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re: The New Gameplay of Assassin's Creed: Unity
Posted on 8/9/14 at 11:39 pm to RTR America
Posted on 8/9/14 at 11:39 pm to RTR America
quote:
While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, the lead developers on the new-gen title Unity emphasized that they were reworking the core pillars of the franchise to go along with their full leap to the next generation. We spoke with creative director Alex Amancio, lead game designer Alex Pedneault, and game designer Max Spielberg about exactly what has changed in the navigation, stealth, and combat gameplay for Assassin's Creed Unity. With new controls for climbing, a renewed emphasis on stealth and open mission design, and more deliberate and difficult combat, Ubisoft is promising that the next Assassin's Creed will feel different and fix common complaints about the gameplay of previous entries. The video also features several never-heard music tracks from Unity, so I hope you enjoy.
With all the instant-fail stealth missions that have plagued the franchise since AC2, I'm not sure this sends a good message.
Posted on 8/9/14 at 11:48 pm to BulldogXero
They also claim to be getting away from that type of fail mission. They are going for an objective sandbox approach. I hope it happens.
Posted on 8/10/14 at 12:06 am to BulldogXero
I never finished revelations because of the stealth missions.
Posted on 8/10/14 at 11:42 am to BulldogXero
quote:
With all the instant-fail stealth missions that have plagued the franchise since AC2, I'm not sure this sends a good message.
Not gonna happen anymore.
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