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Tales of Arise - My Review Score 7/10 (spoilers) - PLATINUMED
Posted on 11/12/21 at 10:15 am
Posted on 11/12/21 at 10:15 am
I finally completed the game (main story and all non-endgame side quests).
Here is my final review and score.
Score - 7/10
Art/Graphics:
As far as a Tales game goes, the artwork and graphics were extremely well-done, and, IMO, some of the best in the series.
Characters were fairly well-designed, although pretty typical in regards to what you would expect.
The set pieces were fairly beautiful, although I found the final region to be stereotypical and boring/repetitive. It just seemed to be your run of the mill dungeon.
The enemies were really well-designed and looked great. I do think they took some inspiration from a other games, like Dark Souls for the large hammer wielding demons.
Score:
Not terrible, but it is very hard to compete with the previous Tales games in this regard. The main theme was not as good as some of the previous.
Story:
Nothing special. It wasn’t very interesting overall. I started to lose interest as the cartoon villains continued their cartoonish ways. The end game wasn’t expected, but also wasn’t built up at all and the aliens were just sort of dropped in. The “final” boss was bland and unimaginative. Volheim was simply a less interesting, angry, emotional Sephiroth-like character (wants to destroy it all) who is overused.
Characters:
The characters are generic and the game uses them in the same way so many JRPGs use their characters.
They overcome a trial or learn something about themselves after whining for a bit, become stronger, then they start whining again. That was a major issue I had with FF13, in that the characters are ALWAYS bitching and moaning and another character has to address their “feelings”. Really turns me off.
Gameplay:
Initially, the gameplay was a selling point. The battle system is great in the early game. It then becomes increasingly tedious as it continues.
The smaller, mob enemies are fun to fight since you do control the time of the specials by being able to directly control the meter’s buildup. The bosses and larger enemies are simply HP sponges, especially in the later game.
The end game then has a terrible issue with grinding, and not fun grinding.
Overall:
A very pretty but generic game.
Would I recommend it? Sure. It is still a Tales game and I did enjoy it for the most part. It became tedious and long winded near the end, resulting in my skipping of most cutscenes and dropping the difficulty just to speed to the end.
Here is my final review and score.
Score - 7/10
Art/Graphics:
As far as a Tales game goes, the artwork and graphics were extremely well-done, and, IMO, some of the best in the series.
Characters were fairly well-designed, although pretty typical in regards to what you would expect.
The set pieces were fairly beautiful, although I found the final region to be stereotypical and boring/repetitive. It just seemed to be your run of the mill dungeon.
The enemies were really well-designed and looked great. I do think they took some inspiration from a other games, like Dark Souls for the large hammer wielding demons.
Score:
Not terrible, but it is very hard to compete with the previous Tales games in this regard. The main theme was not as good as some of the previous.
Story:
Nothing special. It wasn’t very interesting overall. I started to lose interest as the cartoon villains continued their cartoonish ways. The end game wasn’t expected, but also wasn’t built up at all and the aliens were just sort of dropped in. The “final” boss was bland and unimaginative. Volheim was simply a less interesting, angry, emotional Sephiroth-like character (wants to destroy it all) who is overused.
Characters:
The characters are generic and the game uses them in the same way so many JRPGs use their characters.
They overcome a trial or learn something about themselves after whining for a bit, become stronger, then they start whining again. That was a major issue I had with FF13, in that the characters are ALWAYS bitching and moaning and another character has to address their “feelings”. Really turns me off.
Gameplay:
Initially, the gameplay was a selling point. The battle system is great in the early game. It then becomes increasingly tedious as it continues.
The smaller, mob enemies are fun to fight since you do control the time of the specials by being able to directly control the meter’s buildup. The bosses and larger enemies are simply HP sponges, especially in the later game.
The end game then has a terrible issue with grinding, and not fun grinding.
Overall:
A very pretty but generic game.
Would I recommend it? Sure. It is still a Tales game and I did enjoy it for the most part. It became tedious and long winded near the end, resulting in my skipping of most cutscenes and dropping the difficulty just to speed to the end.
