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re: Fallout **SPOILER** Discussion Thread
Posted on 4/15/24 at 7:52 am to GrammarKnotsi
Posted on 4/15/24 at 7:52 am to GrammarKnotsi
Each one of the original Vault Tec employees from the Bud's Buds program were chosen for their management skills. The cryo chamber shot indicated that there were more than enough of them to go around, with multiple assets deployed for multiple consecutive generations.
It will be interesting to find out how Moldaver managed to secure a spot in one of those cryo tanks.
We knew that Bethesda was amazing at world building, but the level of execution at recreating the entire Fallout universe, even when establishing a new area that we've never seen in the games before, this time Los Angeles, is an unbelievably well done by the producers.
It will be interesting to find out how Moldaver managed to secure a spot in one of those cryo tanks.
We knew that Bethesda was amazing at world building, but the level of execution at recreating the entire Fallout universe, even when establishing a new area that we've never seen in the games before, this time Los Angeles, is an unbelievably well done by the producers.
This post was edited on 4/15/24 at 8:49 am
Posted on 4/15/24 at 10:50 am to VoxDawg
quote:
It will be interesting to find out how Moldaver managed to secure a spot in one of those cryo tanks.
It can be noted that we know they had cryo tanks in multiple vaults.
Vault 31 - for the management team
Vault 4 - by the time Lucy discovers them, they're being used to hold the people that were experimented on until the current residents can cure them
Vault 111 - Fallout 4, where your character comes from at the start of the game.
Vault 112 - Fallout 3, where the residents were in a virtual landscape and you go to in order to rescue your father.
The biggest difference is that for Vaults 31 and 4, there are people to maintain the systems (V 31 - Bud as a robo brain; V 4 - the descendants of the original occupants). Vault 111's staff rebelled when they didn't get the all clear after 180 days, and Vault 112 was technically supported by robots and an overseer who was responsible for the virtual system, but he turned their VR into a nightmare so that one is debatable (but the people WERE alive, they just wished they were dead).
So there's at least 4 places that Moldaver could have been alive, and it's not unreasonable to think they put tubes elsewhere as well (or that she got her hands on a cryotube stored in a personal shelter and was awaken possibly by the NCR).
Posted on 4/15/24 at 10:57 am to VoxDawg
quote:
It will be interesting to find out how Moldaver managed to secure a spot in one of those cryo tanks
I already started a rewatch and I think they allude to her reluctantly being a part of vault tec in like ep 6 or 7.
In the hallway scene in the mausoleum, she says something about vault tec buying up all of these subsidiaries (including her company?).
Maybe she played along to play the long game, knowing she couldn't stop them before the war.
This post was edited on 4/15/24 at 10:58 am
Posted on 4/15/24 at 12:05 pm to VoxDawg
quote:
We knew that Bethesda was amazing at world building, but the level of execution at recreating the entire Fallout universe, even when establishing a new area that we've never seen in the games before, this time Los Angeles, is an unbelievably well done by the producers.
Establishing a new area? This is basically just the setting of Fallout 1 and 2 with a couple of new vaults added, not a new area at all.
They did a fantastic job with the show though, for sure.
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