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re: ** GW 2: Guild Thread** Ole War Skule SERVER: DRAGONBRAND - Join Us!

Posted on 8/6/12 at 9:01 am to
Posted by Freauxzen
Utah
Member since Feb 2006
37533 posts
Posted on 8/6/12 at 9:01 am to
quote:

I could set up a Ventrilo or Teamspeak server. We had a Vent server in SWTOR, but I haven't seen the host here in a long time and I have no idea if he is even planning to play this game.


I'd say this is a good idea.

Does that cost anything?

I'd also like some sort of schedule/scheduling website.

I'd like to stay organized when and where we do things (but not completely structured) as that will be important for our small guild deploying our guild XP effectively.

Having "WvWvW Night," "PvE Night," etc.

Thoughts? Concerns?
Posted by Muppet
Member since Aug 2007
50512 posts
Posted on 8/6/12 at 1:22 pm to
quote:

I'd say this is a good idea.

Does that cost anything?


No. All you need is the server client and a static IP. Anyone can do it - people with routers need to port forward.

quote:

I'd also like some sort of schedule/scheduling website.

I'd like to stay organized when and where we do things (but not completely structured) as that will be important for our small guild deploying our guild XP effectively.


Absolutely. There are quite a few "guild portals" that provide easy-to-use templates for a site like this. You want information pages, a schedule, a newsfeed, a page where people can apply, or a forum, you can do it.

Now, as far as which guild hosting networks are the best, I have no idea. I'd be glad to do some research and correspond with you via email to find the best fit.

quote:

Having "WvWvW Night," "PvE Night," etc.

Thoughts? Concerns?


I think it's imperative for a small guild to have some sort of predictable weekly (or at worst monthly) activity. You want to provide incentive for people to get online other than to play solo or hope that maybe someone else is willing to party. So, having weekly [activity] nights seems like a good idea. Ideally, we would have specific goals in mind for each PvE night, or series thereof, but it wouldn't hurt just to tackle world events if we can't think of anything else to do.

My only concern, and anyone else can voice a contrary opinion to this, is that splitting our weeks into nights for PvP and PvE may leave us with fewer people for both. I'm not saying it always worked effectively, but in SWTOR I simply had a "Guild Play Night" where people could decide amongst themselves what they wanted to do, provided we didn't have bigger plans in mind. We would have a party of people doing PvP warzones while four more of us ran a flashpoint. I have a long history with tabletop games, so I know how hard it is to coordinate people for one night a week, much less two.
This post was edited on 8/6/12 at 1:33 pm
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