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Field of Glory: kingdoms

Posted on 6/6/24 at 4:26 am
Posted by Cuthbert13
Member since Apr 2024
33 posts
Posted on 6/6/24 at 4:26 am
Got it yesterday on steam. Consumed me throughout the afternoon, i recommend it if someones looking for strategy game. I feel its more focused on building up your faction than the combat, which is similated but can be played via export to field of glory : medieval. I will say its not fast paced gameplay at all. I rather liked that. Heres a trailer if you havent heard it. Heres the game in 2 min video if never heard LINK
This post was edited on 6/6/24 at 4:27 am
Posted by gulfcoasttiger5
The Bay
Member since Jan 2008
264 posts
Posted on 6/6/24 at 8:23 am to
Saw this come out yesterday and it piqued my interest. How does it differ from something like Crusader Kings 3 or Medieval: Total War? Looks like similar vibes, which is fine by me.
Posted by Cuthbert13
Member since Apr 2024
33 posts
Posted on 6/6/24 at 9:12 am to
Sure thing. Only have one afternoon of playing it, but im hooked. Its different than those two imo. It has a population system akin to civ games and imperator rome, where you have peasant, freemen, noble class and you can move what % pop to increase food or buildings/money. Warfare in FOGK is automated. So the battle is in rounds, your spearmen meets theres, dice is rolled. However if you have the gameField of Glory Medieval, which i had long before, you can export the battle to that game and play it manually. Honestly i havent done that, just left it automated. It has a dynasty system, nobles that can plot a coup due to low loyality like ck3 but it does not have the same depth. You play as a supreme leader who never dies.

The game is slow, which is fine with me. They do a great job explaining the game. Everywhere, every window theres a small red ? symbol thats helpful in understanding things. Turns are long due to the genre of the game. The goal is to increase your authority that will allow you to expand/absorb more terrority and also increase your government status. Its def not a paint the map your color game. You have tiers and levels of governments that having high authority can user in, low authority decrease.

To win the game is depending on your legacy score. All nations are graded by this and after each turn itll appear and show the list. Increqse legacy score by buildings, wars, battles, bunch things.

Unique spin i noticed is the regional decisions you can make are random/triggered by random things. For example in my game i needed a vassal due to having too many fiefs but the decision to create one didnt appear until 10 turns or so after. However i suffered my authority score since it was negative every turn due to over expansion.

Imperator rome but 10x better is my humble opinion
This post was edited on 6/6/24 at 9:14 am
Posted by Sidicous
Middle of Nowhere
Member since Aug 2015
17731 posts
Posted on 6/6/24 at 9:52 am to
quote:

Saw this come out yesterday and it piqued my interest. How does it differ from something like Crusader Kings 3 or Medieval: Total War? Looks like similar vibes, which is fine by me.


Slitherine has a twitch channel they were playing it and talking about it yesterday I saw. Saw, not watched, Slitherine is on my follows as I like the Panzer series since the 1st Panzer General on the original PS.

SlitherineTwitch recent videos, at least 3 of this game in the OP.
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