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Posted on 8/9/21 at 12:21 pm to Centinel
How to almost flawlessly make an open world that lives in and breaths with the player down to most real life physics. One you don’t give a shite there’s no story at all because that’s not the game the game is exploring. Nintendo has given the template for every “world” part of every open world game going forward. No more Ubisoft bullshite. Now the narrative (typically the most important thing in a game to me but Breath was just that good) has GOT to find a way to be tightened up into that world and I think you’ll see them make huge strides to try to do this in the seque
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