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re: Apex Legends: F2P Battle Royale game from Respawn

Posted on 4/16/19 at 9:26 am to
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/16/19 at 9:26 am to
not to mention Pathfinder. Holy hell I hate fighting one. Using a shotgun on one is pointless as it is impossible to land more than 1/4th of the pellets.
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 4/16/19 at 9:30 am to
there are sixteen job openings on the EA career site for apex legends.

take it as you will, but I find that to be a good thing.


eta: meaning, that either says they are expanding their current roster of devs and have big plans for the future, or, a lot of the original good apex devs quit or were re-assigned to STAR WARS and they are scrambling to fill a lot of openings and we wont get shite for months
This post was edited on 4/16/19 at 9:32 am
Posted by txpurpleandgold
Member since Nov 2005
1057 posts
Posted on 4/16/19 at 10:42 am to
I was just telling him to watch the video to see what to do if he doesn't find a gun. Not saying it's a viable strategy or anything.

Sabi, did you get a mic?
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 4/16/19 at 11:22 am to
We have a patch !!!
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 4/16/19 at 11:22 am to
Before we get to the notes, we know there are some ongoing issues that have been frustrating you folks that didn’t make it into this patch. We are actively working on many improvements and we’re aware of the reports around audio issues, slow mo servers, hit registration, and more. I’ll provide more info when I can but know that we hear you folks and working hard to address this stuff. For 1.1.1 we’re introducing some balance adjustments for Legends and weapons, check out designer notes and info below:

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Hey All,

Leeeeeee-RSPN here with RespawnSean, Jayfresh_Respawn & Scriptacus to give a quick update on live balance for Legends and weapons.

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LEGEND BALANCING

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LINK

At the start of Season 1, we previously talked about how our beloved Thicc Bois (Pathfinder, Gibraltar and Caustic) were getting crushed due to their hitbox size compared to other Legends. We first wanted to try adjusting hitboxes to better fit the model. For Pathfinder, this change worked very well. (Note: separately, we are actively investigating and working on fixing unrelated hit registration issues sometimes affecting all characters). However, after looking at the data and player feedback, Gibraltar and Caustic only improved slightly with the hitbox adjustments.

We don’t believe that hit box and character kit tuning is sufficient to bring Gibraltar and Caustic in line with their smaller competitors. Starting with Patch 1.1.1, Gibraltar and Caustic will get a new perk added to their passive - Fortified, which reduces damage taken by 10%. Over the week or two following this change, we will be watching how they perform with this additional protection and aggressively tune it if they are still underpowered relative to their size. Our goal is to ensure both Legends are viable picks by the end of this process.

Additionally, we’re also making a few quality of life kit adjustments to ensure their marquee abilities are a more impactful part of their individual playstyles.

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CAUSTIC:

• Fortified Passive Perk added: reduces damage taken by 10%

• Gas Damage per tick increased: 1 -> 4

• Ultimate Throw distance increased: 28 meters -> 33 meters

GIBRALTAR:

• Fortified Passive Perk added: reduces damage taken by 10%

• Gun Shield health increased: 50 -> 75

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WEAPON BALANCING

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LINK

On the weapons side of the equation, we’ve made a number of changes to try to improve the power of long range gameplay. We’re reducing leg shot damage reductions on sniper category weapons, so you’re not punished for landing inaccurate shots at long distances. Given the semi-auto and low damage nature of our current sniper suite, coupled with the general speed and evasiveness of many Legend kits, it already takes several challenging shots to down someone at range. Because of this difficult sniper environment, we’re also reducing general sniper weapon sway and hitting the DMR with a few targeted buffs to make it more viable to engage Legends at range.

Separately from the sniper category, we are nerfing the Spitfire a bit, but our goal is to still keep it strong, as it’s a rarer spawning weapon. The Wingman is receiving a few magazine size nerfs, so that it doesn’t dominate the stock gun vs. stock gun battle early on due to its super high damage per bullet. Lastly, the Havoc is getting some general ammo and charge beam buffs to bring it in line as a viable energy ammo AR that competes with the R-301 and Flatine/Hemlok. The end goal is that the Havoc pressures a player’s ability to find Energy ammo, but is less dependent on finding attachments, whereas the R-301 and Flatline/Hemlok have less ammo pressure, but a higher reliance on finding more attachments to achieve power.

