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re: Microsoft Closing Multiple Studios

Posted on 5/9/24 at 10:32 am to
Posted by Henry Jones Jr
Member since Jun 2011
69766 posts
Posted on 5/9/24 at 10:32 am to
I don’t view these as a negative. So many of these studios over hire, lose money like crazy, keep pushing release dates back and then eventually rush out an unfinished product they had been half arse working on all along.

You’re seeing that with the development team of Kerbal Space Program 2. That whole studio is getting axed because for 5 YEARS they promised the world and release teasers once or twice a year. Then their parent company told them a hard release date, the developers panicked and rushed out a half developed (being generous) game.
Those frick sticks sat on their lazy asses for 5 years and kept pushing the release day back using “Covid” as an excuse even into 2023.
This post was edited on 5/9/24 at 10:33 am
Posted by imjustafatkid
Alabama
Member since Dec 2011
53120 posts
Posted on 5/9/24 at 12:00 pm to
I honestly think the closing of these studios makes sense. I feel like people are only making a big deal about this because of the name "Tango Gameworks." I'd be interested in meeting someone who is a huge fan of the other three studios that were closed/absorbed.

The Roundhouse team being absorbed into Zenimax Studios doesn't seem like much of a change at all tbh. I'm having a difficult time finding any potential impact from this change. I can't figure out what they were/are working on as a studio beyond assisting other Bethesda studios with their games. I can't find any games released under the Roundhouse label. If someone is aware of one I'd love to see it because looking into this studio has honestly just left me confused about why it wasn't shut down completely. They must do great work in their support roles.

Arkane Austin was behind Redfall. Not sure much needs to be said about that one. When Phil Spencer has to come out and publicly apologize for your game, that's probably not a great sign. Arkane Lyon was not affected. Arcane Lyon is working on Blade, and was also behind pretty much every successful/decent Arkane game (Deathloop, Dishonored series, etc).

Alpha Dog Games made mobile games, and of their entire "catalogue" (4 games), the only game I've heard of is "Mighty DOOM" because I see it advertised on Game Pass. Microsoft wants to increase its mobile presence so this closure makes the least sense to me, but I'm betting it had something to do with the much larger mobile gaming presence the ABK purchase brought to Microsoft.

Shinji Mikami left Tango Gameworks right after Hi-Fi RUSH was released. I wasn't sure how that studio was going to survive without him, so I don't find this closure to be incredibly shocking. Microsoft wants more of a gaming presence in Japan, so I thought maybe that would be enough to keep the studio open. However, Tango apparently hasn't been working on any new games in the year since Hi-Fi RUSH was released, according to this article that puts a decidedly positive spin on that news like taking a year off from making anything should be expected:

quote:

Schreier writes that the studio closures "included Tokyo-based Tango Gameworks, which last year released the critically acclaimed action game Hi-Fi Rush. Tango was in the process of pitching a sequel, said the people, who asked not to be identified discussing nonpublic information."
This post was edited on 5/9/24 at 12:42 pm
Posted by BulldogXero
Member since Oct 2011
9845 posts
Posted on 5/9/24 at 12:42 pm to
quote:

I don’t view these as a negative. So many of these studios over hire, lose money like crazy, keep pushing release dates back and then eventually rush out an unfinished product they had been half arse working on all along.


Effective project management is needed in the games industry.

That said, lets take Redfall for example. Arkane is a studio known for narrative driven single player games. They had no experience whatsoever in developing a live service title. The publisher just saw dollar signs with the live service model and forced them to pump out a game that the entire studio hated working on.

It's not that shocking that the game wasn't successful.

Much of the same could be said for Suicide Squad.

People get mad because executives keep making boneheaded decisions that affect the livelihood of real people, yet the executives seem to continue to fall upwards.
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