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Cronos: The New Dawn - Gameplay Reveal (new Bloober game)
Posted on 4/16/25 at 11:00 am
Posted on 4/16/25 at 11:00 am
Posted on 4/19/25 at 6:46 am to shutterspeed
It sounds really interesting.
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Cronos: The New Dawn | Details and Dev Breakdown
??In production for 4 years
??Combat very much in line with games like Dead Space and Resident Evil 4, limited ammo, etc
??Also inspired from TV show "Dark" (time travel), 12 Monkeys, The Thing
??Every weapon has a secondary 'charge' shot by holding down the trigger
??Risk and reward in combat: The more enemies you kill, the more likely living enemies will absorb them to become more monstrous and powerful
??Newly "merged" enemies can also absorb the abilities of other fallen monsters
??You can defend against that by setting dead enemies on fire so they can't be absorbed, bit fire is a resource that has to be managed
??Have to think strategically as leaving an area with dead enemies everywhere can turn against you
??Crafting system - the same resources you need to craft healing items also used for ammo
??Level design is akin to something like Resident Evil 4, some mini hub-like areas, looping levels to navigate, NPCs with information, etc
??Setting: Navahuta (translated: "New Steelworks" district), heavy inspiration from Krakow, Poland during communist era merged with sci-fi
??Bloober excited it's a new IP, hope it's successful and takes off as a new franchise
Gamespot Preview ?? https://youtube.com/watch?v=QRTrKDSPeWY
Overview Breakdown ?? https://youtube.com/watch?v=u3cZDRAOMZc
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