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re: ncaa football 13?
Posted on 7/9/12 at 12:04 pm to JAE20
Posted on 7/9/12 at 12:04 pm to JAE20
man this demo felt EXACTLY like ncaa 12 (germans, i know)
i liked ncaa 12 and all.. and the passing should be better... but i feel online dynasties will play exactly how they did on 12
-Set strip ball to agressive and hope for fumble
-set pass defence to agressive and get INTs
-limit your own INTs by not doing stupid shite
-run the ball 70% of the time
-other 30%, passing plays to the tight end or a flanker on a sideline slant, and of course 4 VERTS!!!!!
-2.5 seconds to throw the ball. best bring that shotgun
i liked ncaa 12 and all.. and the passing should be better... but i feel online dynasties will play exactly how they did on 12
-Set strip ball to agressive and hope for fumble
-set pass defence to agressive and get INTs
-limit your own INTs by not doing stupid shite
-run the ball 70% of the time
-other 30%, passing plays to the tight end or a flanker on a sideline slant, and of course 4 VERTS!!!!!
-2.5 seconds to throw the ball. best bring that shotgun
Posted on 7/9/12 at 12:47 pm to jefforize
Game menus's are similar to 12
-game play has been vastly improved from 12 IMO
-keep in mind the demo is on varsity for fricks sake
-I pass 90 and run 10; receivers will more likely choose my school over yours in dynasty (Thad's a cool new addition)
-you have to scout players in online dynasties.
-if your not Cheesing I actually like the "feel of 13 better"
-game play has been vastly improved from 12 IMO
-keep in mind the demo is on varsity for fricks sake
-I pass 90 and run 10; receivers will more likely choose my school over yours in dynasty (Thad's a cool new addition)
-you have to scout players in online dynasties.
-if your not Cheesing I actually like the "feel of 13 better"
Posted on 7/9/12 at 1:29 pm to jefforize
quote:
and of course 4 VERTS!!!!!
It's going to be 10x worse this year than in 12. The CPU controlled safeties on 13 are borderline retarded. They are CONSTANTLY out of position and jump the wrong routes.
When you throw the ball deep there are two things that happen most of the time:
1. Your WR is streaking with no one within 15 yards of him because the safety jumped a short route (which does happen but not nearly as much IRL as in the game)
2. The safety manages to stay deep but then stands there as the WR/TE catches the ball and runs by him.
I've played 12 or 13 games so far and I'd say around 70% of the balls thrown more than 30 yards down field have been completed, which is ridiculous. And it happens whether I'm playing the CPU or online, by both sides.
And it's the same for user controlled teams and CPU controlled teams as long as the CPU is controlling the safety.
They have fixed NOTHING that made 12 so bad other than the "super linebackers," Both run and pass blocking are still terrible. My FB and pulling linemen run straight past defenders on almost every run and the line interactions on passes is still atrocious.
This post was edited on 7/9/12 at 1:38 pm
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