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re: Civ 6

Posted on 11/6/16 at 3:33 pm to
Posted by ZacAttack
The Land Mass
Member since Oct 2012
6416 posts
Posted on 11/6/16 at 3:33 pm to
Playing one now were I am jammed up on a continent, with 4 cirt states, england, russia and norway. It's actually hard to move troops around there's so much built up on it. there's been constant fighting since the very beginning. Norway make a settlement right next to my capitol and then declared war on me for having troops inside their borders. Norway is no more.

Needless to say I'm really enjoying the game, but it could stand with a few tweaks.
Posted by DumpsterFire
Member since Sep 2012
1450 posts
Posted on 11/13/16 at 12:53 pm to
Just downloaded it today. I've loved the past 3 Civ games, so I'm sure I'll get hooked.
Posted by Srbtiger06
Member since Apr 2006
28290 posts
Posted on 11/14/16 at 10:53 am to
The more I play, the more I realize diplomacy needs some serious fixing.

-Casus belli doesn't really work. Saladin settled like 4 cities RIGHT on my borders after I asked him not to. I couldn't declare anything but formal war or surprise war. I denounced, waited, everything. Never had the option.
-I can't declare peace. Gilgamesh DoWed me (still don't know why) while he was a good ways away. He sent a small fragmented army that I destroyed with ease. I didn't want to war but he would never accept my peace offer.
-Greece declared on me EARLY while on another continent. Never saw a unit of his. Never engaged in battle. Offered peace after like 40 turns. I tried offering peace multiple times...no luck. My city had a war weariness penalty the entire time. Why?
-Speaking of peace, Gilgamesh offered a city. I didn't want it so I removed it from the deal. He wouldn't accept the deal.
-Early war makes it frustrating. I've played a couple games where Greece, India, Konga, or Gilgamesh will declare on me within 25 turns. That doesn't bother me a ton, but they have full-fledged armies. How are they getting 6+ mounted units and archers that quick?
-Modifiers for relationships need to be altered. Brazil and China hate me as soon as I get a great person or build a wonder. I understand a negative modifier, and that's cool. I just think it should be ONE component of it. It makes relationships difficult.
-Something has GOT to be done about the religion spamming. I've had multiple games where the AI will have religious units blocking every tile in my city's 3-tile radius. I can't move my military, my great people....I can't even go improve a tile. I like the religion mechanic but holy hell, that's absurd.
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