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re: Why did the clock keep running after our WR went OOB on final drive?
Posted on 9/27/16 at 1:47 pm to Number 31
Posted on 9/27/16 at 1:47 pm to Number 31
quote:
Also, if Etling didn't get the final snap off on time, shouldn't the play have been blown dead before the snap? If they allowed the ball to be snapped then he got it off on time.
Agreed and should not be a reviewable issue if play was allowed to happen
Posted on 9/27/16 at 1:48 pm to MIKEDATIGER
quote:
Agreed and should not be a reviewable issue if play was allowed to happen
Im more surprised they didn't catch it real time. It wasn't even close.
Posted on 9/27/16 at 1:49 pm to MIKEDATIGER
quote:
uote:
Also, if Etling didn't get the final snap off on time, shouldn't the play have been blown dead before the snap? If they allowed the ball to be snapped then he got it off on time.
quote:
Agreed and should not be a reviewable issue if play was allowed to happen
No.
Referees are told to let "iffy" plays continue because if they DID get the snap off in time, they want the play to continue. They can always review it.
Same for fumbles - the refs are taught to not blow a play dead and let the call on the field be a fumble if it's close, so that the teams fight for the recovery and then replay sorts out whether it was a fumble or not. If refs blow it dead, then even with review, it's difficult to award possession to the defense, unless the recovery was immediate by the defense, even after the whistle. Much cleaner to let the play go, and then let replay sort it out. It's actually a good thing that they do this.
This post was edited on 9/27/16 at 1:51 pm
Posted on 9/27/16 at 2:14 pm to MIKEDATIGER
quote:
Agreed and should not be a reviewable issue if play was allowed to happen
Any egregious game clock error is reviewable. The last play would fall in that category.
quote:
ARTICLE 7. No other plays or officiating decisions are reviewable. However, the replay official may correct egregious errors, including those involving the game clock, whether or not a play is reviewable. This excludes fouls that are not specifically reviewable
As for the "early" start of the game clock posted at the top of this page...
quote:
Second and 10 at the B-30. The game clock is running in the second half. Team A trails by two points and is out of timeouts. At the snap Team A has five players in the backfield. A22 carries for a three-yard gain to the B-27. When the ball is declared dead the game clock reads (a) 13 seconds; (b) 8 seconds. RULING: (a) and (b) Five-yard penalty, illegal formation. Second and 15 at the B-35. Because the illegal formation is not a foul that causes the clock to stop immediately, the 10-second runoff does not apply. After the penalty is administered the game clock starts on the referee’s signal.
The part quoted on the top of this page that the clock starts on the snap is only if a penalty that would result in a 10-second runoff is accepted but the 10-second runoff is declined.
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