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Started By
Message
Posted on 6/16/14 at 3:12 pm to Korkstand
I have everything I need around lvl 13-14 but I'm waiting for my TH upgrade so I can get more storages. I have a little while from the 6th base.
Posted on 6/16/14 at 3:20 pm to Broke
How do I play Eggmaster in the opining message? I really need a cupid.
Posted on 6/16/14 at 3:24 pm to RBWilliams8
quote:I hate to tell you this, but I think you have a long while to go. At least a couple months.
I have everything I need around lvl 13-14 but I'm waiting for my TH upgrade so I can get more storages. I have a little while from the 6th base.
Posted on 6/16/14 at 3:27 pm to WestlakeTiger
quote:Just buy gems, then go to the gift box and press the "more events" button. Click the "smash&win" event and smash an egg. Every 1400 gems you buy gets you another attempt.
How do I play Eggmaster in the opining message? I really need a cupid.
Posted on 6/16/14 at 3:40 pm to Foot
quote:
and I haven't fought the boss yet
Whose fault is that? We do it damn near every day
Posted on 6/16/14 at 3:48 pm to Broke
quote:
Whose fault is that? We do it damn near every day
Foot bosses all the time, he's a regular, he's just saying he hasn't caught one since he got his 6th base Saturday.
Posted on 6/16/14 at 3:51 pm to Casty McBoozer
quote:
Foot bosses all the time, he's a regular, he's just saying he hasn't caught one since he got his 6th base Saturday.
I'm trying to make him feel bad so he will come every day.
Posted on 6/16/14 at 3:56 pm to Broke
I barely make the boss fights now . I just forget all the time.
Posted on 6/16/14 at 4:10 pm to polizei11
quote:Must be nice to have all the HB you need
I barely make the boss fights now . I just forget all the time.
Posted on 6/16/14 at 5:03 pm to Foot
6 heroes is awesome. I'm doing dungeons now with 6 and I'm cleaning house.
Posted on 6/16/14 at 6:59 pm to Korkstand
quote:
I hate to tell you this, but I think you have a long while to go. At least a couple months.
Yeah I wasn't using it in a literal sense. That's a lot of long term upgrades with only 4 builders
Posted on 6/16/14 at 6:59 pm to Korkstand
quote:
I hate to tell you this, but I think you have a long while to go. At least a couple months.
Yeah I wasn't using it in a literal sense. That's a lot of long term upgrades with only 4 builders
Posted on 6/16/14 at 11:57 pm to RBWilliams8
So, I was trying to figure out what combination of talents and skill levels I would need on Champ and PD in order to make Champ proc again before his first 3 second stun wears off for a perfect perma-stun on any boss. I started by timing the attack rates of a few of my heroes to see if they were attacking as fast as I thought they should be.
Pretty much all of them were slower than I expected. I have a Druid and PD with Berserk 3/5, which increases attack speed by 20%. I thought that, since their normal attack rates are 1000ms (1 attack per second), that a 20% increase would make them attack 1.2 times per second. This doesn't happen. Instead, they each got off 5 attacks in about 4.5 seconds, which is only a little more than 1.1 attacks per second, or an attack speed of 900ms. Turns out, according to this thread, the math works like this:
1.0/1.2 = .833 (normal attack rate / increase due to berserk = expected attack rate)
This .833 is then, for whatever reason, ROUNDED UP TO THE NEXT 100ms, so the 3/5 bersek only gets you to an attack rate of 900ms. Berserk 4/5 would be required to get me down to the 800ms rate.
My Champ currently has Berserk 1/5 for 10% attack rate increase, which comes out to 1.0/1.1 = .909, which gets rounded right the frick back up to 1000ms, and which was verified by my timing tests. It may seem pointless as a talent, but thankfully it does still come into play when PD buffs him, or if I do Frenzy. On heroes without Berserk, my Frenzy buffs their attack rate by 40%, which works out to 1.0/1.4 = .714, or 800ms. My Champ's Berserk stacks, so he gets that extra 10% boost, making him attack at 1000/1400 = .714/1.1 = .649, or 700ms.
With my PD at 4/9 for 25%, this gives my Champ a rate of 1.0/1.35 = .741, or 800ms. Once I get PD to 5/9, Champ's rate will be 1.0/1.4 = .714, or STILL 800ms. He won't see an actual attack rate boost until I get PD to 6/9. Everyone else is even more fricked since 1.0 divided by 1.25, 1.3, 1.35, or 1.4 are all higher than .700 and will get rounded up to 800ms. Non-berserked heroes will not see an attack speed increase from one buff until I get PD to 8/9! The only reason it's worth it to level PD's skill from 4/9 to 5/9 is because of the stacking. A stacked 4/9 gives a rate of 1.0/1.25 = .8/1.25 = .64, or 700ms. A stacked 5/9 gives a rate of 1.0/1.3 = .769/1.3 = .592, or 600ms.
