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re: OFFICIAL TD.COM MINECRAFT SERVER: PART DEUX

Posted on 11/3/11 at 6:18 pm to
Posted by Geebs19
Iowa
Member since Sep 2006
9764 posts
Posted on 11/3/11 at 6:18 pm to
It worked fine, think im just slow on my side. Blocks kept reappearing a alot.
Posted by FiddleHead
Knoxville, TN
Member since Aug 2011
14778 posts
Posted on 11/3/11 at 7:20 pm to
Very nice
Posted by Kjunlane
Member since Sep 2011
203 posts
Posted on 11/3/11 at 9:22 pm to
Thanks Fiddle, Volv what do ya think about slapping this bad boy up on the server when we get a squared away version of the game or if you want we can start working on it now on there? Whatevers' clever
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/18/11 at 1:41 pm to
Minecraft 1.0 is being released later today, during Notch's speech at Minecon. Full changelog is below. Also, the server appears to be down...


New realm - The End


-"The End" is the new realm.
-"The End" is home to the Endermen.

-To access the end, you'll need to use Ender Eyes to help you locate a stronghold. Within Strongholds, there are Ender Portals, which take you to The End. However, to activate the portal, you need to fill each of the 12 slots around the portal with an Eye of Ender. Once this is done, the portal will be activated.

-The only way to leave The End is to kill an Enderdragon, which is a difficult feat. After killing an Enderdragon, a plethora of XP orbs will drop, along with a portal back to the normal world.




New Effects

-Blocks under water/lava "drip" into cave/cavern below.
-Trees on higher altitudes have less leaves.
-Grass drops more seeds.
-Lava flows faster.
-Dried up river-beds in plains biome.
-Animal do not breed.
-Pumpkin seeds are back in the chests in the dungeons!
-Lots of reports of mega-oceans.
-Armor values are now determined differently.
-Roses are back.
-Saplings drop less.

New Biomes

Mushroom Biomes

-Mushroom biomes ARE islands.
-"Infected" cows via shrooms
-Shearing Mushroom Cows nets you around 2-5 red mushrooms, and also gets you a normal cow.

Snow Biomes

-"Snow" biomes more rare.
-Snowmen! - Built by Two snow block then pumpkin PLACES not crafted. Not sure how to make a snowman without a pumpkin head. -They fight other "bad" mobs. They drop snowballs.
-Snow now settles on ice

Changes to Swamps

-Lilly Pads - Picked up by "Punching". Place by putting next to another lilly or surface block. Lilly Pads turn grey when picked up - bug?
-Darker grass - new grass texture for swamps
-Darker water around the swamp area

NPCs!

-Village Monks - 1 Priest is dressed in white
-A few other skins reported - aprons and pink?
-Reported that the mobs folder have 6 different textures for the villagers. (Butcher, Farmer, Librarian, priest, smith & villager).



NETHER Changes

- New biome generation code for the Nether
- Nether strongholds / fortresses are now in the Nether. Nether brick, fence, and stairs can be harvested from these structures.
-Nether Slimes
-"Blaze" Mob
-Nether Dungeons (Same a netherholds?)
-Netherwart - nether plant (A nether mushroom? Need more clarification.)
-Ghasts shoot "bombs" now.


Mob Changes


-Animal Breeding! Use wheat to breed. Hold wheat in your hand and they all 'should' follow you. Reports of this being a bit buggy. If you hit an animal in heat, it will stop being in heat.

-Snow Golems attack each other when you try to breed them. And User. Use wheat to make friendly towards you.
-Endermen now take FOUR standard (non-critical) hits with a diamond sword. Zombies & Zombie pigmen 3.
-Endermen now instantly teleport away from water. Agro seems to reset after this. They also dodge all arrows and do not die in the sunlight anymore.
-Zombie Pigmen now randomly drop rotten flesh or gold bits instead of everytime.
-Chickens avoid lava.

