- My Forums
- Tiger Rant
- LSU Recruiting
- SEC Rant
- Saints Talk
- Pelicans Talk
- More Sports Board
- Fantasy Sports
- Golf Board
- Soccer Board
- O-T Lounge
- Tech Board
- Home/Garden Board
- Outdoor Board
- Health/Fitness Board
- Movie/TV Board
- Book Board
- Music Board
- Political Talk
- Money Talk
- Fark Board
- Gaming Board
- Travel Board
- Food/Drink Board
- Ticket Exchange
- TD Help Board
Customize My Forums- View All Forums
- Show Left Links
- Topic Sort Options
- Trending Topics
- Recent Topics
- Active Topics
Started By
Message
re: Cities Skylines - city building game
Posted on 4/26/21 at 6:36 pm to i am dan
Posted on 4/26/21 at 6:36 pm to i am dan
Biggest advice: this isn’t a city builder as much as a traffic simulator.
Traffic simulation has always been a thing, but Skylines takes it to a level you might not expect/realize.
Every single vehicle is doing a task with a effect. Transporting goods(for businesses to sell or as raw material for production)/cims/services.
Every. Single. One
So if you plop a fire station on a one way, it has to send trucks all the way around into to respond to a call up stream.
Traffic simulation has always been a thing, but Skylines takes it to a level you might not expect/realize.
Every single vehicle is doing a task with a effect. Transporting goods(for businesses to sell or as raw material for production)/cims/services.
Every. Single. One
So if you plop a fire station on a one way, it has to send trucks all the way around into to respond to a call up stream.
Posted on 4/26/21 at 6:38 pm to Volvagia
quote:Their focus on tweaking traffic management and transportation options in pretty much every DLC confirms this. Transportation layout is 100% the most important thing in this game.
Biggest advice: this isn’t a city builder as much as a traffic simulator.
One thing I definitely neglected early on was creating options for travel that didn't involve a vehicle. Zoning residential near commercial zones and providing walking/biking paths is actually a significant relief to traffic on the road.
This post was edited on 4/26/21 at 6:40 pm
Posted on 4/26/21 at 10:19 pm to i am dan
I’ve racked up 255 hours. Recently just built a fairly nice city.
Cities tend to get boring whenever the tax base is high enough to support positive cash flow. After that happens, might as well move on to another city.
No, it’s quite fun, or I wouldn’t have spent 11 days of my life playing it.
Cities tend to get boring whenever the tax base is high enough to support positive cash flow. After that happens, might as well move on to another city.
No, it’s quite fun, or I wouldn’t have spent 11 days of my life playing it.
Posted on 4/27/21 at 11:14 am to i am dan
After reading this thread I downloaded the PS4 edition last night. I am having a ball so thanks for bringing it up!
Posted on 4/28/21 at 10:11 am to i am dan
How It Started: Just gonna use small roads and follow the topo contours of the map to make things look natural
How It’s Going: BRUTAL GRID
How It’s Going: BRUTAL GRID
Posted on 4/28/21 at 5:49 pm to Decatur
quote:This is the Cities Skylines equivalent of no matter what type of character you set out to create in skyrim, you'll always just be a sneaky archer.
How It Started: Just gonna use small roads and follow the topo contours of the map to make things look natural
How It’s Going: BRUTAL GRID
Posted on 5/2/21 at 4:11 pm to VolsOut4Harambe
Lots of cremation places..like 5 per area, and you can shake back..also building residential slow helps
Posted on 5/3/21 at 2:19 pm to i am dan
I always loved city building games like SimCity but my playthroughs usually end up with me building an interesting city to a decent size before losing interest and destroying everything with natural disasters.
Posted on 5/12/21 at 1:59 pm to JakeFromStateFarm
quote:
As Cities: Skylines approaches #PDXCON Remixed, we see your messages and inquiries about future plans for the game and know that so many of you are excited about what’s to come. So are we!
We can confirm that we are currently working on a project with Colossal Order, but it is still too early in development to share more information at this time.
Do tune-in during the event though, as we still have a surprise or two in store for the Cities: Skylines community... So keep sharing your stellar city builds, awesome assets, and amazing mods!
-- The Cities: Skylines team
LINK
Popular
Back to top
Follow TigerDroppings for LSU Football News