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re: *Official* Witcher 3 Release Thread

Posted on 6/1/15 at 8:03 am to
Posted by taylork37
Member since Mar 2010
15364 posts
Posted on 6/1/15 at 8:03 am to
quote:

Now I'm not bashing the game because that's still a lot of content, but it's very videogame-ish and not very organic.


Not sure how visiting a procedurally generated dungeon for a procedurally generated quest for the millionth time to fetch a random item for an NPC who has 1 of 5 voices is any more organic.




Posted by Carson123987
Middle Court at the Rec
Member since Jul 2011
66739 posts
Posted on 6/1/15 at 8:57 am to


Perfect description
Posted by ILikeLSUToo
Central, LA
Member since Jan 2008
18018 posts
Posted on 6/1/15 at 12:49 pm to
quote:

Not sure how visiting a procedurally generated dungeon for a procedurally generated quest for the millionth time to fetch a random item for an NPC who has 1 of 5 voices is any more organic.


And the voices are so distinct that they're immediately recognizable. Like I don't notice the bandit chief has the same voice as the guy who sent me to kill said chief.

quote:

Dumb question but what have the mods added besides visuals? I was under the impression the mods just made it look prettier.

Assuming that there are some actual content mods, what are your favorites?


For me, the visuals are my favorite and were enough to get me to do another playthrough. Thousands of mods that change the skies to the grass and every minute detail in between, not to mention the overhauls to the inventory menus, map, weather, weapons, spells, character creation, and the entire game's soundtrack. My last modded run-through of Skyrim with 4K textures looked better than most AAA titles of even the last year or so.

You can even make the NPC population denser, and make their textures look better. You can make the women easier on the eyes, too, from lore-friendly to downright lewd. There's a mod that adds NPCs/followers with new voice actors who send you on new quests. I think there's a mod that makes bard instruments playable. Some mods add some realism challenges like cold, disease, thirst, and hunger. I know there's at least one or two mods to the combat mechanics.

On top of all that, there are actual content mods that add new land and gameplay. One of the well known expansions is Falskaar, which adds 25+ hours of gameplay via new land, lore, and characters with new voice acting. Moonpath to Elsweyr is another one with new land and gameplay, and Wyrmstooth, Helgen Reborn, and several others. Falskaar is the most well-known, most favored, and I believe the most expansive. A lot of the mods developed to improve textures and terrain have a Falskaar add-on.

Of course, there are also mods that make the crabs curse at you or turn dragons into flying trains, and an entire community of modders who've turned Skyrim into a sex RPG. Those mods get a lot of attention, but they're just a drop in the bucket of what's really out there.
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