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re: The New Gameplay of Assassin's Creed: Unity

Posted on 8/9/14 at 11:39 pm to
Posted by BulldogXero
Member since Oct 2011
9795 posts
Posted on 8/9/14 at 11:39 pm to
quote:

While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, the lead developers on the new-gen title Unity emphasized that they were reworking the core pillars of the franchise to go along with their full leap to the next generation. We spoke with creative director Alex Amancio, lead game designer Alex Pedneault, and game designer Max Spielberg about exactly what has changed in the navigation, stealth, and combat gameplay for Assassin's Creed Unity. With new controls for climbing, a renewed emphasis on stealth and open mission design, and more deliberate and difficult combat, Ubisoft is promising that the next Assassin's Creed will feel different and fix common complaints about the gameplay of previous entries. The video also features several never-heard music tracks from Unity, so I hope you enjoy.


With all the instant-fail stealth missions that have plagued the franchise since AC2, I'm not sure this sends a good message.
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 8/9/14 at 11:48 pm to
They also claim to be getting away from that type of fail mission. They are going for an objective sandbox approach. I hope it happens.
Posted by tconle2
Member since Sep 2011
4104 posts
Posted on 8/10/14 at 12:06 am to
I never finished revelations because of the stealth missions.
Posted by LosLobos111
Austere
Member since Feb 2011
45385 posts
Posted on 8/10/14 at 11:42 am to
quote:

With all the instant-fail stealth missions that have plagued the franchise since AC2, I'm not sure this sends a good message.


Not gonna happen anymore.
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