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Patch 1.06 is Live for download today for PS3

Posted on 1/25/11 at 7:33 am
Posted by stout
Porte du Lafitte
Member since Sep 2006
181708 posts
Posted on 1/25/11 at 7:33 am
No word yet on when it will be live for Xbox. I hope soon. So tired of losing kills to second chance.

What's changed...


quote:

New Features:

• New contracts added to the rotation.
• Added optional pre-match timer for LAN / System-Link games.

Issues Addressed:

• Fixed freeze associated with larger games.
• Improved reliability of players connections to one another.
• Improved ability to bring parties to the game lobby. Late party joiners would try to connect to previous lobby host and be denied if new joiners trigger a lobby host migration.
• Addressed an issue where the Host encounters and infinite spinning loading circle after a Host migration.
• Fixed a timing specific, long/infinite loading screen when joining games (sometimes giving you “Error - Read error (0x80010713) on file <map name>").
• Fixed a timing-specific freeze when host powered down during host migration.
• Cleaned up the map search filter in the Community section (deleted unused entries).
• Fixed Combat Training’s "USE FRIENDS" option for bots names.
• Fixed issue with split-screen guest profile names being blank, resulting in matches never launching.
• Instead of showing the generic “Player” for offline profiles in LAN, we now display the PS3 profile name.
• Fixed Friends list appearing after viewing a Friends Playercard from the Leaderboards.
• Fixed filter so players can now view Friends on Zombies leadboards.
• Fix timing specific issue where the game can be put into slow motion.
• Addressed "disconnected path" error when using the doors in Radiation after a host migration.
• Fixed stability issues navigating lobbies after client on Split Screen Zombies quits out of a game.
• Addressed issue/exploit when removing Counter Spy Plane effects with the Jammer.
• Fixed a freeze when quickly loading maps one after another in private match.
• Fixed issue where players get primary weapons in Second Chance.
• Fixed “NEW” stamp not disappearing for Custom Slot 9 when highlighting the slot.
• Removed water vision effect when respawning after dying in the acid pool in Radiation.
• Several contract fixes.

Gameplay Tuning:

• Second Chance – players that put an enemy into Second Chance are now credited for a full kill once that enemy dies. If another player kills the enemy while the enemy is in Second Chance, they will get assist credit.
• Adjustments to the PSG1 with attachments.
• AK74U adjustments.
• RCXD adjustments.
• Silenced sniper rifle adjustments.
• Removed hit markers when shooting friendly equipment.

Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 1/25/11 at 7:35 am to
This wasn't a PS3 only patch?
Posted by stout
Porte du Lafitte
Member since Sep 2006
181708 posts
Posted on 1/25/11 at 7:36 am to
Nope. Well, the technical stuff mostly is but the Game tunning stuff is coming to Xbox too as well as the new contracts.
Posted by Devious
Elitist
Member since Dec 2010
29422 posts
Posted on 1/25/11 at 7:47 am to
We finally got something before the Xbox guys!!



Much needed patch. Hopefully it works out.
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9500 posts
Posted on 1/25/11 at 7:51 am to
If this patch doesn't fix the lagging issues, im officially done with BLOPS.
Posted by Lynyrd
Under the Tilt-a-Whirl
Member since Jun 2010
13331 posts
Posted on 1/25/11 at 7:52 am to
quote:

as the new contracts.

Wonder what they will be?
Posted by oubie2
g-ville
Member since Feb 2008
1863 posts
Posted on 1/25/11 at 7:53 am to
I feel the same way BT. I will be looking for a new game soon.
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 1/25/11 at 7:57 am to
:cough: Homefront :cough:
Posted by lsuchamps23
Baton Rouge
Member since Feb 2008
9500 posts
Posted on 1/25/11 at 7:57 am to
I always have GT5 to fall back on
Posted by oubie2
g-ville
Member since Feb 2008
1863 posts
Posted on 1/25/11 at 8:00 am to
quote:

I always have GT5 to fall back on


I played gt5 prologue. Solid game, but I was thinking about homefront.
Posted by Sarge
whodatmofo
Member since Dec 2008
14221 posts
Posted on 1/25/11 at 8:06 am to
Any word on how much the map packs are going to cost for 360?
Posted by The Sad Banana
The gate is narrow.
Member since Jul 2008
89507 posts
Posted on 1/25/11 at 8:06 am to
1200 points, or $15.
Posted by Sarge
whodatmofo
Member since Dec 2008
14221 posts
Posted on 1/25/11 at 8:08 am to
Guess I need to up my Micro points today. Only 7 more days.
Posted by oubie2
g-ville
Member since Feb 2008
1863 posts
Posted on 1/25/11 at 8:11 am to
AJF

How have things been going in my old hometown?
Posted by Devious
Elitist
Member since Dec 2010
29422 posts
Posted on 1/25/11 at 8:13 am to
quote:

• Improved reliability of players connections to one another.
I think this is the most important aspect of the patch for PS3ers.
Posted by Skywalker
St. George
Member since Jul 2010
1288 posts
Posted on 1/25/11 at 8:20 am to
Thanks for the information.
Posted by Sir Saint
1 post
Member since Jun 2010
5488 posts
Posted on 1/25/11 at 8:29 am to
quote:

• Adjustments to the PSG1 with attachments.


Are they improving or nerfing the PSG?
Posted by donRANDOMnumbers
Hub City
Member since Nov 2006
17441 posts
Posted on 1/25/11 at 8:52 am to
sunday night i felt i was a step ahead of everyone.
last night i felt a step behind.

typically i know im behind when i watch kill cams.

what to think

Posted by Devious
Elitist
Member since Dec 2010
29422 posts
Posted on 1/25/11 at 8:54 am to
Still running hardwired? I tried it - mixed results.
Posted by LSUbroker
Member since Oct 2008
1610 posts
Posted on 1/25/11 at 9:01 am to
quote:

Removed water vision effect when respawning after dying in the acid pool in Radiation.


thank God they are fixing this. I'm tired of that damn water vision when I die in that acid pool
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