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re: MMO that you have played and your opinion of them

Posted on 1/18/17 at 10:40 am to
Posted by BulldogXero
Member since Oct 2011
9794 posts
Posted on 1/18/17 at 10:40 am to
I left out a lot of the random, more obscure F2P titles I've tried. I'm going to try to go in somewhat of an order but not really:

EverQuest -- My intro into the world of MMORPGs. This was before there were 200 other MMOs on the market and gaming over the internet wasn't what it is today. There was a certain novelty from meeting people from all over the world in a virtual living space. Back then, we cared more about the journey than the destination, and while the game was devoid of any real contact (mostly just areas within which to slaughter monsters), the community made the game what it is.

Final Fantasy XI -- Basically the Japanese EverQuest. Another great game focused more on the journey than the end destination. Fantastic graphics and music. Those elements carried over to XIV. A bit too hardcore in spots. I don't like the repeated grinding for sub-classes and unlocking new classes like Paladin, Ninja, etc.

EverQuest Online Adventures -- EverQuest on the PS2 basically. Not really dumbed down per say but streamlined to focus on what made EQ so great. Another game that focuses mostly on the fun you make with the people you play with. Also, this game has an insane attention to detail and affection for the world it takes place in. EQOA takes place 500 years "before" the original EverQuest and unlike EQ2, the game world strongly resembles that of the original EverQuest right down to some of the same textures and layouts of certain zones. Seeing the Befallen dungeon as a temple of Marr in EQOA with the exact same wall texture and zone layout was amazing.

Dark Age of Camelot -- 3 factions with completely unique landmasses was a pretty novel idea. The PVP was amazing, especially joining forces with the other faction whom you couldn't verbally communicate with to take down a more powerful opponent. I do think that the 3 factions split the playerbase a bit too much though. When I played back in around 2004-2005, there were usually only 400-500 people online in my realm at a given time which isn't a whole lot for an MMO.

Asheron's Call -- I came into this game way late, but it never had the legs of something like EQ. Graphically, it looks worse than Runescape does today. Water is literally a flat blue texture that makes splashing noises when you walk on it. Character progression is pretty sandboxish and the combat is fast paced and fun.

Asheron's Call 2 -- I like the look of the game world. It's a prototype for DDO and LotRO and actually does a lot that WoW would later take from it such as the solo-oriented progression and the UI. Wish I spent more time with the game during it's "re-launch" before it died again. I may try to play before the end of January when it goes away for good.

Ultima Online -- Would have been fantastic to play at launch and for the first couple of years afterwards. I'd love to get into an MMO like UO if they still made them.

Guild Wars -- I loved this game back in the day. The buy-to-play MMO-lite model was unique for it's day. A good alternative to WoW if you didn't want to pay a monthly fee. Great visual style. Great music. Great emphasis on group play. The dual class system was much more favorable as opposed to how Final Fantasy does it, and it made for some fun character building. I've always wanted to get a group of friends together to play through the campaigns, but I haven't been successful as of yet.

Star Wars Galaxes: I played pre and post NGE. Pre-NGE my computer was garbage, and I was playing on dial up. Needless to say, I had a bad time. I would have played the crap out of it otherwise though. Post-NGE I still thought the game was good, but I got so tired of that one single quest line that you follow for almost the entire game.

EverQuest II -- The first MMO I spent a lot of time in post-EQ. This game was amazing at launch. The visuals were ahead of their time, and it did the whole voice acting thing before SW:TOR. It has been through some radical changes post-launch. It started out very similar to EQ1 (except for group XP debt which was a horrible idea) and today it's very similar to WoW, but it's still one of my favorite MMORPGs.

Mabinogi -- I wish I could get into this game. Seems like a fun sandbox-style MMO. It's really old at this point though.

Lineage II -- I came into this game too late as well. I am not sure it mattered all that much. Beautiful music and good art direction, but it felt like a cheap F2P game. Ultimately that's because I think it was. At least in Korea.

Archlord -- lol

AION -- At the time it released, it was probably the best looking MMO out there. It's a Korean-made MMORPG that tries so hard to appeal the WoW audience, but they just don't quite understand the appeal of a game like WoW over something as hardcore grindy as Lineage II. As a result, they made a game that didn't really go over too well with western audiences. It was one of the first premium MMOs to go fully F2P though, so it's pretty decent for what it is. Probably still has a good sized playerbase.

Posted by BulldogXero
Member since Oct 2011
9794 posts
Posted on 1/18/17 at 10:41 am to
WoW -- The next MMO infatuation post-EQ and probably the one MMO I've spent more time in than any other. WoW has to be one of the greatest video games of all time. The amount of polish, love, and care put into every aspect of the game is commendable. A timeless art style that will never look bad with some of the best animations. It changed MMORPGS forever with the bite-sized quest style of progression mixed with the fast-paced combat that minimized socializing while in a group, but I have so many memories of time spent in this game.

