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Message
re: ***Official Blops II Fap Thread***
Posted on 11/19/12 at 4:26 pm to Antiheroaz
Posted on 11/19/12 at 4:26 pm to Antiheroaz
quote:
Id rather have areas that you cant advance beyond like in MOH
Didn't play GRFS but the MOH maps were WAY too linear. No creativeness to them at all IMO.
Posted on 11/19/12 at 4:33 pm to stout
Not the overall map design.
They both had a " no mans land" if you will. a thin red line that you could not pass and if you ventured beyond for 10 seconds youd die. They spawned you in this proverbial safe zone and allowed you to plan your next move.
They both had a " no mans land" if you will. a thin red line that you could not pass and if you ventured beyond for 10 seconds youd die. They spawned you in this proverbial safe zone and allowed you to plan your next move.
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