This post was edited on 11/25/21 at 3:18 pm
Posted on 11/12/21 at 10:30 am to Scruffy
Pretty reasonable review. I'm in the latter half of the game and am just ready for it to end. I am shocked how much positive reception the game got. It's a mid-tier Tales game at best.
Posted on 11/12/21 at 10:40 am to Scruffy
Just got to the second region. Why do they make the map so difficult? Just show me where to go lol
Posted on 11/12/21 at 10:57 am to Scruffy
I'm convinced that outside of the SquareEnix team that works on Dragon Quest, Japanese devs have forgotten how to make JRPGs.
Outside of the pretty visuals, Tales of Arise is probably the least interesting Tales game I have ever played and one of the most generic JRPGs I have ever played.
The way the game was laid out, it may have just as well been a series of levels instead of a cohesive world. You start in desert world, watch some cutscenes, go to mini-dungeon, fight mini-boss, watch more cutscenes, go to final dungeon, fight leader of city, then you go to snow world, watch some cutscenes, go to mini-dungeon, fight mini-boss, watch more cutscenes, then go to final dungeon, fight leader of city. Next you go to forest world and rinse repeat.
I got so bored because I felt like I knew exactly how every single area was going to go. I also hated the boss battles and felt starved for money the entire game with items being incredibly expensive this go-round (no doubt to sell the DLC that decreases item cost). I started selling weapons I no longer needed in order to afford things like gels and wahtnot but then realized that new weapons needed old weapons as crafting components and then just stopped playing the game entirely because I wasn't having any fun. The Tales series isn't dead for me, but after 3 bad games in a row, it's on life support.
Outside of the pretty visuals, Tales of Arise is probably the least interesting Tales game I have ever played and one of the most generic JRPGs I have ever played.
The way the game was laid out, it may have just as well been a series of levels instead of a cohesive world. You start in desert world, watch some cutscenes, go to mini-dungeon, fight mini-boss, watch more cutscenes, go to final dungeon, fight leader of city, then you go to snow world, watch some cutscenes, go to mini-dungeon, fight mini-boss, watch more cutscenes, then go to final dungeon, fight leader of city. Next you go to forest world and rinse repeat.
I got so bored because I felt like I knew exactly how every single area was going to go. I also hated the boss battles and felt starved for money the entire game with items being incredibly expensive this go-round (no doubt to sell the DLC that decreases item cost). I started selling weapons I no longer needed in order to afford things like gels and wahtnot but then realized that new weapons needed old weapons as crafting components and then just stopped playing the game entirely because I wasn't having any fun. The Tales series isn't dead for me, but after 3 bad games in a row, it's on life support.
Posted on 11/12/21 at 11:20 am to Scruffy
The game really fell off in the last quarter for me. I had to start skipping skits because they started to repeat the same thing over and over.
Posted on 11/12/21 at 11:25 am to Mystery
quote:Same.
The game really fell off in the last quarter for me. I had to start skipping skits because they started to repeat the same thing over and over.
It just got monotonous.
And the sub-quests also weren’t interesting.
It was just a generic game.
quote:I made that mistake too.
I started selling weapons I no longer needed in order to afford things like gels and wahtnot but then realized that new weapons needed old weapons as crafting components
This post was edited on 11/12/21 at 11:27 am
Posted on 11/12/21 at 11:26 am to BulldogXero
quote:
he Tales series isn't dead for me, but after 3 bad games in a row, it's on life support.
Agreed. I get why people disliked Zestiria but have always been surprised how much love Berseria gets. Same with Arise. The series has really gone downhill since Xillia and Graces f.
Posted on 11/14/21 at 4:32 pm to ElRoos
quote:Did not get far at all. Just couldn’t get into it.
Zestiria
Had a killer score though.
quote:I liked Berseria.
Berseria
Great score and decent characters. Gameplay wasn’t terribly monotonous.
Vesperia is the peak, IMO.
Posted on 11/25/21 at 3:19 pm to Scruffy
Well, I have fully completed the game.
Post-game stuff is really no different than late game.
Just HP-sponges.
Doesn’t change my overall score of 7/10.
Post-game stuff is really no different than late game.
Just HP-sponges.
Doesn’t change my overall score of 7/10.
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