-Squids swim up. Passive squid animation is now vertical.
-Slimes no longer have a 'depth y0-16' restriction.
-Pigmen no longer accumulate fall damage while swimming in lava.
-Ender Dragons
-Now take damages by player.
-Glows purple when killed, disintegrates and floats upwards - new animation effect.
-Drops loads of XP and one obsidian block.
-Have the same eye shining thin Enderman has.
-Dragon makes "a player gettin hit sound" when damaged.

-Mobs 'neutral' in creative mode. Except for spiders, ghasts, and silverfish.. Note: Enemies from spawners are still hostile.
-Dragon Eggs. - Not in game, recently tweeted by Notch.
-Baby animals in SMP.

Item Changes

-Golden apples have a sparkly animation.
-Golden apple also grants you Regeneration buff for 30 seconds.
-Golden nuggets are officially called "Gold nuggets" now.
-New Items: glass bottles, several new music discs, blaze powder, spider eyes, fermented spider eyes and magma cream. *Items uses unknown - bottles obviously for 'potions' as mentioned on twitter and not implemented yet. Possibly with official release.
-Ender pearls teleports you with the cost of damage when thrown.
-Ender perls do not work in MP.
-Items can be repaired now, just as Notch specified - combine two damaged items to make one with more uses.
-Can't get glass panes back when you break them anymore .
-Pumpkins can be “crafted” into 4 Pumpkin Seeds.
-Milk acts as a "clear all" for effects.

-Items retain their enchantments if chest is destroyed.
-Fences no longer connect to leaves.
-Lily pads are no longer gray in inventory, have a tool tip.
-Melons breaking into more than one piece again.
-Fixed fence "hitboxes".
-Balancing of enchantments.
-Find 'iron' gear in strongholds.
-Silk touch does not work on spawners.
-Game Crashing piston glitch fixed.
-Eye of Ender now points directly to the Ender Portal.

Fences

-Wood fences now connect to walls. Fences now only take up the space they appear to, as well as attaching to any solid block adjacent to them. This makes walking through diagonal-oriented fences possible.
-Pressure plates on top of fence posts now make sound when you walk on them or next to them. Cannot place pressure plates on top of nether fence.
-Fences can be placed like normal blocks.
-Normal fences and nether fences don't connect.



This post was edited on 11/18/11 at 2:21 pm
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/18/11 at 1:42 pm to
(changelog continued)



~~Potions~~

-Potion brewing stand. Step 1 is to fill them with water.
-Milk Removes all effects.
-Redstone increases the duration of a potion.
-Glowstone decreases the duration of a potion and increases effectiveness. Confirmed.
-Cauldrons will hold water for you. Water will "evaporate" over a period of time.
-Right click with glass bottles to draw water. It makes the water level go down lightly.
-Cauldrons can be moved with pistons without losing the water.
-They can be fill with water buckets only. Not lava.
-You can climb into them! Bathtubs and sinks are now possible.
-You can walk across them.

-Brewing stand is activated by putting nether wart in the upper slot. Possible use of other 'activation' items unknown.

-All potions with gunpowder = Splash Potions. Throw-able. Works with all potions. Putting them in dispensers are fun.

Potion List

Positive Potions

- Healing Potion: Water Bottle + Netherwart + Ghast Tear
(InstantHealth)
- Healing Potion: Water Bottle + Netherwart + Ghast Tear + Glowstone Dust
(InstantHealth II)
- Potion of Healing: Awkward Potion + Glistering Melon
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream
(Fire Resistance 3:00)
- Fire Resistance Potion: Water Bottle + Netherwart + Magma Cream + Redstone
(Fire Resistance 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder
(Strength 3:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Redstone
(Strength 8:00)
- Strength Potion: Water Bottle + Netherwart + Blaze Powder + Glowstone Dust
(Strength II 1:30)
- Swiftness Potion: Water Bottle + Netherwart + Sugar
(Speed 3:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Redstone
(Speed 8:00)
- Swiftness Potion: Water Bottle + Netherwart + Sugar + Glowstone Dust
(Speed II 1:30)