Very long story short, I'm not getting my Champ to perma-stun . I would need 5/5 Berserk, plus a double-stacked buff from PD at 9/9 or a triple-stacked buff at 5/9 to even come close. And then it would only last until the oldest buff rolls off the stack, screwing everything up.
Pretty much all of them were slower than I expected. I have a Druid and PD with Berserk 3/5, which increases attack speed by 20%. I thought that, since their normal attack rates are 1000ms (1 attack per second), that a 20% increase would make them attack 1.2 times per second. This doesn't happen. Instead, they each got off 5 attacks in about 4.5 seconds, which is only a little more than 1.1 attacks per second, or an attack speed of 900ms. Turns out, according to this thread, the math works like this:
1.0/1.2 = .833 (normal attack rate / increase due to berserk = expected attack rate)
This .833 is then, for whatever reason, ROUNDED UP TO THE NEXT 100ms, so the 3/5 bersek only gets you to an attack rate of 900ms. Berserk 4/5 would be required to get me down to the 800ms rate.
My Champ currently has Berserk 1/5 for 10% attack rate increase, which comes out to 1.0/1.1 = .909, which gets rounded right the frick back up to 1000ms, and which was verified by my timing tests. It may seem pointless as a talent, but thankfully it does still come into play when PD buffs him, or if I do Frenzy. On heroes without Berserk, my Frenzy buffs their attack rate by 40%, which works out to 1.0/1.4 = .714, or 800ms. My Champ's Berserk stacks, so he gets that extra 10% boost, making him attack at 1000/1400 = .714/1.1 = .649, or 700ms.
With my PD at 4/9 for 25%, this gives my Champ a rate of 1.0/1.35 = .741, or 800ms. Once I get PD to 5/9, Champ's rate will be 1.0/1.4 = .714, or STILL 800ms. He won't see an actual attack rate boost until I get PD to 6/9. Everyone else is even more fricked since 1.0 divided by 1.25, 1.3, 1.35, or 1.4 are all higher than .700 and will get rounded up to 800ms. Non-berserked heroes will not see an attack speed increase from one buff until I get PD to 8/9! The only reason it's worth it to level PD's skill from 4/9 to 5/9 is because of the stacking. A stacked 4/9 gives a rate of 1.0/1.25 = .8/1.25 = .64, or 700ms. A stacked 5/9 gives a rate of 1.0/1.3 = .769/1.3 = .592, or 600ms.
Very long story short, I'm not getting my Champ to perma-stun . I would need 5/5 Berserk, plus a double-stacked buff from PD at 9/9 or a triple-stacked buff at 5/9 to even come close. And then it would only last until the oldest buff rolls off the stack, screwing everything up.
Posted on 6/17/14 at 7:55 am to Penn
you still playing? We need to do a boss fight soon
Posted on 6/17/14 at 8:30 am to Korkstand
Adding the 6th hero fricked my boss battle all up. It adds another hero for the boss to attack and it threw my mojo all out of whack. I may throw my 5, let stun lock roll and then throw my other one for damage
Posted on 6/17/14 at 9:43 am to Penn
quote:
Dude.....
I know I take some shite too far, but I like getting into the mechanics of a game. Leave me alone.
Posted on 6/17/14 at 11:11 am to Penn
And if you think that's bad, I also made a spreadsheet that approximates PD's proc times, attack rate, and number of proc stacks.
At 4/9 skill (25% boost), PD's procs hit as follows:
1 proc @ 8 secs into battle
2 procs stacked @ 14 secs
1 proc @ 16 secs
2 @ 20
1 @ 23
2 @ 26
3 @ 37
2 @ 39
3 @ 42
4 @ 46
3 @ 47
4 @ 52
5 @ 60
6 @ 63
5 @ 64
And at skill 5/9 (30%), the procs stack a bit faster:
1 @ 8
2 @ 14
1 @ 16
2 @ 20
1 @ 24
2 @ 25
3 @ 29
2 @ 31
3 @ 34
4 @ 38
3 @ 39
4 @ 41
5 @ 45
6 @ 47
5 @ 48
6 @ 49
7 @ 52
At 4/9 skill (25% boost), PD's procs hit as follows:
1 proc @ 8 secs into battle
2 procs stacked @ 14 secs
1 proc @ 16 secs
2 @ 20
1 @ 23
2 @ 26
3 @ 37
2 @ 39
3 @ 42
4 @ 46
3 @ 47
4 @ 52
5 @ 60
6 @ 63
5 @ 64
And at skill 5/9 (30%), the procs stack a bit faster:
1 @ 8
2 @ 14
1 @ 16
2 @ 20
1 @ 24
2 @ 25
3 @ 29
2 @ 31
3 @ 34
4 @ 38
3 @ 39
4 @ 41
5 @ 45
6 @ 47
5 @ 48
6 @ 49
7 @ 52
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