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re: ***Link’s Awakening Official Thread***
Posted on 9/22/19 at 9:41 pm to Freauxzen
Posted on 9/22/19 at 9:41 pm to Freauxzen
Besides, the Spyro and Crash games kept the same engine for the most part in their game. They were reworking the aesthetics with a couple extra Easter eggs here and there.
The Spyro/Crash games have little to no substance whatsoever when it comes to story either so remaking the games was much easier than Link’s Awakening which was built completely from the ground up (asset wise). Why do you think THQNordic and Activision pump out these remakes of all these games so quick? It’s because they have the most brain dead plots and accessible gameplay possible and easy to rework the way they want.
The Spyro/Crash games have little to no substance whatsoever when it comes to story either so remaking the games was much easier than Link’s Awakening which was built completely from the ground up (asset wise). Why do you think THQNordic and Activision pump out these remakes of all these games so quick? It’s because they have the most brain dead plots and accessible gameplay possible and easy to rework the way they want.
Posted on 9/23/19 at 8:50 am to FourThreeForty
This game is only 8 hours if you know exactly where to go/what to do. If you go in blind without a guide, I'd say anywhere from 12-20 hours.
This game can be really cryptic not so much with the dungeons themselves but where to go to get access to the dungeons.
This game can be really cryptic not so much with the dungeons themselves but where to go to get access to the dungeons.
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