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re: DayZ 1.7.6 Changelog

Posted on 2/25/13 at 5:06 pm to
Posted by GimmieSomeGlitter
GreenBOW ALABAMA!
Member since Aug 2011
491 posts
Posted on 2/25/13 at 5:06 pm to
I just don't understand why they have to try and mess with stuff that already works.....
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167510 posts
Posted on 2/25/13 at 8:29 pm to
BOOOM!

My Reddit thread and bitching got something done!

LINK /
Posted by stout
Smoking Crack with Hunter Biden
Member since Sep 2006
167510 posts
Posted on 2/26/13 at 8:17 am to
This patch is so broken it's frustrating

- Adding toilet paper and shaving razors to the game that have no function just adds to the loot table and takes away useful loot.

- Adding 20 food items to the loot table while not increasing useful loot item chances means the majority of the time food spawns now. Not very apocalyptic to see tons of food at every turn.

- The zombies are supposed to stop spawning now for 2 minutes after your kill enough to drop them below an "acceptable level" doesn't work.

- Anti teleport script is broke as frick. If you put a ghillie or any other player skin than the default one the game temproarily teleports you while you change. The teleport anti hack they put in sees the changing skin action as a hack and puts you back on the coast after you change. A member of the dev team admitted they forgot to test this.

- They forgot to fix the reload heli script they broke in previous patches.

- Zombies are apparently back to being functioning vegetables now as they are not much of a threat again. A balance between 1.7.5 zombies and these would be perfect.

- Deer stands having their own loot tables that supposed to spawn hunting loot really just spawns more fricking bandages so far.

- Zeds were no longer supposed to walk through all objects. Nope still not fixed!

- Added 4 sec delay to multiple rolls. TC said this is false. It still works. I didn't test it.

The only things I like are the arrow quiver, machete, MRE rations, random zombies spawning in the woods adds to the realism, and that the crowbar is somewhat functional now.

I will forever miss having to reload my hatchet though.
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