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Linus got a hold of an old PS3 developer unit, and found that Gears of War 3....

Posted on 8/3/22 at 8:08 am
Posted by finchmeister08
Member since Mar 2011
35595 posts
Posted on 8/3/22 at 8:08 am
...could've been on PlayStation as well. It's a small portion of the video, but it's still pretty cool how these dev units ran vs what consumers got. The Gears build still had Xbox controls (A,B,X,Y) instead of PS3 controls.


YouTube
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 8/3/22 at 8:59 am to
quote:

...could've been on PlayStation as well. It's a small portion of the video, but it's still pretty cool how these dev units ran vs what consumers got. The Gears build still had Xbox controls (A,B,X,Y) instead of PS3 controls.


I mean, considering the PS3 was the more powerful system, this is not surprising
Posted by Richard Dangler
Huntsville, AL
Member since Dec 2015
723 posts
Posted on 8/7/22 at 7:53 pm to
I'm a Sony and Nintendo guy over xbox, but hard disagree there. Cell processor was theoretically better than Xenon, but that does not do much for graphics. The GPUs that each system were based on had similar performance. When it comes to hardware, what really helped the 360 was the unified memory (ps3 was capped at 256mb vram). Probably dumb of me at the time being a poor college student, I bought a few of the same cross-platform titles for each and the graphics were always better on 360. 360 is the only microsoft console that I can make the argument that the ms experience was better than sony's.

Microsoft is dogshit in the eighth and ninth generations, and despite being a compact mini gaming rig, OG xbox did not have the titles.
This post was edited on 8/7/22 at 8:10 pm
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 8/8/22 at 9:55 am to
quote:

I'm a Sony and Nintendo guy over xbox, but hard disagree there. Cell processor was theoretically better than Xenon, but that does not do much for graphics. The GPUs that each system were based on had similar performance. When it comes to hardware, what really helped the 360 was the unified memory (ps3 was capped at 256mb vram). Probably dumb of me at the time being a poor college student, I bought a few of the same cross-platform titles for each and the graphics were always better on 360. 360 is the only microsoft console that I can make the argument that the ms experience was better than sony's.




PS3 was objectively better hardware than the 360. Where you may be getting confused is that the PS3 was not an easy console to develop for. There was a period from about 2006-2010 where third party developers were still learning how to program for the PS3. This resulted in a lot of third party games running at lower resolution than the 360, having a worse framerate, and/or having more bugs/glitches.

Sony's first party games though really showed what the system could do in capable hands. Towards the end of that console generation, the gap in performance had narrowed significantly with many games actually running better on PS3.
Posted by SG_Geaux
Beautiful St George
Member since Aug 2004
77948 posts
Posted on 8/8/22 at 9:58 am to
quote:

PS3 was objectively better hardware than the 360.


As you pretty much pointed out, you can have better hardware all day, but if it's not easy to develop for it doesn't really matter.
Posted by Richard Dangler
Huntsville, AL
Member since Dec 2015
723 posts
Posted on 8/11/22 at 12:37 am to
Not confused at all. The GPUs were similar performance. As I stated in my original post, shared memory on the 360 allowed for better graphical performance on 360. PS3 was capped at 256mb, 360 was not. That cannot be ignored. This allowed the 360 to load higher res textures. It's how hardware works.
This post was edited on 8/11/22 at 12:41 am
Posted by oauron
Birmingham, AL
Member since Sep 2011
14510 posts
Posted on 8/11/22 at 9:17 am to
quote:

As you pretty much pointed out, you can have better hardware all day, but if it's not easy to develop for it doesn't really matter.


Once developers starting developing for PS3 first and then porting to 360 in late 2008/2009, that started to go away. The studios got it figured out towards the end.
Posted by BulldogXero
Member since Oct 2011
9763 posts
Posted on 8/11/22 at 9:18 am to
quote:

Not confused at all. The GPUs were similar performance. As I stated in my original post, shared memory on the 360 allowed for better graphical performance on 360. PS3 was capped at 256mb, 360 was not. That cannot be ignored. This allowed the 360 to load higher res textures. It's how hardware works.





Posted by Richard Dangler
Huntsville, AL
Member since Dec 2015
723 posts
Posted on 8/12/22 at 11:48 am to
How about actually refuting what I said.
Posted by ForeverEllisHugh
Baton Rouge
Member since Aug 2016
14784 posts
Posted on 8/12/22 at 9:44 pm to
I’m not sure I see the big surprise - Halo Infinite could run on PS5… exclusives aren’t for technical reasons.
Posted by finchmeister08
Member since Mar 2011
35595 posts
Posted on 8/12/22 at 9:50 pm to
not supposed to be surprised. just kinda cool to see old technology.
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