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Posted on 4/25/20 at 10:26 am to hg
quote:
Having to “hold” down on a button to do anything or pick something up. The first person to come up with that idea should be shot.
Tetsuya Nomura's wet dream
Posted on 4/25/20 at 11:01 am to 504Voodoo
quote:How about unskippable ones right before a very tough fight where you may lose multiple times.
Forced cut scenes
Having to watch the same cutscene over and over again if you die.

Posted on 4/25/20 at 12:45 pm to Scruffy
quote:
How about unskippable ones right before a very tough fight where you may lose multiple times.
Having to watch the same cutscene over and over again if you die.
This was the final boss of Kingdom Hearts 1 for me. Sooooo annoying.
Posted on 4/25/20 at 5:58 pm to The Dudes Rug
quote:
Enemies respawn infinitely and have infinite resources, like grenades.
I don't necessarily mind if you are tipped off that they will infinitely respawn. With that said, I remember playing Spec Ops: The Line and being in a tough spot, but with decent, if not great, cover. But they just kept, coming, and coming, and coming. I've been going ten, fifteen minutes. And they kept coming. I got popped with a fricking grenade and blew a gasket.
When I reloaded, I rage charged, expecting to just suicide for some catharsis. I was through the section in about 45 seconds. I've never been such a combination of elated and pissed in my life.
Posted on 4/25/20 at 6:01 pm to Scruffy
quote:
How about unskippable ones right before a very tough fight where you may lose multiple times.
Having to watch the same cutscene over and over again if you die.
The long elevator ride and then cutscene before the Krogan fight on Therum in Mass Effect 1. Therum was my first planet , I was a squishy fricking biotic, and you throw me into a mass fight with little to no cover...
...after a several minute unskippable elevator ride and cut scene with dialogue. I wanted to murder.
Posted on 4/25/20 at 6:20 pm to Scruffy
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