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re: Zelda: Breath of the Wild is boring me to tears, does it get better?

Posted on 8/9/21 at 12:21 pm to
Posted by td01241
Savannah
Member since Nov 2012
23836 posts
Posted on 8/9/21 at 12:21 pm to
How to almost flawlessly make an open world that lives in and breaths with the player down to most real life physics. One you don’t give a shite there’s no story at all because that’s not the game the game is exploring. Nintendo has given the template for every “world” part of every open world game going forward. No more Ubisoft bullshite. Now the narrative (typically the most important thing in a game to me but Breath was just that good) has GOT to find a way to be tightened up into that world and I think you’ll see them make huge strides to try to do this in the seque
Posted by td01241
Savannah
Member since Nov 2012
23836 posts
Posted on 8/9/21 at 12:25 pm to
My idea on how to do this is leave the world as it was with your usually new widgets and what not, but remove the story part being an optional scavenger hunt that is really hard. Integrate some sections that take over a linear experience to tell your story
Posted by Centinel
Idaho
Member since Sep 2016
43676 posts
Posted on 8/9/21 at 12:26 pm to
quote:

Now the narrative (typically the most important thing in a game to me but Breath was just that good) has GOT to find a way to be tightened up into that world and I think you’ll see them make huge strides to try to do this in the seque



So then they would have an open world game with a good story?

Again, what exactly have they pioneered?
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