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re: NCAA Football 13
Posted on 2/14/12 at 10:44 am to Roaad
Posted on 2/14/12 at 10:44 am to Roaad
Every game has bugs and glitches. The amount of processing power you are expecting a console to have is rather absurd. They can't make animations and physics equations for the 10000 different permutations and combinations of collisions you are expecting. Especially for a series on a once a year production life cycle.
Its all about making money. The developers, beta testers, and shareholders were all fine with the pass defence. Players have learned to adapt.
Throw fades in the endzones, slip your rb out the backfield. Use a big tightend to run a curl route and then direct the pass so he faces and sits.
You can control the way the receiver tries to catch it, via user or by direction the pass with left stick. But you wouldn't know that, since you got frustrated and quit, yes?
Its fine to have a negative opinion of a game. none of us work for ea or make money defending them. I'm simply pointing out that many things you consider to be bugs and glitches, are intended. this is not an all inclusive statement as im fully aware legit bugs do exist.
Passing was way too easy on 11. So they made it tougher. Good players learned not to throw again a 90+ rated defensive back near the endzone who is set to aggressive pass d. bad players make videos cause they are upset and need validation.
Once again its a two way street. I've gotten mad at the "phasing" too, but when I get them on defence myself im not complaining. Do you play user matches, or just offline dynasties with simmed defence?
It boils down to return on investment. Its simply not worth ea's time to fix the infinite amount of perceived "problems". They make calculated judgments on a risk based approach with r.o.i being a main factor.
I'd much rather them working and polishing 13 instead of patching and fixing the things on 12 at this point. Most people would agree
Its all about making money. The developers, beta testers, and shareholders were all fine with the pass defence. Players have learned to adapt.
Throw fades in the endzones, slip your rb out the backfield. Use a big tightend to run a curl route and then direct the pass so he faces and sits.
You can control the way the receiver tries to catch it, via user or by direction the pass with left stick. But you wouldn't know that, since you got frustrated and quit, yes?
Its fine to have a negative opinion of a game. none of us work for ea or make money defending them. I'm simply pointing out that many things you consider to be bugs and glitches, are intended. this is not an all inclusive statement as im fully aware legit bugs do exist.
Passing was way too easy on 11. So they made it tougher. Good players learned not to throw again a 90+ rated defensive back near the endzone who is set to aggressive pass d. bad players make videos cause they are upset and need validation.
Once again its a two way street. I've gotten mad at the "phasing" too, but when I get them on defence myself im not complaining. Do you play user matches, or just offline dynasties with simmed defence?
It boils down to return on investment. Its simply not worth ea's time to fix the infinite amount of perceived "problems". They make calculated judgments on a risk based approach with r.o.i being a main factor.
I'd much rather them working and polishing 13 instead of patching and fixing the things on 12 at this point. Most people would agree
This post was edited on 2/14/12 at 10:47 am
Posted on 2/14/12 at 10:48 am to jefforize
Can you post the name of the game you now play that has no pronblems?
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