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re: PS5 Showcase September 16th 4:00 PM EST
Posted on 9/16/20 at 6:02 pm to Cs
Posted on 9/16/20 at 6:02 pm to Cs
If you think it being ported to PS4 has any barring on it's quality on the PS5, then I don't know what to tell you. I can just reiterate what I told you the first time, that is not how development works.
This post was edited on 9/16/20 at 6:03 pm
Posted on 9/16/20 at 6:14 pm to UltimateHog
quote:
If you think it being ported to PS4 has any barring on it's quality on the PS5, then I don't know what to tell you. I can just reiterate what I told you the first time, that is not how development works.
Do you really believe that a game built to take advantage of AMD's Zen 2 architecture would be able to run on Jaguar CPUs? If you're writing code for a physics engine or AI to take advantage of Zen 2 cores, it absolutely will not run on Jaguar with any similar level of efficiency. To deny that is to deny the massive IPC and technological improvements offered by the Zen architecture.
Could a game that's built from the ground up to stream in gigabytes of data per second work at all on a system that can load assets at a rate 1/50th of that? It wouldn't be possible. You wouldn't be able to just "downport" your game, you would have to fundamentally change your game design.
Dropping the resolution for a title and turning off a few graphical effects for weaker hardware is one thing (graphics engines are generally highly scalable). But the CPU and I/O advantages offered by the PS5 (and to a lesser extent Series X|S) create game possibilities that are not possible on previous generations.
Cyberpunk 2077 couldn't be backported to a PS2. Witcher 3 wouldn't be able to run on an original Xbox. The increase in hardware computation and technologies allowed these types of games to be built that could not run on prior generations. With Zen 2 CPUs and NVME SSDs in the next-gen consoles, this is the type of revolutionary jump we're talking about here.
This post was edited on 9/16/20 at 6:17 pm
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