• G7 SCOUT / TRIPLE TAKE / LONGBOW DMR

• Lowered leg shot damage reduction: 25% -> 10%

• Reduced base weapon sway by about 33%

• Reduced base sway speed by about 25%

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• LONGBOW DMR

• Increased fire rate 1.2 -> 1.6

• Increased magazine size

• Base mag increased: 5 -> 6 rounds

• Common mag extender increased: 6 -> 8 rounds

• Rare mag extender increased: 8 -> 10 rounds

• Epic mag extender increased: 10 -> 12 rounds

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• HAVOC

• Increased base magazine size: 25 -> 32 rounds

• Charge Beam

• Reduced cost per shot: 5 -> 4

• Increased close range damage: 55 -> 60

• Increased damage at range: 45 -> 50

• Close range damage falloff increased: 35m -> 75m

• Ranged damage falloff increased: 75m -> 125m

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• WINGMAN

• Reduced magazine size

• Base mag reduced: 6 -> 4 rounds

• Common mag extender reduced: 8 -> 6 rounds

• Rare mag extender reduced: 9 -> 8 rounds

• Epic mag extender reduced: 12 -> 10 rounds

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• SPITFIRE

• Reduced base damage: 20 -> 18

• Magazine extender attachments reduced

• Common mag extender reduced: 45 -> 40 rounds

• Rare mag extender reduced: 55 -> 45 rounds

• Eprc mag extender reduced: 60 -> 55 rounds

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ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS:

• Gold Havoc

• Now has Turbocharger

• Now has 1x-2x variable holo site

• Gold R301

• Now has 1x-2x variable holo site

• Gold Wingman

• Now has digital threat

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LINK

BATTLE PASS XP BONUS EVENT:

In honor of Thicc-boi buffs, we’re going to be running a bonus Battle Pass XP event. From approximately 10AM PST 4/16 through approximately 10AM PST 4/18, your first Top 5 of the day (your squad places 5th or better in a match) will grant you 1 full bonus Battle Pass Level (29,500 BPP), up to a max of level 110. You can earn this once per day.

We’ll also be finding other moments during the season to add Battle Pass XP bonuses, so stay tuned!

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ADDITIONAL CHANGES

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LINK

• JUMP SHIP SPEED

• Increased the speed of the ship by about 50%

• We felt that the ship was moving a bit too slow after watching player behavior so we’re speeding it up so players that like to drop later in the flight path don’t have to wait so long.

• BUG FIXES

• Fixed UI bug where the wrong percentage would be displayed for all boost badges.
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/16/19 at 11:45 am to
quote:

• Fixed UI bug where the wrong percentage would be displayed for all boost badges.


Best part.
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 4/16/19 at 11:49 am to
I'm pretty excited about the havoc buff

and the ship speed increase
This post was edited on 4/16/19 at 11:50 am
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 4/16/19 at 12:58 pm to
yall
I cant stop laughing at that video I linked.

why does the mirage decide to scale the fence, when there is an opening 1 foot away, and not turn around once the entire time hes getting kicked in the back ?

the lifeline...my goodness. literally snipes the ground at :36


eta: well he did turn around.. and jump. lol.

the crouching caustic might be my favorite part.
This post was edited on 4/16/19 at 1:31 pm
Posted by txpurpleandgold
Member since Nov 2005
1057 posts
Posted on 4/16/19 at 1:03 pm to
Love the sniper buffs. That's been a long time coming. Either my buddy or I will run a Longbow if we find one but now we'll be actively seeking it. With Skullpiercer it's money.
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/16/19 at 1:17 pm to
I don't get the increased fire rate buff. Is that a typo. Is the fire rate now faster? Shouldn't the time be less?
Posted by Bunta
Member since Oct 2007
12678 posts
Posted on 4/16/19 at 1:23 pm to
Might mean 1.2 to 1.6 shots per second if I had to guess.
Posted by txpurpleandgold
Member since Nov 2005
1057 posts
Posted on 4/16/19 at 1:32 pm to
1.6 per second is correct.
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 4/16/19 at 2:07 pm to
4 bullets in the stock wingman is pretty brutal.

I frick with the G7 so I'm excited about those buffs too.

The longbow has the best firing sound in the game
This post was edited on 4/16/19 at 2:08 pm
Posted by ShyftingTiger91
Baton Rouge
Member since Mar 2011
847 posts
Posted on 4/16/19 at 2:20 pm to
Damn those Caustic buffs to his kit are heavy too. Father throw distance and the trap dps starts at 4 now
Posted by jefforize
Member since Feb 2008
45716 posts
Posted on 4/16/19 at 3:23 pm to
Get ready for a lot of this:



Gonna be toxic gas and Gibraltar ults everywhere tonight
Posted by Bunta
Member since Oct 2007
12678 posts
Posted on 4/16/19 at 3:53 pm to
Thicc boy squad is in.
Posted by txpurpleandgold
Member since Nov 2005
1057 posts
Posted on 4/16/19 at 4:19 pm to
Call me crazy but I prefer an UNchoked Peacekeeper. Tightens up the spread too much and I end up missing. Just give me a purple bolt, let me hip fire it and DO WORK.
Posted by Mystery
Member since Jan 2009
9072 posts
Posted on 4/16/19 at 4:32 pm to
I regret grinding the 100k xp on them. Should have waited until this patch.
Posted by txpurpleandgold
Member since Nov 2005
1057 posts
Posted on 4/17/19 at 9:01 am to
Not surprisingly I could barely find a sniper last night. Got the Longbow once and that's it.
Posted by Bunta
Member since Oct 2007
12678 posts
Posted on 4/17/19 at 9:02 am to
I had a scout almost every game last night. Saw the longbow a few times.
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