote:

Can I play in challenging with zero issues?


I haven’t even played a challenging yet lol. I more or less have only helped some people I know get to WT5 and so my play style has been basically tanking and destroying the AI in normal/hard mode missions so I’m sure i’ll get a wake up call come the first challenging in try.
Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/8/19 at 1:08 pm to
quote:

I’m sure i’ll get a wake up call come the first challenging


Yes, when a yellow bar grenade thrower decides that he is going to run straight at you, full speed, and hop over YOUR cover and kill you in 1 sec from behind, you'll wake up lol. Getting CC and area denial skills out at the beginning of an engagement is key, while always being on the lookout for a random yellow bar to go all YOLO on you or a teammate.
Posted by jamsmiley
Zachary La
Member since Nov 2008
632 posts
Posted on 4/8/19 at 3:21 pm to
I'm tier lvl 3 how do you spend your time getting gear for builds I get massacred in the dark zone
Posted by McCaigBro69
TigerDroppings Premium Member
Member since Oct 2014
45086 posts
Posted on 4/8/19 at 3:34 pm to
I’ve done nothing but farm missions and control points.
Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/8/19 at 3:59 pm to
control points give you a box with 2 very good rolls usually. That is how I went from 1-4 and hit top GS is WT4.

In WT5 I am doing that a little but mainly running hard missions until last night when my build got good enough to start running challenging with no issues.
Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/10/19 at 8:30 am to
quote:

challenging


Starting to flesh out my CC build for challenging, heroic and the raid.

Survivalist offers a lot of skill based bonuses in regards to status effects, so I started there.

10% damage to enemies with status effects
10% Skill cooldown while in cover
15% AR Damage
fire nades
15% protection from elites

Those things plus the "wicked" talent on my gloves (10% damage to enemies with status effects) and "ignited" on my weapons (20% damage to enemies on fire) and 47% damage to elites means a whopping 87% bonus damage to an elite tat is on fire, which with this build, is most of the time I'm shooting. So I have the DPS on my AR covered. Not sure If I want to put a shotgun or not for oh shite moments, but I have 25% damage bonus to them I am not using right now, plus the 9% all weapon damage. I probably should just because I can hit for 150k+ with them.

Skills:

-Air Burst Seeker, 10 sec cooldown. Applies Fire in a pretty big area. Switch to Fire Turret depending on the mission. Great for pushing guys out of cover and CCing them with fire, lining them up for the whole team to hose them down. Not as effective as the turret, but it is on demand every 10 sec and can be directed around cover and up stairs and whatnot.

-Chem Launcher Firestarter, Fire. Yeah. Waiting for at least a 35-40% radius increase mod but for now it is still super useful. Initial explosion scales with explosion damage bonuses and the gear I have now has 50% bonus to explosions so extra damage is gravy.


-72% Skill cooldown permanent, plus 10% while in cover. Turret cools down in about 18-20 sec if I remember right, so I can use it multiple times per fight if needed. get a chem shot and a new seeker every 10 sec.

The best part of this build is the versatility in my opinion. If the team is sucking butt, I can switch to a revive hive or heal seeker while keeping the ability to CC with fire. If someone else is laying fire down everywhere, switching to the oxidizer can stack damage pretty well on bosses and tanks and push guys out of cover / area denial to avoid flanks.

With the game going the way it is, it appears a pure skill build will never be viable like it was in D1, so you have to find a way to use skills, but also find enough damage from your guns to make an impact. Stacking cooldown and using skills often seems like the way to go. It allows you to be versatile in what skill you use for the team or situation you are in, and you can find enough ways to damage guys with guns to not be a gimp.
Posted by FavoriteAnon
Baton Rouge
Member since Jan 2015
345 posts
Posted on 4/10/19 at 12:50 pm to
My buddy created a clan called the DZ Tigers on Xbox for anyone that would like to join. My gamer tag is RF Zeus if you need me to send an invite. I believe it is set to open tho so you should be able join.

We plan to do end game content, but there are no requirements to join and we have plenty of knowledgeable folks that are willing to help out new players.

Posted by whatiknowsofar
hm?
Member since Nov 2010
21062 posts
Posted on 4/10/19 at 12:59 pm to
Sweet. I'm level 24 now. Might be ready for endgame shite next week.
Posted by Esquire
Chiraq
Member since Apr 2014
11637 posts
Posted on 4/11/19 at 11:20 am to
Finally got to WT1 this week. Didn't get a chance to complete the Apparel Event project before it reset though.
Posted by jamsmiley
Zachary La
Member since Nov 2008
632 posts
Posted on 4/16/19 at 10:39 am to
Anybody on their second character
Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/17/19 at 2:32 pm to
quote:

Anybody on their second character


Don't see the point honestly. I mean yeah I have a mule for carrying extra gear, but not a full fledged character. I can hold multiple builds and really don't have time than making 2-3 builds anyway.

On another note, I got enough skill power to have 12 shots on my oxidizer launcher, 13 on Firestarter and 14 on healer. With a 13 sec cooldown per shot, I can literally pump out shots almost nonstop. I shot 10 last night without stopping, to test it, when I was done I still had 7 ready to go. Took it into challenging and was flinging fire clouds everywhere, and my team wrecked the TV studio mission very easily. No wipes, only one time on the boss stage where we had any sort of trouble.
Posted by jamsmiley
Zachary La
Member since Nov 2008
632 posts
Posted on 4/17/19 at 3:35 pm to
I'm just now starting to look up at tier 5. What does that build consist of
Posted by whatiknowsofar
hm?
Member since Nov 2010
21062 posts
Posted on 4/17/19 at 3:48 pm to
Well, I solo'd all the way to 30. About to knock out the last stronghold.
Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/17/19 at 3:52 pm to
quote:

What does that build consist of


As many cooldown bonuses as you can get, with as much skill power as possible. Then start crafting top end mods and see what you can come up with. I have a +6 and +5 ammo mod, but both need 2k or more SP to use. But they are worth it.

My other build is 135% explosion damage and 70% cooldown. Seeker and bomber drone on 10 sec cooldown. Seeker hits for 250k and bomber hits for 450 per bomb and it drops 9 due to my mods.
Posted by ShoeBang
Member since May 2012
19359 posts
Posted on 4/25/19 at 9:37 am to
GS 502 hit last night. I can solo challenging content now with my "useless" skill build. Ran Jefferson trade center challenging in 15-20 min solo on challenging.

I'm now at 160% bonus explosive damage. Merciless Rifle at 500gs (which get sthe benefits of the explosive damage), cluster seekers hitting for 290k each and bomb drone 490k / bomb with 9 bombs dropped per drone. Both skills at 10 sec cooldown.

L82 LMG with jazz hands and Frenzy, so I dump a mag quick already, then the reload comes in 2.4 sec and dump another 35% faster with 35% damage. Huge damage spike basically doubling the DPS on the gun for 7 seconds.

Even running 0% bonus elite damage, shite just melts and even quicker because usually 40% or more of their armor is already gone because of the booms dropped on them already.

I know DPS gun builds are "better" as in more efficient, but this build is so satisfying to run. Merciless and all exotics are getting a damage buff in the next update so I assume it'll get even better from a gun perspective.


Went to Division tracker and found out I am top 3% on PS4 for skill kills and top 0.6% for demolitionist kills. I might have a problem lol.
Posted by burgeman
Member since Jun 2008
10362 posts
Posted on 4/25/19 at 9:14 pm to
Nice, I was thinking of doing a pistol build just to do something different.
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