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re: Destiny 2: Beyond Light releasing today
Posted on 11/13/20 at 9:02 am to GoCrazyAuburn
Posted on 11/13/20 at 9:02 am to GoCrazyAuburn
Lol


This post was edited on 11/13/20 at 9:05 am
Posted on 11/13/20 at 9:17 am to GoCrazyAuburn
That’s funny.
I ended up playing crucible last night. Yeah, they need to remove the frozen aspect from PVP or have it break away a lot faster. While I didn’t get stuck while playing, I did use it a couple of times. Sorry, not sorry.
I ended up playing crucible last night. Yeah, they need to remove the frozen aspect from PVP or have it break away a lot faster. While I didn’t get stuck while playing, I did use it a couple of times. Sorry, not sorry.
Posted on 11/13/20 at 10:06 am to SaintEB

The biggest problem right now is there is a way for Warlock's to get unlimited super once they have it active. Plus, the little staff abilities does not use any super energy at all, and will damage people through walls. It is dumb.
I played some games last night where somehow most people weren't using stasis, and it felt really good. The weapon balance seemed a lot better than it has in a while. Lots of viable options. Snipers are still strong, but pulses are really good, auto still good, 110's felt good. Lots of options.
Playing in stasis games though, I had games where I think I may have died 3 times the entire game to gun fights, the rest were just stasis ability deaths. That just isn't fun for anyone.
Posted on 11/13/20 at 3:59 pm to GoCrazyAuburn
I haven’t played with a 110/120 HC. I did use the No Time to Explain pulse and it’s like a pulse sniper. Was real smooth for me. I pulled a Ace and will use that tonight instead of Thorn.
Posted on 11/13/20 at 6:43 pm to SaintEB
If you want to be an a-hole, run a shield break grenade launcher and a rampage 120 hand cannon. Strip shield with grenade launcher and get increased kinetic damage to one hit kill with the hand cannon. Then with rampage it will be a two tap head kill
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