Vanguard: Saga of Heroes -- I wish I had a good PC when this game first launched. I had missed the boat when I finally got to play it. Beautiful game world that looked straight out of a Keith Parkinson fantasy novel book cover. You could find a random dungeon in the game world and enter/exit with no loading screen. The loading between "chunks" in an otherwise seamless world was a bit annoying though. It was plagued with some horrible design choices. Group-based quest chains are terrible and Vanguard was plagued with group-based quest chains. If you could actually hit the level cap playing by yourself, it wouldn't matter how many people were playing, but I would always flame out around level 30-35 because I would start hitting walls of content that I couldn't progress through without other players. It was a pain getting players together to complete a lot of the content because the few who were playing the game were all max level.

Vindictus -- The character models look so nice. I love the source engine. Repetitive gameplay.

Chronicles of the 9th Seal -- better than Vindictus

Dragon Nest -- not better than Vindictus.

Anarchy Online -- I played this a few years ago after it went F2P. I thought the game was amazing. I felt like I could see myself enjoying it more than EQ if I had played it back in the day. I missed the boat though. I feel like it would be impossible to catch up to the vets now.

Lord of the Rings Online -- This was the game I played because my computer wasn't powerful enough for Vanguard at the time. Beautiful game with a lot of impressive looking vistas. The art direction was awful. It was a very meh version of Middle Earth that looked decidedly generic after the amazing cinematic version. Terrible music and sound effects as well. It's still a decent game, but I find that it hasn't aged all that well from a gameplay standpoint. It's very much still rooted in the ideas of oldschool WoW which does appeal to some people, but it just feels outdated. Likely is so because Turbine lacks the resources to continually update their game. That's one thing I've always admired Daybreak/SOE for. They lack the resources they once had as well, but EQ and EQ2 are two very well maintained games. LotRO less so.

RIFT -- Walmart brand WoW. Some good art direction in places, but I have never played a more generic game. I did get to max level and ran some dungeons. I never raided.

Age of Conan -- I hated the combat system. The graphics reminded me of EQ2. Overall, I didn't get very far.

The Secret World -- I just did not care for this game.

Warhammer Online -- I love the Warhammer art style in general. The PvP was fun, but Warhammer had the worst PvE content I've ever played in an MMORPG. It popularized the public quest, but the fact that the best rewards were reserved for the highest DPS killed them.

City of Heroes -- Fun little game. I wish it was still around, so I could go back and play it. I think I like it a little bit better than Champions Online.

Champions Online -- I'm pretty sure the only reason people log into this game is to play dress up. That said, customizing character appearance and powers is a lot of fun. I can't get into the generic bubblegum superhero universe of that game though.

DCUO -- A lot of fun. My favorite superhero MMORPG. Character customization is lacking compared to Champions and CoH, but the combat is a lot of fun and the DC comic universe is much more fun to play in.

Defiance -- It was fun. Kind of reminds me of Warframe mixed with a DCUO-style overworld. The game needs to be re-released on PS4 and Xbox One.

Guild Wars 2 -- Great art direction. Poor combat and grindy character progression. The fact that the camera is focused on my character's arse 24/7 annoyed me more than it probably should have.

RAIDERSZ -- Before TERA went F2P, if I liked it but could not afford it, I would play RAIDERZ.

TERA -- I like TERA a lot. For a long time, I considered it to be the next MMORPG to which I would devote a considerable amount of time. I probably just sucked at the game, but what I eventually realized though was how annoying the combat turned out to be at later levels. Mobs took too long to kill, and it was a matter of kiting or avoiding damage. If you were hit, some mobs could kill you in 3 to 4 swings. I do like the art direction and game world though.

Jade Dynasty -- Gain XP while AFK

Perfect World -- Chinese copycat WoW. Probably had great character cutomization for it's day. If I couldn't pay for WoW, I'd probably look at playing this game. Super grindy though.

Runes of Magic -- I actually thought this game was pretty nice. I remember it being P2W though.

NeverWinter -- The best D&D MMORPG, but I don't know how much that says. It honestly doesn't look for feel much like D&D at all, but the combat is a lot of fun. I do not know why all the enemies in the later levels have so much HP. It kills the fun of the combat system.

DDO -- I really like the art style of Eberon as well as the group-based nature of progression. I think it would be hard to get very far in the game today though without going into it with some other players.

EVE -- I think I"ve played through the tutorial 4 or 5 times. I like the game a lot, but I realize I will never be able to compete with the majority of the playerbase. At some point, I always realize I'd rather just play Elite Dangerous.

Posted by Doldil
The Ham
Member since Jan 2010
6214 posts
Posted on 1/18/17 at 12:14 pm to
quote:

AION


I forgot about this one (in name) the flying aspect of it was cool as hell. I really enjoyed the game when I played it, but basically rushed through the leveling grind and then quit.

I hated Wildstar when I played it. The constant use of games telling you where the attack from a mob was going to be happening for you to know what area to dodge away from just irritated me. I played the beta and basically never gave it a second thought.
This post was edited on 1/18/17 at 12:21 pm
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