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re: Tears of the Kingdom Discussion Thread **NO SPOILERS**

Posted on 5/10/23 at 12:54 pm to
Posted by Mystictiger
Texas
Member since Jul 2015
2624 posts
Posted on 5/10/23 at 12:54 pm to
Barring significant performance issues or some random annoying flaws, what are the odds this becomes the GOAT?
Posted by VoxDawg
Glory, Glory
Member since Sep 2012
61795 posts
Posted on 5/10/23 at 1:13 pm to
quote:

what are the odds this becomes the GOAT?

All it has to do is be every bit as good as BOTW and the sky islands/vertical mechanic could put it over the top.
Posted by Henry Jones Jr
Member since Jun 2011
68792 posts
Posted on 5/10/23 at 1:20 pm to
quote:

Barring significant performance issues or some random annoying flaws, what are the odds this becomes the GOAT?
I think performance issues are going to be the reason people don’t rate it a 10 and the GOAT. I just have a feeling the Switch is going to have issues with pop in and frame rate. And for some reason, people will shite all over a game and ignore everything else even if that is minor
Posted by sicboy
Because Awesome
Member since Nov 2010
77649 posts
Posted on 5/10/23 at 1:40 pm to
this is an expansion...

Zelda: Tears of the Kingdom devs "experienced strong deja vu" because the sequel is so similar to Breath of the Wild

quote:

In an official Nintendo interview, producer Eiji Aonuma, director Hidemaro Fujibayashi, and designer Satoru Takizawa discussed the similarities between Tears of the Kingdom and its predecessor Breath of the Wild. "The word 'déjà vu' cropped up many times during development," Aonuma explains, "we were supposed to be making something different, but the various things we made gave off a similar impression to what we'd done previously."

"But as development went on, we'd look at the game as a whole and sometimes discover that those things suddenly took a different shape because of the new elements we'd added," the producer continues, "until then, we were anxiously trying to change things up, but at some point, we realized that some of them were already as they should be."

Surprisingly, considering the gap between the two games, Fujibayashi adds: "There were many instances, even later on in development, where we struggled to differentiate the two." The developer continues, "It was a constant and difficult process where we and the development team continued to mull over and discuss until we all came to an agreement."


This post was edited on 5/10/23 at 1:46 pm
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