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re: .
Posted on 2/22/17 at 10:33 am to BulldogXero
Posted on 2/22/17 at 10:33 am to BulldogXero
quote:well it's something really big I haven't considered but i'm not sure how many of those games were arcade games as well.
There's not really any other way to think about it
I know TMNT, double dragon & ghosts n goblins were, but kid Icarus? bayou billy? Zelda?
there's certainly more to it than that.
quote:
Today, games are much more about the narrative experience and anyone who gets started playing a game should be able to beat it.
I like that accessibility, but it goes too far IMO. most games it just feels like I may as well not even be playing it. It just kind of veers into being vicarious entertainment and not that some of those games aren't great, but it just seems that's every game. I'm sure a lot of it has to do with video games being made for a larger audience than before and that's understandable.
This post was edited on 2/22/17 at 10:34 am
Posted on 2/22/17 at 10:41 am to DelU249
Nintendo actually had arcade cabinets with Mario, Zelda, and a few other console games in them but no one played those. Most of the really good arcade conversions were in the 16 bit era but you still had stuff like Punch Out, Rampage, Section Z, and I think even Contra started out as an arcade game. Zelda was really the first to have story and exploration as a major component, that was something you didn't get in arcades.
Posted on 2/22/17 at 11:34 am to DelU249
quote:
I know TMNT, double dragon & ghosts n goblins were, but kid Icarus? bayou billy? Zelda? there's certainly more to it than that.
Yes, I think so. Video games grew out of arcade roots. You had arcade game influence that lasted all the way into the PS2 days.
quote:
I like that accessibility, but it goes too far IMO. most games it just feels like I may as well not even be playing it. It just kind of veers into being vicarious entertainment and not that some of those games aren't great, but it just seems that's every game. I'm sure a lot of it has to do with video games being made for a larger audience than before and that's understandable.
Most video games are no longer about the challenge. They're an interactive storytelling medium. The fun factory is derived from the visual, auditory, and kinesthetic aspects and not simply by the challenge of the game itself.
Posted on 2/22/17 at 2:38 pm to DelU249
quote:
I know TMNT, double dragon & ghosts n goblins were, but kid Icarus? bayou billy? Zelda?
there's certainly more to it than that.
Depends on the game. Arcade conversions (and games that emulate arcade style action) should be obvious b/c they were initially designed to take all your money.
However, games like Zelda or Metroid are really only as hard as they are b/c they didn't have the memory for features like worthwhile maps. Sometimes you games had no saves or passcodes like TMNT. For an RPG like Final Fantasy you would get stuck with random enemies b/c there just wasn't space for them to be on screen.
Also, some of it can just be chalked up to shitty programming (getting hit from offscreen enemies, poor hit detection) or lack of system power (slow down).
This post was edited on 2/22/17 at 2:48 pm
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