Started By
Message

re: The Legend of Zelda: Breath of the Wild

Posted on 2/24/17 at 8:25 am to
Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 8:25 am to
Endgadget

quote:

In the 24 years since, though, something has happened to the franchise: It's gotten easy. Majora's Mask was probably the last (home console) Zelda that was offered any real difficulty. Since then, linearity and simplicity has been a hallmark of a series that once offered challenge at every corner; a series that once treated you like you were intelligent, rather than holding your hand. The Wind Waker, Twilight Princess and Skyward Sword are all fantastic games, but I can probably count on one hand the times I died or was confounded in each. And I'll be the first to admit that, despite playing more than most people, I'm pretty terrible at video games.

I've already run out of fingers to count the number of deaths that have been inflicted on me in Breath of the Wild. I'll probably soon run out of toes, too. I've played through the game's first area, and have just made it to a safe location where the main story looks set to kick off.


quote:

Perhaps making a comparison to Skyrim is unfair, but I'm going to do so anyway. The very first Zelda game put you in a lovely open world, and implored you to explore, and in a way Breath of the Wild is an extension of that philosophy. But as I stood atop a mountain in the game's first area, scanning the horizon, I saw my future unfolding. Rich canyons, lands covered in shadow, dense forests, volcanoes, rivers, lakes -- a whole world laid before me, and a sense that everything I could see, I would one day visit. That feeling of impending adventure was so memorable in Skyrim, and it's got me truly excited to throw myself into this game.


quote:

Playing in tablet mode, performance was solid. I don't have the frame-rate measuring magic of Digital Foundry to give firm figures, but after playing for a few hours it seems there's a near-perfect 30 frames-per-second lock. Plugged into my TV, things weren't quite as smooth. The vast majority of gameplay was at 30FPS, but I definitely noticed some frames dropping in forested areas, and a couple of times during busy combat. It's no deal-breaker -- I'd go so far as to say this is even fairly common for modern console titles -- but Nintendo is a company almost unrivalled in polish, and the drops surprised me. Of course, there's a chance we'll get a patch to paper over these issues before long.


quote:

There can be no doubt that the Switch's initial lineup is weak. But this is a challenging, engrossing and truly beautiful game. Five hours in, it feels like a contender for the strongest game Nintendo has launched a console with since Super Mario 64. If you weren't thinking about playing it before now, I implore you to reconsider that thought.
Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66523 posts
Posted on 2/24/17 at 8:32 am to
May dust off my Wii U (haven't played in prob 3 years) LOL
Posted by Freauxzen
Utah
Member since Feb 2006
37533 posts
Posted on 2/24/17 at 8:36 am to
LINK

quote:

If the entirety of Breath of the Wild maintains the beauty and variety seen in its opening hours, it will be a strong contender for the best Zelda game of all time. I say this fully aware that any new Zelda game comes with a hefty dose of hype and anticipation. Throw in a console launch on top of that, and you wouldn't be blamed for sounding the hyperbole alarm.


quote:

This all sounds like a lot to manage, and it is, but damn if it doesn't feel good to play a Zelda game with so many variables and opportunities from the start. All of this is to say nothing of the lighthearted events that populate the world, and how they brighten up a dreary trip through rain and fog after a hard fought battle. People are affable and cheeky, and animals prove to be a soothing and beneficial distraction: Nuzzle a dog with your face and become instant friends, tame a wild horse and make it your own, and swipe at a chicken to make it drop an egg that you can put into your next meal.

Breath of the Wild is, five hours in, an enthralling and surprising experience, and the stories being shared among those playing it at GameSpot are all vastly different. Even though we are all playing the same game, we are envious of each other's unique experiences. Breath of the Wild embodies the freedom and danger that made the first Zelda game so enthralling, and captures the feeling of awe that came when Ocarina of Time hit the scene, in this case by layering unspoken variables into seemingly every facet of the game. Based on our early impressions, it's safe to say that Breath of the Wild will forever change what people expect from the series.



Posted by imraged
Member since Nov 2010
2343 posts
Posted on 2/24/17 at 8:40 am to
Nintendolife

quote:

You'll see the game over screen a surprising number of times, and very early. Veterans of the series may be used to playing through conventional adventures with nary a single Game Over, but you will die in this game, often. You simply hit continue and try again, with the game's frequent autosaves ensuring that you often lose less than a minute of progress, sometimes merely seconds - you can save manually, too, with one save per 'user' on the system, mimicking the Wii U approach of giving each user their own unique save data.


quote:

This is a game, ultimately, that suits your playstyle, whatever that happens to be. We played the opening with others in the room doing the same, and each individual tackled the tasks at hand in different ways. What was common across the different systems, though, was the fact that the game was drawing players into its world.


quote:

For example, while a player near us was setting off plot points, we explored some nearby woods, protected two strangers, triggered an unexpected game-wide collection quest, and tamed our first horse. After seeing off a surprising variation on a foe we saw a group of four wild horses; at first they saw Link coming and scarpered, so we began to crouch and sneak. We had no idea what to do when we reached one (again, no 'tutorials' as such) but followed button prompts. Even after harnessing the horse and 'soothing' him, to build a bond, he still bucked and occasionally rebelled. We eventually learnt that if you find a stable you can board your horse there and register them as yours, giving them a name and in the process ensuring you can whistle them over (as long as they're in hearing distance). All of this just happened, as we explored, experimented and talked to locals.


quote:

As it's an important topic, we'll also touch upon performance. We're yet to play a retail build of the Wii U entry, but were concerned by the performance of the E3 demo. On Switch we have better results and a generally solid 30FPS, which holds true for lengthy periods. There are occasional dips, however, normally for a second or so, that seem to trigger when the game is streaming assets or - less commonly - when particular effects kick in. Generally we've been pleased with how it runs, all told, as it's enabled us to get immersed into the experience.


quote:

This is a game we could write and talk about almost endlessly, as in its early stages it has truly drawn us in - Breath of the Wild blends true open-world mechanics with the touches and fairy dust that makes Legend of Zelda games so special. It's an intoxicating combination, and the exciting thing is that this has just been an early taste; we can't wait to experience all of what it has to offer.

The adventure is only just beginning.
first pageprev pagePage 1 of 1Next pagelast page
refresh

Back to top
logoFollow TigerDroppings for LSU Football News
Follow us on Twitter, Facebook and Instagram to get the latest updates on LSU Football and Recruiting.

FacebookTwitterInstagram