Negative Potions

- Poison: Water Bottle + Netherwart + Spider Eye
(Poison 0:45)
- Weakness Potion: Water Bottle + Netherwart + Fermented Eye
(Weakness 1:30)
- Potion Of Slowness: Water Bottle + Netherwart + Sugar + Fermented Eye
(Slowness 1:30)

Unknown Potions

- Mundande Potion: Water Bottle + Redstone
- Thick Potion: Water Bottle + Glowstone Dust
- Awkward Potion: Water Bottle + Nether Wart




~~Enchanting~~

-Animated Enchantment Table!
-Pages flip randomly.
-The words are suppose to be random and they are not suppose to make sense.
-Break with pickaxe in order for it to 'drop'. Or you will lose it...forever.
-Spend XP points for more powerful enchantments. XP orbs raise your "level", and these levels can be spent on more powerful enchantments.
-Adding bookshelves gets you more and more 'higher' levels. So far the report is up to 1-50.

Enchantment List (note the different levels...higher levels = same effect, but more powerful.)



Weapons

Bane of Arthropods I/II/III/IV/V - Adition damage to spiders. 0.75-1.5 hearts extra damage per level.
Sharpness I/II/III/IV/V - Addition damage to mobs. 0.5-1 heart extra damage per level.
Fire Aspect I/II - Lights mobs on fire.
Smite I/II/III/IV/V - Extra damage to zombies, zombie pigmen and skeletons.
Knockback I/II - Knocks mob and players backwards upon hit.
Looting I/II/III - Mobs have a chance to drop more loot.



Armor

Sword of Featherfall I/II/III/IV - Fall-down slowly, less fall damage. (Only applies to boots.)
Aqua Affinity I - Eliminates the harvest penalty of mining blocks underwater. (Only applies to the helmet.)
Projectile Protection I/II/III/IV - Protection against projectile entities (e.g arrows)
Respiration I/II/III - Underwater breathing time +15 seconds; time between suffocation damage +1 second. (Only applies to the helmet.)
Fire Protection I/II/III/IV - Protection to fire. (Lava?)
Blast Protection I/II/III/IV - Protects from explosions. Creeps & TnT.
Protection I/II/III/IV - Converts environmental damage to armor damage.



Tools

Pickaxe of Efficiency I/II/III/IV/V - Dig faster. +10% mining speed to each lvl.
Unbreaking I/II/III - Adds chance to ignore 'usage' of tools with each use.
Sword of Looting I - Chance for more drops.
Silk Touch I - Lets you mine blocks without breaking them. You can get glass blocks back. Efficient for glowstone mining.
Pickaxe of Fortune I/II/III - Chance of multiplying the drop rate.



Misc. Changes

-Water physics fixed.
-Explosion damage 'fixed'.
-Redstone is faster to mine.
-Redstone wire no long trys to "snap" into a block with a redstone torch ontop of it.
-Option -> Particle change (Void).
-Stairs drop stairs when mined.
-Iron bars mine faster.
-Infinite lava has been removed.
-Baby sheep are now the color of their parent.
-The "F" key commands have been removed.
-New Sounds! Doors, bow, and explosion.

New Sounds were added shortly before the RCs. Info added in Pre6 too.
--New Getting hurt sound
--New Explode sound
--New Chest opening sound
--New Arrow Shooting sound
--New Door opening sound!
--New throwing sound (Eggs / Snowballs)
--New throwing sound (Eye of Ender)
--New Enderman Teleporting Sound
--New Enderman Getting hurt Sound
--New 'Gathering' Orbs Sound
--New Eating Sound
--New Potion Drinking Sound (And you do not 'eat' the bottle anymore.)
--New "Baby" Sheep Sound
--Blazes have "metallic breathing-in" Sound Make same sound as a tool breaking when they get damaged.

