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re: Manor Lords is going to be amazing

Posted on 5/15/24 at 2:45 pm to
Posted by beerJeep
Louisiana
Member since Nov 2016
35301 posts
Posted on 5/15/24 at 2:45 pm to
quote:

the backyard industry (exists - which I didn't realize at first ) is pretty important. I read somewhere that your burgage plots should be about the size of the logging camp. I tried that and it seems about right. If you use that size, you only have to build 3 burgage plots to house your initial settlers. You just have to add the second house "upgrade"


You should 100% spend your starting money on 2 veggie plots (make them long and narrow with a burgage that supports 2 families, not just 1) and an extra hitching post/ox.

THE EXTRA OX AT THE START IS A NON-NEGOTIABLE. It will make things run soooooo much smoother on the front end.
quote:

2) get some planks ASAP and upgrade your hitching post to get a 2nd ox. Makes building and timber hauling (also build this first or you will get yourself stuck with nothing else to build) much easier. I also get to about 40-50 planks and then re-assign that worker to other tasks

You waiting too long, baw! You should have the 2nd ox before you even place down any houses.

And 40-50 planks? shite baw. I never have more than 10 saved. Have a burgage set on making the wooden gear to trade.

quote:

3) farming is for later in the game. I was so worried about food I kept building farms but they're actually pretty inefficient for feeding your people initially.


I stopped farming all together. Deep mine on iron + tool manufacturing trade and buy all the grain I need to make bread and sell the extra bread for profit.

quote:

the trading post is more beneficial than I thought at first.


It is flat out broken. The patch yesterday tried to address it, but it looks to still be the way to go.
Posted by BottomlandBrew
Member since Aug 2010
27246 posts
Posted on 5/15/24 at 3:17 pm to
quote:

THE EXTRA OX AT THE START IS A NON-NEGOTIABLE. It will make things run soooooo much smoother on the front end.


Agreed. Extra ox make all the difference in scaling the city in early game. You have enough village wealth to get extra right off the bat.

quote:

I stopped farming all together.


But the farms are so aesthetically pleasing I started a new game last night and went heavy on farming because the zone I started in had real good soil. Once you get a few more ox and plows it provides a lot of food. I still import barley because yield on barley sucks. Rye is where it's at once you get that upgrade.

Have y'all had big fires yet? Half my town burned down the other night before I even knew what happened. It hit at a bad time right after I'd gone through a major growth phase and I was low on supplies right before winter. I did not have any trade set up to back-fill supplies. I really haven't dived too deep into trade or combat. I guess I need to learn those parts of the game.
Posted by TFS4E
Washington DC
Member since Nov 2008
13416 posts
Posted on 5/16/24 at 11:36 am to
quote:

You waiting too long, baw! You should have the 2nd ox before you even place down any houses.



My post was honestly very out of order. I re-read it and it's not my finest work.

I actually leave them homeless for a long time. And I go until 40-50 planks and then basically don't turn the sawpit back on again until way way later.

quote:

I stopped farming all together. Deep mine on iron + tool manufacturing trade and buy all the grain I need to make bread and sell the extra bread for profit.

Yeah, I don't farm unless I am able to get some really good fertility and I use it when I finally build the burgage bakery upgrade

quote:

Restarting until i have the super hunting (forget what its called, but has the crown), was the only way i could keep food on the tables long enough to hold off pillaging

"Rich deposit"

I find that the berry rich deposit is the most beneficial for food. Especially if you unlock the double berry production. That way you can get like 250 berries per year.

Having a rich iron or clay deposit is amazing once you get deep mines, because then you basically have unlimited trading to bring in food. Though the trading system is pretty bad right now.
This post was edited on 5/16/24 at 11:43 am
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