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re: Are MMOs dying?

Posted on 2/16/12 at 6:43 pm to
Posted by Roaad
White Privilege Broker
Member since Aug 2006
81904 posts
Posted on 2/16/12 at 6:43 pm to
quote:

Star Wars: Galaxies had a ton of amazing features prior to the NGE that I'd love to see again.


I miss that game.

It was a game that lent itself to things that aren't typically compatible.

They took the player created economy/crafting of an EVE, and meshed it with the difficulty of a EQ1.

It was missing alot of depth, imo. But I think that was the one failure at launch. . .they counted on the depth of the universe to be built from the outside in. . .IOW, "why bother with depth, they can go read a damn book"
Posted by ThaKaptin
The Sultan of Swag
Member since Nov 2010
21741 posts
Posted on 2/16/12 at 9:25 pm to
There are just a few things that Bioware could do that would make SWTOR SOOOOO much better and appeal to so many more people while at the same time not compromising gameplay.

1. EVERYONE loved the idea of having a house in SWG. That world was big enough to do that too, swtor isnt. However, if they made your personal ships customizable in the same ways houses were in swg, that would make a LOT of people happy.

2. At least a minimal amount of UI configuration. If nothing else, ui scale so I can get some clutter out of my screen.

3. I know a lot of people dont like macros because of how wow let people go wild with them in the past, but a controlled macro system could really help. You just have to make sure people cant use it to automate gameplay. macros that help with targeting because clicking objects moving around on the screen is often times quite dificult, mouseover interface to help with healing, marking and other actions, the ability to attach text to abilities to let your party members know you did something is REALLY needed.

4. GET RID OF DAILY MISSIONS FFS. The game has enough time sinks without making you do daily quests over and over every single day. I should be able to accomplish the same thing in a 4 hour stint in one day as I can in 4 1 hour stints across 4 days. Not everyone can log in every single day. I have NEVER liked this, I despised it when they introduced it in Burning Crusade in WoW. (Even though I think Burning Crusade was the best era in WoW and I played from year 1 of vanilla.)


SWTOR has potential, but nobody wants to give them time to reach it.
Posted by KingwoodLsuFan
Member since Aug 2008
11447 posts
Posted on 2/16/12 at 9:52 pm to
quote:

I know a lot of people dont like macros because of how wow let people go wild with them in the past, but a controlled macro system could really help. You just have to make sure people cant use it to automate gameplay. macros that help with targeting because clicking objects moving around on the screen is often times quite dificult, mouseover interface to help with healing, marking and other actions, the ability to attach text to abilities to let your party members know you did something is REALLY needed.

That would be fine with me just can't stand hey I'm pressing 3 buttons maybe and I can use all the skills needed
Posted by Bunta
Member since Oct 2007
12676 posts
Posted on 2/18/12 at 8:52 am to
quote:

why do we need every MMO to be a no skill hotkey MMO

You must also be a mouth breathing keyboard turner.
This post was edited on 2/18/12 at 8:52 am
Posted by SMD
Member since Sep 2010
5538 posts
Posted on 2/18/12 at 9:21 am to
quote:

. (Even though I think Burning Crusade was the best era in WoW and I played from year 1 of vanilla.)


Vanilla wow when they opend AQ 40 was the best mmo without a doubt. Getting world buffs to kill cthun was awesome. Miss that game. Now waiting on d3, beta getting old
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