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re: Castle Clash: iOS/Droid Tigerdroppins Guild... iOS boss fight Sunday at 9
Posted on 12/28/14 at 7:44 am to Broke
Posted on 12/28/14 at 7:44 am to Broke
quote:
Which hero puts a puff of red smoke above my heroes and they all die in like 3 seconds? frick whatever enemy does that
frick aries. That a-hole with revite 5 is driving me nuts
Posted on 12/28/14 at 3:59 pm to wasteland
quote:
frick aries. That a-hole with revite 5 is driving me nuts
I got one of those, Revite 3/5 on him. 5/5 revite on this a-hole is a bitch to go up against.
I'm fricking $900 into this game now
Posted on 12/28/14 at 4:16 pm to Casty McBoozer
I've got him with 5/5 revit. With a inscribed speed boost, he's money in arena.
Posted on 12/29/14 at 10:31 am to Foot
So after a long drought, I rolled Aries and now Santa within a few days. Santa wrecks shite.
Posted on 12/29/14 at 10:57 am to Korkstand
Spent $50 yesterday. Nothing but Druid, champ and ninja.
Also I need a good base design to win J
Also I need a good base design to win J
Posted on 12/29/14 at 10:59 am to Broke
quote:Copy mine.
Also I need a good base design to win J
Have you ever beat it? After I did, I just started doing HBM 2 and never went back. Currently farming N.
Posted on 12/29/14 at 11:02 am to Korkstand
Never beat it. Can you post yours
How much experience can I expect from II? Is it a big jump?
How much experience can I expect from II? Is it a big jump?
This post was edited on 12/29/14 at 11:03 am
Posted on 12/29/14 at 11:04 am to Broke
This is nate's, it's the base I copied:
Posted on 12/29/14 at 11:18 am to Broke
quote:
How much experience can I expect from II? Is it a big jump?
It's kind of weird, but J gives 55 shards, then K only gives 45, but it is easier than J. I think N is about the same difficulty as J, and N gives 60 shards. O has a big boss, and I haven't beat that one yet.
As for experience, I haven't been able to find all the info for K-T. Some people are convinced that K-T gives resources more often than A-J, so you might end up getting less exp. But I did get almost 800k exp from N last night, which is about what J gives you.
I just ran J again, and I beat it but with heavy losses. After you beat it once, just move on to the second challenge because K-M really are easier than J, and M gives the same 55 shards.
Posted on 12/29/14 at 11:36 am to Broke
quote:Nice.
AND J GOES DOWN!!!
Base design makes all the difference.
Posted on 12/29/14 at 11:37 am to Korkstand
Do I get more experience for K-whatever?
Posted on 12/29/14 at 11:39 am to Broke
quote:I think K-M give a little bit less experience, and N gives about the same or a little bit more than J.
Do I get more experience for K-whatever?
Posted on 12/29/14 at 12:04 pm to Broke
Ive def noticed that HBM 2 seems to drop resources more heavily. The mana drops on M are pretty nice, just hate the gold drops.
M is pretty east for me, N is 50% or less success rates. From what I've seen, the Centaur Boss on O wrecks shite.
M is pretty east for me, N is 50% or less success rates. From what I've seen, the Centaur Boss on O wrecks shite.
Posted on 12/29/14 at 12:11 pm to Mongeaux
I need to figure out a base to beat I with. The damage from TG and SM wreck my heroes before they can even engage.
Posted on 12/29/14 at 1:11 pm to Remulan
Try adding 20 or so guardians (troops) in your army camps to soak up the procs from those 2. Beyond that, get the inscription levels on your hero's up to add HP bonuses and level up buildings to be able to absorb more hits.
As far as base design, the 4 corners design posted in this thread helps to prevent SM and TG from being able to build up to proc too quickly. I was farming G with a sandbox design, changed to 4 corners and leveled up and can now farm M.
As far as base design, the 4 corners design posted in this thread helps to prevent SM and TG from being able to build up to proc too quickly. I was farming G with a sandbox design, changed to 4 corners and leveled up and can now farm M.
Posted on 12/29/14 at 1:43 pm to Mongeaux
quote:This works, but it's best to make a base that can win without troops. Mana is better spent on inscriptions.
Try adding 20 or so guardians (troops) in your army camps to soak up the procs from those 2.
quote:
As far as base design, the 4 corners design posted in this thread helps to prevent SM and TG from being able to build up to proc too quickly. I was farming G with a sandbox design, changed to 4 corners and leveled up and can now farm M.
Yeah, it's really important that your outer buildings have several "start points" and that they lead the enemies toward your heroes instead of more buildings.
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