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re: Zelda: Breath of the Wild is boring me to tears, does it get better?
Posted on 7/17/21 at 7:40 am to sicboy
Posted on 7/17/21 at 7:40 am to sicboy
I loved the game, but I definitely get the hatred over the weapon degradation system. The first time I played it, I avoided combat for a LONG time, and just tried to stealth my way to the top of each tower, searching for as many korok seeds along the way. By the time I started taking fighting seriously, I had already upgraded my weapon stash enough so that I wasn't constantly without a weapon.
On the second playthrough, to get past the annoyance of constantly breaking weapons, I learned how to spoof amiibos, and picked up the fierce deity armor set as soon as I could. The triple attack bonus from the full set helped alleviate the weapon problem. Same for when I got BotW for the Switch, when I started in Master Mode, my first real goals were finding as many korok seeds as possible and stealthing my way to picking up the Phantom Armor that came with the DLC.
Looking back, I think the one thing that kept me going to begin with was the fact that it was a Zelda game. If this game wasn't a Zelda game, I probably wouldn't have taken the time to try to play it all the way through. But I'm glad I stuck with it because it does get infinitely better the further along you get in the game.
On the second playthrough, to get past the annoyance of constantly breaking weapons, I learned how to spoof amiibos, and picked up the fierce deity armor set as soon as I could. The triple attack bonus from the full set helped alleviate the weapon problem. Same for when I got BotW for the Switch, when I started in Master Mode, my first real goals were finding as many korok seeds as possible and stealthing my way to picking up the Phantom Armor that came with the DLC.
Looking back, I think the one thing that kept me going to begin with was the fact that it was a Zelda game. If this game wasn't a Zelda game, I probably wouldn't have taken the time to try to play it all the way through. But I'm glad I stuck with it because it does get infinitely better the further along you get in the game.
Posted on 7/17/21 at 12:05 pm to P-Dawg
quote:
If this game wasn't a Zelda game, I probably wouldn't have taken the time to try to play it all the way through. But I'm glad I stuck with it because it does get infinitely better the further along you get in the game.
Agree I committed feels like 200hrs into it. If it wasn’t a Zelda game, I would have certainly lost interest and quit very early on like OP claims.
—I went a week or more without a map. I thought I was supposed to find actual maps and didn’t realize climbing towers revealed the map
![](https://i.imgur.com/koIbuP7.gif)
—The entire map was absolutely incredible but almost too exhaustingly massive despite being able to teleport between shrines. That was my major goal was to see and explore and reveal the entire map and beat all of the shrines along with completing side tasks that came along.
—Weapon degradation was just too much and happened way too frequently to be ‘enjoyable’. Hated that aspect throughout and the charging master sword was a big disappointment. Cooking was also too much of a chore that didn’t add to the game for me.
—Divine beasts and Ganon battles were probably my least favorite part about the actual gameplay. For me the game was much more about improving and full discovery of the world itself.
—I spent 2 whole days on that mystery island that was its own shrine. I had no idea how to tackle the quest at first and would come so damn close on several occasions only to have to start over. I didn’t read help guides so I had to figure it all out on my own. Very rewarding feeling to finally complete it.
Also I never defeated a Lynel ever. I got massacred several times, and then avoided or snuck past them for remainder of the game
![](https://images.tigerdroppings.com/Images/Icons/IconLOL.gif)
TLDR - loved the game and experience but it’s massive and takes commitment
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