-Colored sheep now have a random chance of giving you a colored lamb.
-Bows now have durability.
-Quit-Game button in game menu.
-Tools now have a break animation and make a sound when breaking. Blazes make the same 'break' noise sound when hurt.
-Double-Doors open different. Open one left door, and it will open both.
This post was edited on 11/18/11 at 1:43 pm
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/18/11 at 3:19 pm to
MineCon Livestream

Edit - 1.0 is officially out.
This post was edited on 11/18/11 at 4:10 pm
Posted by FiddleHead
Knoxville, TN
Member since Aug 2011
14778 posts
Posted on 11/18/11 at 10:06 pm to
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/20/11 at 2:43 pm to
Looks like Bukkit has a stable build out for 1.0, and they continue to update.

Could we possibly get the server back online, and update it to 1.0?
Posted by Eternalmajin
Member since Jun 2008
13516 posts
Posted on 11/20/11 at 10:23 pm to
Saw Volv's server show up as online...but it wasn't Volv's server flipstik3 or something like that, so I'm guessing the redstone hosting gave him the same IP.
Posted by J Murdah
Member since Jun 2008
39982 posts
Posted on 11/20/11 at 11:04 pm to
Minecraft gives me an error message everytime I try and update it. Yall have that problem?
Posted by Eternalmajin
Member since Jun 2008
13516 posts
Posted on 11/20/11 at 11:26 pm to
What's the error? Mine updated fine.
Posted by efrad
Member since Nov 2007
18697 posts
Posted on 11/21/11 at 12:49 am to
(no message)
This post was edited on 4/20/21 at 8:48 am
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/21/11 at 9:47 pm to
quote:

Saw Volv's server show up as online...but it wasn't Volv's server flipstik3 or something like that, so I'm guessing the redstone hosting gave him the same IP


Yeah, not sure what's going on. I can log onto the server, and although it's been seemingly updated to 1.0, it's a completely new map, with a rather unfortunate spawn location...
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/22/11 at 10:51 pm to
Bump for Vol. Any chance we can load our 1.8 map on the server?

The server updated to 1.0, but with a new seed...
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/28/11 at 5:45 pm to
Logged on to what I thought was the server earlier today...




Oh well.

Vol, could you make the world.dat file available?
Posted by lsufanintexas
Member since Sep 2006
5039 posts
Posted on 11/28/11 at 10:03 pm to
Where the hell is vol
Posted by Polar Bear
Member since Oct 2009
1800 posts
Posted on 11/28/11 at 10:50 pm to
I just want the file for our most recent world, so that I can continue building in single player...unless the server is brought back online.

Although the interest doesn't seem to be there.
Posted by Pectus
Internet
Member since Apr 2010
67302 posts
Posted on 11/28/11 at 11:06 pm to
Is this a server for the free original minecraft or the pay one?

Posted by Pectus
Internet
Member since Apr 2010
67302 posts
Posted on 11/30/11 at 7:02 pm to
So I started playing the classic version a few days ago, then I played the beta today.

All I can say is THIS IS THE GAME I'VE BEEN WAITING FOR! It's basically an open canvas. You can do anything you want!

It's Legos, it's Linkin Logs, it's Harvest Moon, it's Dig Dug, it's architecture, it's so many more things...but I guess you can say it's IMAGINATION. Pure imagination.

I am obsessed with digging tunnels and mining. Might be because of my academic background, but I made a home in the side of a cliff and have been tunneling ever since. I built a chest too. I neglect feeding myself. I started a barebones garden. I am susisting off of chickens. Whatever I need to keep me digging and finding veins of coal and iron!

How different is the multiplayer? I bet it changes when you add users and the full version.

I think I know what I want for Christmas!

Posted by lsufanintexas
Member since Sep 2006
5039 posts
Posted on 11/30/11 at 10:58 pm to
It get's old for me after a few days. Maybe I just don't have the imagination or engineering will-power to build things beyond large mines and that get's repetative to me.
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