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re: What I hate about BBC2
Posted on 3/8/10 at 9:36 am to Broke
Posted on 3/8/10 at 9:36 am to Broke
i tend to get frustrated at first playing with randoms who suck.
then i switch to medic and just start rezzing them for points. makes it somewhat bearable.
nothing better than FINALLY pullin your act together and capping that final object.
the LAST STAND on Aracama bay is really tough to assault, had <10 tickets when me and my randoms finally capped that bitch, my crowning achievement until the LESI pwning we inflicted on everyone last night.
then i switch to medic and just start rezzing them for points. makes it somewhat bearable.
nothing better than FINALLY pullin your act together and capping that final object.
the LAST STAND on Aracama bay is really tough to assault, had <10 tickets when me and my randoms finally capped that bitch, my crowning achievement until the LESI pwning we inflicted on everyone last night.
Posted on 3/8/10 at 9:36 am to hg
quote:
BC2 tonight? I can actually get on tonight.
Proof In.
soooo close to unlocking the Magnum bullets. It's gonna be over with at that point.
Posted on 3/8/10 at 9:37 am to Klark Kent
the magnum bullets are nice for sure. you will enjoy
Posted on 3/8/10 at 9:39 am to Penn
quote:
glad to see you got your mojo back after that depressing shite you were spewing last week
I caught on quickly. I like to think that Kay (of all people) showed me the light in heavy tanks during lunch one day and we fricked up a whole gaggle of people. I've been solid since that day. Mojo restored.
Posted on 3/8/10 at 9:40 am to hg
quote:
BC2 tonight? I can actually get on tonight.
I'm teaching tonight and tomorrow night so I won't be on.
Posted on 3/8/10 at 9:40 am to Klark Kent
quote:
Klark Kent
BTW i'v come to love the HBS on the sniper rifle.
Posted on 3/8/10 at 9:41 am to barry
I've been using recon to throw out these sensors. I have no idea what they do but I guess they help in some way. I'm trying to level up my medic and recon. And what are these magnum bullets we speak of?
Posted on 3/8/10 at 9:46 am to Broke
at lvl 15 u get the equivalent of the "stopping power" perk
and those motion balls can be really useful if recon classes actually used them appropriately
and those motion balls can be really useful if recon classes actually used them appropriately
Posted on 3/8/10 at 9:55 am to jefforize
quote:
and those motion balls can be really useful if recon classes actually used them appropriately
So what do they do?
And I'm a level 8 I think.
Posted on 3/8/10 at 9:57 am to jefforize
quote:
BTW i'v come to love the HBS on the sniper rifle.
quote:
at lvl 15 u get the equivalent of the "stopping power" perk
and those motion balls can be really useful if recon classes actually used them appropriately
is it like one shot kill with sniper rifles?
my one complaint in the game is shooting someone with a .50 cal bullet in the chest and they keep running. when in real life they would have a hole the size of a basketball in them.
i like to throw the motion sensor balls right next to a capture point, so that the rest of the team can see the opposing team coming. i get plenty of assists that way.
Posted on 3/8/10 at 9:57 am to Broke
If you are sniping you can throw them behind you or around you and when an enemy walks into the area where the balls at it shows up on your radar.
Posted on 3/8/10 at 10:00 am to Klark Kent
quote:
hole the size of a basketball in them
seen it IRL, good stuff
Posted on 3/8/10 at 10:02 am to hg
quote:
If you are sniping you can throw them behind you or around you and when an enemy walks into the area where the balls at it shows up on your radar.
Ahh. I knew it had a purpose. I just didn't know what it was. I accidentally threw one on a tank this weekend while trying to C4.
Posted on 3/8/10 at 10:08 am to Broke
i wish you had more than 2 or that they would last longer.
