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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9
Posted on 9/18/14 at 12:00 pm to Broke
Posted on 9/18/14 at 12:00 pm to Broke
I think that the timing is perfect for us since we get online at the end of it anyway. As long as we have enough chances to guard our flags and steal some toward the end, we will always finish toward the top of the ranks. Even a middle of the pack finish gives decent rewards, and I can't see us falling much below that except in a worst case scenario.
It just seems really, really crucial to stay off that first page.
I could see them randomizing the list in a future update to spice things up a bit.
It just seems really, really crucial to stay off that first page.
I could see them randomizing the list in a future update to spice things up a bit.
This post was edited on 9/18/14 at 12:01 pm
Posted on 9/18/14 at 1:31 pm to Korkstand
Current boss team is:
140 (capped) Druid 6/9, Revive 2/5
140 (capped) Immortep 5/9, Bezerk 1/5
135 Atlanticore 6/9, Revive 1/5
138 Champion 3/9, Heavy Blow 1/5
136 Succubus 3/9, Heavy Blow 2/5
Relevant sideline players:
140 (capped) Thunder God 5/9, Revitalize 2/5
131 Ninja 3/5, Deadly Strike 1/5)
80 Executioner 2/9, War God 1/5
I just can't get TG to work in there. replacing any single hero throws what stun lock I can do way off and the fight doesn't last half as long before I am out. It's just so weird.
140 (capped) Druid 6/9, Revive 2/5
140 (capped) Immortep 5/9, Bezerk 1/5
135 Atlanticore 6/9, Revive 1/5
138 Champion 3/9, Heavy Blow 1/5
136 Succubus 3/9, Heavy Blow 2/5
Relevant sideline players:
140 (capped) Thunder God 5/9, Revitalize 2/5
131 Ninja 3/5, Deadly Strike 1/5)
80 Executioner 2/9, War God 1/5
I just can't get TG to work in there. replacing any single hero throws what stun lock I can do way off and the fight doesn't last half as long before I am out. It's just so weird.
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