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re: Madden 22 Questions
Posted on 10/6/21 at 8:00 pm to TheeRealCarolina
Posted on 10/6/21 at 8:00 pm to TheeRealCarolina
I only change two sliders:
I turn the cpu interception thing down to about 25-30 (I still throw plenty of picks, mainly due to being extremely aggressive with my deep passes).
I’ve turned punt accuracy up to 60, mainly to help the CPU with corner punts but they still aren’t accurate for shite
I turn the cpu interception thing down to about 25-30 (I still throw plenty of picks, mainly due to being extremely aggressive with my deep passes).
I’ve turned punt accuracy up to 60, mainly to help the CPU with corner punts but they still aren’t accurate for shite
Posted on 10/7/21 at 7:56 am to TheeRealCarolina
Did they fix the injuries in this game? In 21, it always seemed like any time there was a big hit on the person carrying the ball, some random lineman would get hurt every single time 

Posted on 10/8/21 at 10:00 am to TheRouxGuru
So about that.
Madden’s default sliders for injuries are turned down to like 20 so that injuries aren’t ridiculous. My biggest problem with that is, why don’t you just tune the injuries so that whatever you have the rate for 20 be the new default at 50?
I turned practice injuries off because frick that. I do half pads pretty much every practice session anyways so I’m not about to lose a player on some bs. Then again they still took my QB out for a game and my backups were both arse for some storyline nonsense.
Madden’s default sliders for injuries are turned down to like 20 so that injuries aren’t ridiculous. My biggest problem with that is, why don’t you just tune the injuries so that whatever you have the rate for 20 be the new default at 50?
I turned practice injuries off because frick that. I do half pads pretty much every practice session anyways so I’m not about to lose a player on some bs. Then again they still took my QB out for a game and my backups were both arse for some storyline nonsense.
Posted on 10/9/21 at 1:29 am to rebel cat
Went from playing Madden 22 on the PS4 over to the PS5 and it is night/day difference. It seems everything is better on the newer console.
Posted on 10/9/21 at 1:45 pm to bad93ex
I’d imagine so. This year will be the last edition on PS4 for me. I bought the dual edition because I’m going to try to get a PS5 late this year/early next
Posted on 10/10/21 at 1:15 pm to TheeRealCarolina
quote:
I’d imagine so. This year will be the last edition on PS4 for me. I bought the dual edition because I’m going to try to get a PS5 late this year/early next
It's not just the graphics but the players seem to actually be far better, RBs find running lanes, OL actually blocks, LBs recognize plays and man coverage is better.
Posted on 10/23/21 at 2:16 pm to rebel cat
Most Feared is always a fun campaign in MUT, picked up Jonathan Allen and with the strategy card he is rated at 95 OVR.
Posted on 10/25/21 at 3:08 pm to bad93ex
Anyone understand how the star progressions go?
For instance I have a 4th year wide receiver that I rarely throw to... all of a sudden have a "break out game" and I achieved it. Then a challenge to advance him to SuperStar. Next game it allowed me to accomplish an x-factor challenge. (this actually caused a huge glitch where the next game I played was against my team...oh maddden)
So a guy I rarely used went from 82 overall to an x-factor in 3 games. Why?
Meanwhile I have a 3rd year 97 overall QB who is still just a Superstar. How do I get him to X-factor?
For instance I have a 4th year wide receiver that I rarely throw to... all of a sudden have a "break out game" and I achieved it. Then a challenge to advance him to SuperStar. Next game it allowed me to accomplish an x-factor challenge. (this actually caused a huge glitch where the next game I played was against my team...oh maddden)

So a guy I rarely used went from 82 overall to an x-factor in 3 games. Why?
Meanwhile I have a 3rd year 97 overall QB who is still just a Superstar. How do I get him to X-factor?
This post was edited on 10/25/21 at 3:22 pm
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