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The New Gameplay of Assassin's Creed: Unity

Posted on 8/9/14 at 1:28 am
Posted by RTR America
Memphis, TN
Member since Aug 2012
39600 posts
Posted on 8/9/14 at 1:28 am
LINK

quote:

While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, the lead developers on the new-gen title Unity emphasized that they were reworking the core pillars of the franchise to go along with their full leap to the next generation. We spoke with creative director Alex Amancio, lead game designer Alex Pedneault, and game designer Max Spielberg about exactly what has changed in the navigation, stealth, and combat gameplay for Assassin's Creed Unity. With new controls for climbing, a renewed emphasis on stealth and open mission design, and more deliberate and difficult combat, Ubisoft is promising that the next Assassin's Creed will feel different and fix common complaints about the gameplay of previous entries. The video also features several never-heard music tracks from Unity, so I hope you enjoy.

This post was edited on 8/9/14 at 1:29 am
Posted by Mr Gardoki
AL
Member since Apr 2010
27652 posts
Posted on 8/9/14 at 1:29 am to
Sounds good, hope they implement that.
Posted by Gladius Veritas
Fayetteville, Arkansas
Member since May 2012
13189 posts
Posted on 8/9/14 at 2:35 am to
saw this earlier. Looks like they improved on a lot of things
Posted by LewDawg
Member since May 2009
75346 posts
Posted on 8/9/14 at 8:24 am to
Will buy
Posted by tconle2
Member since Sep 2011
4104 posts
Posted on 8/9/14 at 8:51 am to
I'm still not sold on Unity because of the co-op. Can I play the whole game by myself?
Posted by hg
Member since Jun 2009
124732 posts
Posted on 8/9/14 at 9:15 am to
Looks really good.
Posted by Gnar Cat21
Piña Coladaburg
Member since Sep 2009
16888 posts
Posted on 8/9/14 at 2:32 pm to
it only took like 5 games for them to add a crouch option
Posted by BulldogXero
Member since Oct 2011
9845 posts
Posted on 8/9/14 at 11:39 pm to
quote:

While visiting Ubisoft Montreal for our September cover story on Assassin's Creed Unity and Rogue, the lead developers on the new-gen title Unity emphasized that they were reworking the core pillars of the franchise to go along with their full leap to the next generation. We spoke with creative director Alex Amancio, lead game designer Alex Pedneault, and game designer Max Spielberg about exactly what has changed in the navigation, stealth, and combat gameplay for Assassin's Creed Unity. With new controls for climbing, a renewed emphasis on stealth and open mission design, and more deliberate and difficult combat, Ubisoft is promising that the next Assassin's Creed will feel different and fix common complaints about the gameplay of previous entries. The video also features several never-heard music tracks from Unity, so I hope you enjoy.


With all the instant-fail stealth missions that have plagued the franchise since AC2, I'm not sure this sends a good message.
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