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re: Nintendo Labo

Posted on 1/18/18 at 1:06 pm to
Posted by Mystery
Member since Jan 2009
9003 posts
Posted on 1/18/18 at 1:06 pm to
quote:

They are the only ones, outside of some indies, willing to try cool stuff.


How delusional are you guys?

Yea man, a cardboard box building guide is more creative than this Dreams.
This post was edited on 1/18/18 at 1:09 pm
Posted by Freauxzen
Washington
Member since Feb 2006
37666 posts
Posted on 1/18/18 at 7:22 pm to
quote:

How delusional are you guys?

Yea man, a cardboard box building guide is more creative than this Dreams.




First, I said "cool stuff," which is pretty general, I agree. So let me say "innovative, outside of the 'video game' box (literally in this case) stuff." There's more to games than the game, always has been, and this is a nice detour for creativity.

You mean the souped up Minecraft/LBP, with crazy graphics and a sharing element? I mean it's interesting enough, and it could be "creative," but it isn't something completely new.

And yes, the cardboard building guide is more creative than Dreams, most assuredly.

And again, this isn't specifically even for your general gamer, this is a kids toy. Before damning it, at least read an article.

From The Verge who Questioned the Switch with the phrase "Who will buy it?" comes this nice article:

LINK

quote:

Constructing the fishing rod is a slightly more involved endeavor. It took me about 15 minutes to build from start to finish, and it featured some surprisingly intricate parts, including an extendable rod, which connects to a cardboard Switch stand via a piece of string, and as a reel that you can actually turn. You slot one Joy-Con into the base of the rod, and another into the reel. The associated mini-game, naturally, involves going fishing. You can lower your line deeper and deeper into the water by turning the reel forward, and you’ll feel a vibration when you get a bite. Once you’ve got a fish on the line, you can start reeling it in. You’ll also need to move the line back and forth to ensure it doesn’t snap. The game is simple, but also impressive; I had no issues with the responsiveness of the controls, either when it came to moving the rod around or reeling in a fish. It just worked, and it was a blast — especially as you catch bigger fish like sharks and rays near the bottom of the ocean.


quote:

It’s a clever hack that ties into the third aspect of Labo: “discover.” Not only are you able to build your own accessories, but the platform also helps teach you the basics of how things work. When you complete the final step of the creation process, you’re able to check out a 3D model of the Toy-Con you just built, which will explain how the inserted Joy-Con are able to turn a cardboard fishing rod into a functional video game controller. It’s a simple, but likely effective, way of getting kids to learn about digital technologies like motion controls and infrared cameras.

Labo is both unlike anything Nintendo has made before, and something that feels distinctly Nintendo. The company has a history of exploring trends in unique ways, like with the exercise game Wii Fit, or the Brain Age series of puzzle games, inspired by the work of neuroscientist Dr. Ryuta Kawashima. Labo similarly takes something very of the moment — the idea of giving kids a better understanding of the technology that surrounds them — and fits it into an unconventional and playful package. Labo isn’t going to teach children how to code, but it could very well be the starting point for getting them interested in being more than a passive consumer of technology.


At least have an open mind man, this is something cool for kids.
This post was edited on 1/18/18 at 7:23 pm
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