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re: What is this boards obsession with air raid type offenses?
Posted on 1/6/18 at 4:00 pm to jgoodw318
Posted on 1/6/18 at 4:00 pm to jgoodw318
From footballstudyhall.com
This is more of what Dino Babers, Gilbert, Urban run.
Spread concept built to run the ball.
There's a lot of overlap between these varying philosophies and in particular between the "spread to run" schools of spread-option ball and the smashmouth spread. The difference with this school is that these teams are all about using lead/power run games to be physical at the point of attack in order to set up play-action shots down the field.
Urban Meyer's system has evolved at Ohio State from the spread-option school into the smashmouth spread school as he's found that with midwestern OL it makes sense to take advantage of a spread out defense by running over isolated targets.
There are a few schools and coaching trees within the smashmouth spread that are fairly distinctive from each other and have evolved out of different approaches. First there's the Gus Malzahn school, which came largely out of the Wing-T tradition, and combined QB option with the power run game. Chad Morris is another coach within this school who puts perhaps a greater emphasis on the play-action passing game.
Then there's Dana Holgorsen, who came from the Air Raid tradition but started to emphasize formations like the "diamond" and the "spread-I" in order to get a two-back running game that would set up play-action down the field.
Finally there's the Art Briles school of offense that I call "the veer and shoot." The Air Raid followed the idea of "what if we designed an offense to be phenomenal at the passing game and milked it for all it's worth?" The Briles veer and shoot takes the idea of a power run/play-action spread offense to its logical extremes.
The WR splits make for intense spacing, the passing game focuses on attacking deep or wide with screens and vertical routes, and the run game is filled with down blocking angles and two-back lead runs. Even the personnel are chosen for their extremes, veer and shoot teams target the biggest OL and the fastest WRs they can find so that teams are really punished for failing to use numbers to stop either the passing game or the runs.
This is more of what Dino Babers, Gilbert, Urban run.
Spread concept built to run the ball.
There's a lot of overlap between these varying philosophies and in particular between the "spread to run" schools of spread-option ball and the smashmouth spread. The difference with this school is that these teams are all about using lead/power run games to be physical at the point of attack in order to set up play-action shots down the field.
Urban Meyer's system has evolved at Ohio State from the spread-option school into the smashmouth spread school as he's found that with midwestern OL it makes sense to take advantage of a spread out defense by running over isolated targets.
There are a few schools and coaching trees within the smashmouth spread that are fairly distinctive from each other and have evolved out of different approaches. First there's the Gus Malzahn school, which came largely out of the Wing-T tradition, and combined QB option with the power run game. Chad Morris is another coach within this school who puts perhaps a greater emphasis on the play-action passing game.
Then there's Dana Holgorsen, who came from the Air Raid tradition but started to emphasize formations like the "diamond" and the "spread-I" in order to get a two-back running game that would set up play-action down the field.
Finally there's the Art Briles school of offense that I call "the veer and shoot." The Air Raid followed the idea of "what if we designed an offense to be phenomenal at the passing game and milked it for all it's worth?" The Briles veer and shoot takes the idea of a power run/play-action spread offense to its logical extremes.
The WR splits make for intense spacing, the passing game focuses on attacking deep or wide with screens and vertical routes, and the run game is filled with down blocking angles and two-back lead runs. Even the personnel are chosen for their extremes, veer and shoot teams target the biggest OL and the fastest WRs they can find so that teams are really punished for failing to use numbers to stop either the passing game or the runs.
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