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re: .
Posted on 7/4/11 at 7:23 pm to finchmeister08
Posted on 7/4/11 at 7:23 pm to finchmeister08
Just sent you the message. 

Posted on 7/4/11 at 7:24 pm to BaddestAndvari
So robin will be in this game?
Posted on 7/4/11 at 7:36 pm to Acreboy
Yup...he'll be a best buy pre order exclusive
Posted on 7/4/11 at 10:57 pm to DelU249
Have they said anything about Nightwing?
Posted on 7/4/11 at 11:05 pm to MadMaxwell
DNot know, but that would be really cool or a Jason Todd red hood
Posted on 7/5/11 at 12:13 am to DelU249
I think the pre order exclusive thing is only for the map challenges. He'll obviously be in the game no matter where you buy it I'm guessing lol
Posted on 7/5/11 at 12:58 am to F machine
I don't think so...no way there is 3 playable characters in game...but I've been wrong before...it would be cool if you beat it and are
Then given the option to play
The game tailored around robin
Then given the option to play
The game tailored around robin
Posted on 7/5/11 at 1:53 am to DelU249
quote:
FUN TIMES WITH SELINA KYLE: When it comes to Catwoman, I did see the transition from the Dark Knight to his sometime ally. Batman sees a few cats loitering around a rooftop. When he drops down to investigate, Catwoman appears and she takes over.
Being Selina Kyle is a different experience from the Bats. For one, she has superhuman jumping abilities. Whereas Batman can leap a foot or two of the ground, Catwoman can jump at least 10 feet in the air. She also has the ability to climb walls and even use her whip Indiana Jones style to cross gaps and get to other areas.
In terms of combat, Catwoman’s fighting style looks like it’s built on speed. She has bolas, which I assume act like her version of the Batarang. She can pounce attack foes from above, and when she’s really in the thick of it, Catwoman can bust out her whip and slap guys across the face just to give her a little breathing room in the brawls. one thing that Kyle and Batman share in common is the combination punches they can deliver.
STEALTH IS KEY FOR CATWOMAN: It’s good to know that she can hold her own in a fight (You can use Kyle in the Challenge Rooms.), but in the demo, it was all about how Kyle could move stealthily. She’s on a mission to grab some items that the warden confiscated from the supervillains when he moved them to Arkham City. One of those things is Poison Ivy’s orchid.
In a deal among thieves, Ivy agrees to help Catwoman by burrowing a plant beneath the safe where the criminals’ items are kept. Kyle breaks in and that’s where she has to use her guile to defeat the guards one by one.
Like Batman’s detective vision, Catwoman has her own gadget that lets her see the heat signatures of the guards. It also highlights the mission objectives. To open the safe, she’ll have to steal three keycards from the men patrolling the area.
That’s where Rocksteady shows off that risque slide that allows her to get into small passageways rather quickly and easily. She can also crawl upside down along the ceiling. Using these abilities, she’ll have to watch the path of each guard. She can trail one and wait until he gets to a dark corner of the level. That’s when she can lower herself on her whip and choke the guy out with her feet. (What can I say? The girl is dexterous or is that pedexterous?)
Relying on that same ceiling climbing technique, she can also drop down on the foes guarding the vault door and do a double takedown. Eventually, the last guard gets alerted when he sees the bodies on the ground. That’s when Catwoman shows off her ground game. We all know she can fight, but Catwoman can also sneak and take cover around corners. And when it comes one guard against a supervillain such as herself, it isn’t a hard matchup to win.
Posted on 7/5/11 at 1:59 am to DelU249
It is 104 days, 22 hours, 0 minutes, 54 seconds
until Tuesday, October 18, 2011 (Iceberg Lounge time)
until Tuesday, October 18, 2011 (Iceberg Lounge time)
Posted on 7/5/11 at 2:11 am to BaddestAndvari
Page 50?
Edit: nope
Edit: nope
This post was edited on 7/5/11 at 2:12 am
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