Posted on 3/8/10 at 10:09 am to Broke
haha, thats funny shite, similar to when i try to hop out a tank to do a quick-repair, only to accidently equip my RPG instead and blast it point blank into the side of the tank killing myself 
Posted on 3/8/10 at 10:10 am to jefforize
haha, derek kept freaking me out last night.
he would spawn on me then jump up and down behind me, knife me, and shoot bullers into the air....i kept thinking someone was trying to sneak up on me.
he would spawn on me then jump up and down behind me, knife me, and shoot bullers into the air....i kept thinking someone was trying to sneak up on me.
Posted on 3/8/10 at 10:11 am to Klark Kent
quote:
i wish you had more than 2 or that they would last longer.
I think these are some great tips:
I know that most people think "Sniper" instead of "Recon" when thinking about the recon class. And so now I REALLY wish DICE would provide a non-Ghillie Spec Ops character model for the recon class. Reason? I'm loving the recon class's abilities but don't want to be associated with brain dead "Sniper Rifle" players who don't fully use the recon class! (That's my new term to make the distinction between "Recon Players" and "Sniper Rifle Players".) "Recon Players" are as smart and effective as the best engineers and medics in supporting their team. "Sniper Rifle Players" are ineffectve KD farmers who eat up tickets and a team slot without providing a real benefit.
Seriously, the Recon class is amazing when combining the G3 or M14 and motion sensors. It's even more powerful if you have helpful assault players who keep your motion sensors stocked up. Some interesting points about motion sensors:
* They tag enemies as the travel through the air! So post up on an ammo box and spam motion sensors (throwing as far as you can) at various angles to serve as a sort of radar for your team.
* When you see an enemy vehicle turn from red to "neutral green" throw a motion sensor to detect the bailed out crew.
* When attacking throw motion sensors out front as you advance. You'll reveal hidden defenders thus making your safe arrival at the M-COM more likely.
* When attacking find a safe spot near an objective and throw a motion sensor before advancing to arm a charge. You'll ID hidden defenders and can kill them before arming the charge.
* Even if you're a little ways away from the C-COM throw a sensor as your teammates arm the charges...it will reveal threats to them and you can better support them with medium range G3 and M14 fire. I did this a lot last night and it was gratifying to see teammates respond rapidly and effectively to threats revealed by my sensors.
* When defending throw motion sensors at choke points and the M-COMs to keep your team informed.
* In support of the above MS placement is crucial...think about where enemies are mostly likely hiding or their most likely route of movement and place MSs there. Terrain must be considered when placing sensors
* You'd be surprised at how much XP you can score with Motion Sensor kill assists. Last night I received 3 such pins in one round (in addition to my own kills). They're very easy points for faster ranking up and they help your team tremendously.
* Use sensors and C4 to detect and kill enemies hiding in buildings...they'll never know what hit 'em!
Posted on 3/8/10 at 10:12 am to Klark Kent
haha i pulled that shite on him when i snuck up on him at "D" on Panama Canal on a ATV and started trying to do Ruff Ryderz/DMX type tricks right behind him haha.
Posted on 3/8/10 at 10:13 am to jefforize
quote:
haha, thats funny shite, similar to when i try to hop out a tank to do a quick-repair, only to accidently equip my RPG instead and blast it point blank into the side of the tank killing myself
Posted on 3/8/10 at 10:16 am to Broke
quote:
don't want to be associated with brain dead "Sniper Rifle" players who don't fully use the recon class! (That's my new term to make the distinction between "Recon Players" and "Sniper Rifle Players".) "Recon Players" are as smart and effective as the best engineers and medics in supporting their team. "Sniper Rifle Players" are ineffectve KD farmers who eat up tickets and a team slot without providing a real benefit.
not completely my game.
i would like to think i'm fairly beneficial to the team.
yes my k/d is always good. typically ~15-5, but at the same time i destroy 2-3 tanks a game, and get a ton of spot assists with my spotting scope.
i use my motion sensors to throw near a point for you guys.
and am learning what maps are useful to snipe on and which ones are not.
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