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re: 20 hours into Cyberpunk 2077 (PS5)

Posted on 5/11/22 at 8:19 pm to
Posted by BayouBengals337
Lafayette
Member since Dec 2011
837 posts
Posted on 5/11/22 at 8:19 pm to
I'm lvl 22. been mostly messing with the sword and upgrading my fists to knock out these fighting missions for coach. I need to find better weapons.

right now I'm 15 body, 5 reflexes, 12 tech, 5 intelligence, and 5 cool.

It's not so bad I was getting my arse kicked a lot, think I was just doing side missions that were a little higher level than I am ready for. Some of the cyberpsychos I went after were killing me in two hits and I was hardly damaging them.
This post was edited on 5/11/22 at 8:20 pm
Posted by Joshjrn
Baton Rouge
Member since Dec 2008
27185 posts
Posted on 5/11/22 at 8:36 pm to
You've still got 28 attribute levels to spread out. You're good. And honestly, your current build isn't what I would consider spread out. I consider 6 in each stat to basically be the floor late game. I actually pushed them all up higher than that. Int 20, then just kind of used them as needed. Said another way, I wouldn't immediately use attribute points when I leveled up. See a door I want to go through that requires a point or two more in tech than I have? Bump it up and go through the door. Etc, etc. And Body is just generally useful as it (annoyingly) dictates whether you can use high level cyberimplants, including the ones that affect nethack cooldowns, etc.

Pro tip on the fighting missions: gorilla arms are legal. I played as a glass canon netrunner and still crushed those fights.

Second pro tip: leave the cyberpsychos in City Center and Heywood the frick alone until late game
This post was edited on 5/11/22 at 8:51 pm
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